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DF General Discussion / Re: What turns you off about DF?
« on: October 15, 2009, 10:50:48 am »
Posting without reading more than the first page. Apologies.
Biggest problem: Shape of the difficulty curve. From hard/easy based on player knowledge, or randomly starting next to a fire imp. What I see in the dev log indicates that this is being addressed with better sieges and HFS for military, but what about non-violent challenge?
Other thoughts:
Graphics/Init/Mods: in game options screen to configure/select.
v/k/q/t: merge these query modes. Have one key to enter query mode, and then allow to change which query you are using (buildings, jobs, dwaves, etc), or just report for whatever is under the cursor, and allow tabbing between the different available options (ie: building contents, jobs).
Filters/autocomplete: rather than navigate through a large tree of options, use the same interface as the job manager (j-m-q). This assumes you know the name of what you want, so probably best to make it optional (as in the trading screen).
Biggest problem: Shape of the difficulty curve. From hard/easy based on player knowledge, or randomly starting next to a fire imp. What I see in the dev log indicates that this is being addressed with better sieges and HFS for military, but what about non-violent challenge?
Other thoughts:
Graphics/Init/Mods: in game options screen to configure/select.
v/k/q/t: merge these query modes. Have one key to enter query mode, and then allow to change which query you are using (buildings, jobs, dwaves, etc), or just report for whatever is under the cursor, and allow tabbing between the different available options (ie: building contents, jobs).
Filters/autocomplete: rather than navigate through a large tree of options, use the same interface as the job manager (j-m-q). This assumes you know the name of what you want, so probably best to make it optional (as in the trading screen).
