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Messages - d3c0y2

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106
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 10, 2008, 01:43:48 pm »
well baughn said hes for whatever, I personally would like 4x4 and Antlia is for the 3x3, so its dependent on the other voters voting what way. :)

only haven, Cojoes and Aqizzar left, unless Aardvark is in.


I also noticed something, the 4x4 area's desert has _no_ trees, making for a more difficult game until you find the underwater river and can grow tower caps.
So its also a question about who wants a more difficult start location, but a reward of admantite, and who wants the _slightly_ easier starting place with a finite water source.

107
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 10, 2008, 12:52:04 pm »
well the majority of people seem to want a mainly desert biome, and on top of that I was under the impression more desert would mean more creatures from that biome?

would you like in btw Aardvark, its to late to get a dwarf named after you, unfortunately.

108
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 10, 2008, 11:57:13 am »
the 3x3 is a nice spot,h owever the problem is it lacks HFS stuff, having only a small lake. Whilst the 4x4 has a river, and adamantite!

109
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 10, 2008, 11:38:09 am »
I've managed to gen a world which is nearly all savage and desert/mountains. its got warlike goblins (the only race that can live comfortably in such a world) dwarves and humans, elves are dead. I've found two good areas in it so far.

the first is a 3x3 area with joyous scorching desert and a terrifying mountain, said mountain houses a underground lake.

The second is a 4x4 area with joyous scorching desert and terrifying mountain, said mountain houses
Spoiler (click to show/hide)
and an underground lake

the one highlighted is the 4x4 area obviously, and you cans ee at the top the 3x3 area with its lake.


110
Looks interesting, reading through now. Posted straight away so you know someone posted.

111
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 10, 2008, 02:14:47 am »
sorry for the bump but I dont want this to slip of over the edge, I think its time to really get arranging the map we want, etc.

112
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 09, 2008, 05:30:59 pm »
I genned a world to try and find such a place, first thing I noticed... No elves. absolutely no bloody elves anywere!

unfortunately one third of the world was water, which contained the majority of the maps evil zones.

113
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 09, 2008, 05:19:51 pm »
the deal is that every player starts from the exact point, exact gear, exact same dwarves exact same area. Everyone is welcome to join, but only the first seven guys will get dwarves named after them and choose there skills.


Though you're opinions will still be considered for deciding the area.

you're welcome to join.

On the point of map, its decided no magma, but what other stuff do we want in, personally I was thinking try and get a terrifying woodland, with a border on a mountain, add a brook or river and we're good to go?

I'll make sure the mountain has HFS though, just no magma.

114
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 09, 2008, 04:41:52 pm »
cool, would you mind you're secondary skill being a brewer?

115
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 09, 2008, 04:35:20 pm »
Cool, what guy would you like to be, we could probably do with another miner, or a brewe, but ultimately the choice is up to you :)

116
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 09, 2008, 04:27:36 pm »
hehe Ill fix the typo, I also think the no magma challange sounds good, and as the cojoles is up for whatever and brauhm is up for whatever aslong as its challanging, it seems a good idea.

and 3x3 will mean any player regardless of ability will be able to play it without lag.

117
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 09, 2008, 03:18:33 pm »
Right, I've had an idea on how to decide what dwarves to bring.

Each player here will have one dwarf named after him, and he can choose the skills that dwarf has, within reason, EG we cant end up with 5 miners/metalsmiths and two fisher dwarves.
assuming we use this idea I'll be decoy, farmer/cook


118
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 09, 2008, 03:02:37 pm »
problem with choosing our own goods is that it makes the embarking sequence harder, as I have to post screenshots of the exact position of the embark location, then everyones got to find it, (whilst hoping they understand my tileset) then set there area to the same, etc. its doable but its alot harder than me uploading the save already ready.

when it comes to voting I suppose we'll go with a sort of questionaire kind thing.

like
Do you want Magma: y/n
Do you want Aquifer y/n

and so on.

Also if I set the save up, theres seven players, we can name a dwarf after one of us each. That'd be a pretty good idea.

119
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 09, 2008, 02:47:11 pm »
Problem with that is getting people to all get the exact same area completely lined up, just finding a similar area can be a problem, and I bet you one guy may accidently do 5x4 when everyone else  did 4x4 or something.

but Play now seems like a challange. What do you start of with that load out, ive never used it?

120
DF Community Games & Stories / Re: dwarven Multiverse
« on: August 09, 2008, 02:40:48 pm »
Well we get two more players ready to play and we can start deciding on what type of map we want. Haven and Cajoes you are up for it right, Im going to edit the original post to cinlude players names, ill pop you'res down too.

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