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Messages - Quatch

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1
DF General Discussion / Re: Dwarf Fortress Talk #23 Feedback
« on: July 10, 2020, 10:49:10 pm »
yes, it would be nice to have some officialish guidance on what kind of transcript we're aiming for. Does the community want the ums and such included? They can really change the interpretation of the sentences, but they expand the transcript significantly. Clinodev, any opinion from those endusers?

I'll try and give another go this weekend (will post immediately before and after if I do) (I too just had some unforeseen stuff pop up, so futures are in doubt). I'd recommend that tool I used for anyone else who doesn't already have some method. The keyboard control of the audio was very useful.

2
DF General Discussion / Re: Dwarf Fortress Talk #23 Feedback
« on: July 03, 2020, 08:19:33 pm »
some quick googling shows https://otranscribe.com/ as a simple offline browser tool that has some speed and rewind options. If I succeed at doing some I will post the timestamps covered here immediately. I'll try starting at the 1hr mark.

I tried feeding it into google doc's speech to text but it wasn't particularly successful.

Edit: I've gotten 5min in. Wow, even playing it slow it's hard. Punctuation and such, overtalking, changes of direction.

turning the verbatim transcript such as it is into a readable doc is another layer.

Edit2: Ok, so that took about 2 hours for one pass at 1:00 through 1:21. My hat is off.  https://pastebin.com/D73KUzaZ Didn't do more than correct the most egregious typos of the transcription. The above stylistic choices in presentation and editing need to be made. Should probably review one or two of the old episodes and their transcripts to see how heavily they edited the spoken word.

3
DF General Discussion / Re: Dwarf Fortress Talk #23 Feedback
« on: July 03, 2020, 05:47:36 pm »
is there a tool or format you're using? I could jump in and do a bit, but it's not something I've done before.

4
DF General Discussion / Re: Dwarf Fortress Talk #23 Feedback
« on: July 03, 2020, 09:52:34 am »
Yeah, that's the same way I tried to find the spectrogram too. I wouldn't have known about it save I saw someone else use it :)

You can probably record in audacity at the same time you're using the mic to talk (works for me at least). It'd only get your side of things (barring finangling) but if both parties did that then you'd have the raw audio to mix, which would be better for levelling.

5
DF General Discussion / Re: Dwarf Fortress Talk #23 Feedback
« on: July 02, 2020, 05:28:38 pm »
edit, tldr: You can see the beep in audacity if you switch it to spectral mode.

I used audacity to look at the audio in spectral mode instead of the classic waveform. When you have audio opened (or record a fresh bit) click on the black downward triangle that is on the name of the track (right above the mute/solo buttons). Select spectrogram. Make it nice and big, then you can see the frequency decomposition. Right click on the frequency labels in the axis (0-8k) and 'zoom to fit'.

In the same place under spectrogram settings you can enable "spectral selection" (checkbox at the bottom). This lets you draw a box around a bit of the displayed spectrogram and then it will show you the frequency information at the bottom right of the window (center frequency and width by default).

Also in those settings you can set the max frequency, obv we need to make it a bit higher than 8k in this case. There isn't a lot of speech content above that anyway esp. at low quality mp3, so another alternative is just to lowpass the whole thing at 7k.

If instead you meant how to physically track it down in the room, do a binary search by turning stuff off (phys. unplug those switchmode supplies). It's weird how stable it is, and it still being periodic rather than constant. Wouldn't be surprised if it were something in the computer.

manual entry: https://manual.audacityteam.org/man/spectrogram_view.html

This is what it looks like (taken from near the end): https://imgur.com/a/lqyjqKX. Sankis' version is top right. I can't hear what remains of the beep in that one, so we clearly don't need to make it vanish from the plot.

Actually this reminds me. I did add a rolloff in my version. Oops. :) Edited my earlier post.

I'm more than willing to give a pass to anything if you need it. It's quick to do.

6
DF General Discussion / Re: Dwarf Fortress Talk #23 Feedback
« on: July 02, 2020, 10:53:54 am »
I took a pass at cleaning up the audio, if you wanted to use that. https://old.reddit.com/r/dwarffortress/comments/hi1b5y/dftalk_23_remastered/

steps to reproduce:
  • In audacity, open the mp3
  • Ctrl-a (select all)
  • Effect>notch filter. freq: 8038, Q:15.0
  • Effect>noise reduction. Get profile. Select one of the longer louder "silences", all settings default, apply.
  • Effect>filter curve. draw a rolloff from 1k@0, 3k@-4, etc https://imgur.com/a/te4ZAB3. The extra notch around 8k in that curve probably isn't nessisary, I was hedging against it changing freq or intensity over time before I listened to the whole thing.
  • Effect>compressor. thresh -40, noise -60, ratio 4:1, all other default, apply. Do this last so we don't have stuff we don't want to hear influence how loud things should be.
  • Export as mp3, 56k

It'd have been better to split it to a track for each person first, but eh, it mostly works.

7
DF General Discussion / Re: Dwarf Fortress Talk #23 Feedback
« on: June 28, 2020, 06:54:58 am »
Sweet! Glad to (in a moment) hear it!

Team (as yet undecided, but can work around bugs with dfhack) maybe more recipes?

8
Well I was just helping someone on a haunted glacier and this story came immediately to mind, I am shocked and impressed to find that it is still going.

9
my experience with remote sensing imagery is that shadows are shifted quite a bit to blues.

 (some details here https://www.mdpi.com/2072-4292/9/8/806/htm and quite a lot of detail here: https://res.mdpi.com/d_attachment/remotesensing/remotesensing-11-01806/article_deploy/remotesensing-11-01806-v3.pdf )

10
DF Community Games & Stories / Re: Dwarven Democracy
« on: April 16, 2017, 02:46:39 pm »
Pretty neat take on a community fort.

11
A reminder, R.S. Qvatch requested an adamantium (not raw!) bound codex about volcanoes (although other geography will do in a pinch) as a prerequisite of worship.

12
DF General Discussion / Re: The Dwarfposal
« on: July 20, 2013, 08:40:59 pm »
congratulations! I hope you saved that fort away before the inevitable collapse :)

13
DF General Discussion / Re: Future of the Fortress
« on: December 25, 2012, 09:32:43 pm »
including female bandits giving birth while killing you, I am sure.

14
DF General Discussion / Re: Future of the Fortress
« on: November 15, 2012, 11:58:21 pm »
Why do we play as humans in adv. mode, but dwarves in fort mode?

15
DF General Discussion / Re: Future of the Fortress
« on: November 13, 2012, 09:48:10 am »
an adventurer being held in a bar? Could be worse, as far as demonic punishments go.

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