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DF Gameplay Questions / Re: Developing a robust textile industry
« on: February 12, 2020, 02:04:27 pm »
I've found that having all clothing stored in one stockpile (with bins) that is also a refuse stockpile (but does not accept any items) resolves the issue.
All clothing items in this stockpile will slowly rot away to nothing. They'll vanish. So I have seasonal repeating work orders to make new clothing. I'll have a farm growing pig tails as often as possible and a food stockpile that only store pig tail plants (and nothing else). Then I'll every season have work orders make 25 cloaks, 25 shoes, 25 socks, 25 hoods, 25 gloves, 25 pants, and 25 robes. I'll also set up a seasonal work order to process plants, which looms then auto-spin into thread.
Dwarves can take what they need from the newly produced clothing. Everything else gets hauled to the finished goods/refuse stockpile to rot away. Siege debris also ends up there to rot away.
One thing to keep in mind is that dwarves may sometimes fill a bin with other items despite it being in this stockpile. You don't want them filling one of these bins with masterwork steel helmets which will rot away because its a refuse stockpile. Unfortunately dwarves will put armor in these bins even if armor is forbidden. First, they fill the bin, then they move the bin. Problem is, the stuff rots away while the dwarf is filling the bin.
To fix this, make sure your armor stockpile does not use bins. A quantum stockpile for your good armor has an added benefit of not locking out all your good armor because one dwarf is trying to put one gauntlet into one bin.
All clothing items in this stockpile will slowly rot away to nothing. They'll vanish. So I have seasonal repeating work orders to make new clothing. I'll have a farm growing pig tails as often as possible and a food stockpile that only store pig tail plants (and nothing else). Then I'll every season have work orders make 25 cloaks, 25 shoes, 25 socks, 25 hoods, 25 gloves, 25 pants, and 25 robes. I'll also set up a seasonal work order to process plants, which looms then auto-spin into thread.
Dwarves can take what they need from the newly produced clothing. Everything else gets hauled to the finished goods/refuse stockpile to rot away. Siege debris also ends up there to rot away.
One thing to keep in mind is that dwarves may sometimes fill a bin with other items despite it being in this stockpile. You don't want them filling one of these bins with masterwork steel helmets which will rot away because its a refuse stockpile. Unfortunately dwarves will put armor in these bins even if armor is forbidden. First, they fill the bin, then they move the bin. Problem is, the stuff rots away while the dwarf is filling the bin.
To fix this, make sure your armor stockpile does not use bins. A quantum stockpile for your good armor has an added benefit of not locking out all your good armor because one dwarf is trying to put one gauntlet into one bin.