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Messages - Quatch

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61
DF General Discussion / Re: Future of the Fortress
« on: April 06, 2012, 11:33:29 pm »
If a cart leaves the track, and subsequently lands on another track, will it regain on-track satus? e.g. A cart jumps a ramp over a gorge and lands on a new track, which it continues on, unharmed.

Will building destroyers destroy tracks? Carts? Carts in-flight-as-missiles?

Please send us carts!

Also, I received my crayon donation reward last week (Dwarf riding a war-giant-armadillo!!). It came with a pin. Anyone else get one?

62
DF General Discussion / Re: Future of the Fortress
« on: April 04, 2012, 10:44:46 pm »
might be multi-tile designations like walls or bridges now, and in the same way as bridges switch raise-direction
(but with multiple selections) designate the connections for the new segment.

I think I need elephant hauled carts. That or badger.

64
Heh nice.

I think there is a ssh flag nohup that'll leave things running, if that's what you were looking to do, but that's even deeper water for me

65
This is just from my experience, not from a good understanding, but:

I run my dfterm server on windows. Sometimes I play on the server directly, resizing the window. When I connect with a client, I have sufficient columns, but insufficient rows, so that the display is cutoff on the bottom. It looks like you might have the opposite problem: more columns in the server than the client can display (try changing things like your client font size down, or #columns up if you can force it).

66
not so much corrupted as wrapped. As a guess, did you check to see if you had sufficient screen size in all the available places? (eg in client settings)

67
DF General Discussion / Re: Future of the Fortress
« on: March 25, 2012, 08:16:02 am »
I guess the above can be rephrased: Do you always explicitly say when a regen is required to get all the bugfixes?

68
DF Adventure Mode Discussion / Re: I am a dabbling engraver
« on: March 17, 2012, 11:03:30 pm »
put a copy of your save somewhere safe, might be bug report worthy

69
you could stockpile some coke on the stairs and forbid it there. I think it ought to catch on fire and burn in place, rendering it a fiery but passable staircase. Might be fun.

70
DF General Discussion / Re: Future of the Fortress
« on: March 14, 2012, 09:27:54 am »
Quote from: Toady One
So a "masterfully trained" animal will have "masterfull trained" children

Is it the mother or father's training status passed on, or some amalgam of both?

I think the key part to that would be here:

Quote from: Toady One
The word "trained" is somewhat weird that way.  It doesn't refer to how many tricks the animal knows, but more how acclimated it is to dwarven life.

I think "trained" in this case is referring more towards "domestication", except that there is a definition conflict, since "domestic" already means fully domesticated. 

I was using "trained" as thats what toady used to describe it in the sentence. Either way you read it though, the question stands. Where is the inheritance from?

71
DF General Discussion / Re: Future of the Fortress
« on: March 13, 2012, 09:11:31 am »
Quote
So a "masterfully trained" animal will have "masterfull trained" children

Is it the mother or father's training status passed on, or some amalgam of both?

72
DF General Discussion / Re: Future of the Fortress
« on: March 08, 2012, 08:20:35 pm »
Re people talking about good things for the philosopher, a thread: SAVE THE PHILOSOPHER!

73
DF General Discussion / Re: Future of the Fortress
« on: March 07, 2012, 10:33:04 am »
Just be glad they don't have to invent medicine in the same way :)

Edit: I will miss the DM. Not as much as the philosopher, but the DM was always a helping hand with metalwork.

74
DF Dwarf Mode Discussion / Re: Magma pump
« on: March 05, 2012, 03:38:04 pm »
What happens if i decide i need to run the magma a few tiles n/e/s/w along the same z-lvl before i bring it up a z-lvl, just a few magma safe pipes for however many tiles i see necessary? Also will a pump operator be necessary from the start of this pump, or only if the impassable tiles are not connecting from above/below z-lvls?

It'll go much slower, as you will have to wait for the magma to flow across your horizontal stretch, rather than be pump-teleported. You can adjust by adding sufficient pumps to the start of the horizontal run to keep it constantly full.

And no, you can't pump through pipes. A pipe is required to build a pump, but has no other use. You pump through hallways.

75
DF General Discussion / Re: Future of the Fortress
« on: February 29, 2012, 01:58:35 pm »
There was some talk about doing the caravan arc out of order a little while back so, Which caravan arc topic will you be doing next?

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