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Messages - Hyndis

Pages: 1 ... 315 316 [317] 318 319 ... 328
4741
DF Bug Reports / Re: [39e] Some military equipment problems
« on: August 09, 2008, 08:57:20 pm »
I've encountered the sparring with crossbow bug before, but I haven't been able to reproduce it.

Also, I've seen soldiers get "stuck" when attempting to pick up gear. It'll fix itself in time however. Once the pickup equipment job is interrupted, such as having to eat/drink/sleep, the soldier will go back and do the job again, and it almost always works.

4742
DF Bug Reports / Re: [39e] Unnamed Artifact
« on: August 09, 2008, 08:54:22 pm »
Its not a bug if its caused by a 3rd party utility.

A lot of utilities lag behind DF's version, and thus don't work properly with the current version of DF.

4743
DF Suggestions / Re: Vetinary kennels
« on: August 09, 2008, 03:04:09 pm »
More to the point, I think healing for non-dorfs is simply broken. I've had dogs running around with hurt tails for years. Lizardmen and antmen with wounds that never heal, and so on and so forth.

4744
DF Bug Reports / Re: [39f] FPS drops with increased screen size
« on: August 09, 2008, 12:34:48 pm »
I got a definite FPS drop myself, and I left the window size as default. Temperature and weather also turned off, just like in 39e, and I'm at 45-50 FPS rather than the 90-100 FPS I was getting yesterday on this very same saved game.

4745
DF Gameplay Questions / Re: Draining lakes...
« on: August 09, 2008, 12:16:41 pm »
Rain is indeed useful in 39e.

4746
DF Gameplay Questions / Re: Caged Goblins
« on: August 09, 2008, 12:13:43 pm »
Nice pit design, simple yet effective.

You could also try spikes if you don't want to have to bother with crossbows. In my experience crossbow dorfs train up exceptionally fast under real combat situations. They can go from a recruit to an elite marksdorf in just 2-3 sieges.

4747
DF Suggestions / Re: Recruiting of military dwarves
« on: August 09, 2008, 12:10:10 pm »
No, this could be very bad. It removes a lot of control from the player, and potentially could be disastrous.

What happens if all of your dorfs are roughly equally skilled, and then all of your farmers decide to join the military? Oops. No food. What if your forge dorfs all join up? Hope you didn't need any more weapons/armor!

The current system with manually recruiting seems to work well enough.

4748
DF General Discussion / Re: Dwarf Fortress + 3d = Hinterlands?
« on: August 09, 2008, 12:03:17 pm »
Someone else actually KNOWS of Evil Genius outside of Evil Planet?! :OOO

I still play that game today!

I used to be very active on the modding forum there, I figured out a lot of the tricks for modding the game, but I've long since retired from the Evil Planet forum.

4749
DF Dwarf Mode Discussion / Re: Water + Dwarves
« on: August 08, 2008, 09:25:48 pm »
Another way to increase their stats is to create a very tiny meeting zone. Have all of your dorfs socialize with each other, thus working on many skills all at the same time. Their stats will skyrocket.

The downside is that tantrums are more likely should a few dorfs die, but tantrums can be so fun.

4750
DF Suggestions / Re: Preserving valuable stone
« on: August 08, 2008, 09:22:27 pm »
I'd love a similar feature as with metalworking. "Make dolomite blocks" and such would allow crafting uniform types of stone stuff as well as preventing valuable stone from being accidentially used up.

4751
DF Suggestions / Re: Dwarf management : Job templates
« on: August 08, 2008, 09:20:27 pm »
I've love a built in template to assign jobs to dorfs, such as getting a new immigrant wave.

I usually only have a few preset jobs for each "caste" of dorf.

Peon -- butcher, tanner, farmer, miller, brewer, wood burner, furnace operator, plant gatherer, woodcutter, cook
Builder -- mining, masonry, architecture, stone detailing
Craftsdorf -- carpentry, leatherworking, stone/wood/bonecrafting, glass making, crossbow making

Then I'll have soldiers and nobles. My broker/sherrif/bookkeeper is also my main metal smith who works all four metal jobs. He's a noble, so he's immune to the executioner, same with the dungeon keeper. All immigrant stoneworkers and metal guys will be drafted right away. If they get a fey mood and become a legendary mason/engraver/metal worker, they get spared military service to churn out masterwork steel plate or weapons.

Its a real pain to adjust the jobs of every single immigrant, and if for some reason I miss the immigrant wave, such as immigrants arrive at the same time as a siege or I'm dealing with some other crisis, trying to sort out who's an immigrant and who's not when they've mixed into the general population can be horrendous.

A way to assign preset job list would be awesome.

4752
DF General Discussion / Re: Dwarf Fortress + 3d = Hinterlands?
« on: August 08, 2008, 09:05:16 pm »
To the fortifications!

OMG!

SOCK!

 :o

*runs out into the field of battle*

4753
DF General Discussion / Re: Dwarf Fortress + 3d = Hinterlands?
« on: August 08, 2008, 09:00:49 pm »
I don't have much hope for it when it mentions the producers developed Children of the Nile, Caesar IV and SimCity Societies. These games weren't as good as their earlier games.

Yup, Tilted Mill does very uneven games. They've done a few good games, but also a bunch of very lame games. Not the best studio in the world, but I give them props for at least attempting a game in this genre.

4754
DF General Discussion / Dwarf Fortress + 3d = Hinterlands?
« on: August 08, 2008, 07:41:47 pm »
http://pc.gamespy.com/pc/hinterland/897378p1.html

Interesting little game comming out, and surprisingly it seems to be sort of taking after the DF model. There's a city-builder portion of the game, though its a small city, small enough where every citizen has unique stats and so forth. Then you can also flip to adventure mode, drafting several citizens to go fight goblins and such.

Sounds quite similar to DF, almost as if you could draft Urist McPotash, Urist McSoap, and Urist McCheese as spearcatchers to go on adventure mode, then return to the fortress with the loots.

I'd be absolutely astounded if Hinterlands has even 10% the depth and complexity of DF, but it does look interesting.

I think Dungeon Keeper, DF, Evil Genius, and possibly Hinterlands are about the only 4 games in this entire genre.

This genre of games is way too small.   :(

4755
A central 4x4 stairway with a vertical fortress design makes for a good, efficient fort.

However if you want to be excessively efficient at the expense of all else, simply designate the entire map to have up/down stairs dug, thus dorfs can walk from any place on the map to any other place using straight lines, but such a thing will be greatly lacking in aesthetics.

I tend to try to build my fort on a single level. Storage is done on different Z levels as it doesn't need any maintenance, usually just a simple stairway below the workshops, but everything else is all on the same screen for easy management.

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