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Messages - kurisukun

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196
DF Dwarf Mode Discussion / Re: Shaft Fort
« on: November 18, 2008, 01:28:10 pm »
Yes, Although i did not build in it i did excavate one. check the link in my signature. the volcano is in the southwest

This... is probably a VERY silly quesiton...


But did you really have to sink the rest of the map in fiery doom?

197
DF Dwarf Mode Discussion / Re: Milling plants question
« on: November 18, 2008, 01:25:08 pm »
Yeah, but it's a lot easier to have one legendary brewer than ten.

Not really, takes the same amount of time, you just end up with a lot more drinks.

198
DF Dwarf Mode Discussion / Re: Milling plants question
« on: November 17, 2008, 10:00:50 am »
Easiest solution?

Only grow Millable dyes.

199
DF Modding / Hostile tamed Carp.
« on: November 15, 2008, 08:56:26 pm »
So I have Carp modded to be tameable.   And I currently have them hanging out in a pond (5 deep) In the middle of my fortress (in the main fountain meeting area... except I haven't built the fountain yet.)

So I'm perusing through my list of critters, searching for the merchants who showed up, but aren't at my depot yet (Their wagons took forever to thread threw the trees as it turned out)  When I notice that there are hostile things.   I use cage traps extensively, so I figured it was a stray caged goblin.

However... then I noticed that the hostile was a pair of Stray Carp <tamed>  This... concerned me.

So I zoomed to them, and sure enough there they are, 2 tamed carp, sittin' in a pool.

Now... it just so happens... that there are ramps to said pool, and dwarves/animals wander through it occasionally...

I have not had an incident where my dwarves have been assaulted by my new pets... but I am quite concerned about this.   None of them have ever attacked another dwarf (or anything, for that matter.   There was a possible groundhog death they could have caused, but that's it.)  But it Says hostile...

There is another carp, who HAS killed 1 or 2 fisherdwarves, but I keep that one separated in a cage untamed elsewhere in the fortress. 

200
DF Community Games & Stories / Re: Dwarven Madmen- Sucsession Contest
« on: November 15, 2008, 08:44:03 pm »
Turn order:   (name here), Skizelo, Dresdor, Boksi

Waitin' on you name.  ^__^

201
DF Dwarf Mode Discussion / Re: Glass-Studded Millstone.
« on: November 15, 2008, 02:10:31 pm »
Well I figured all the studs and spikes would give it extra grinding power.
Woudln't anything you encrusted in it be ground down into a flat surface? I wouldn't think there'd be any difference.

On a normal millstone, oh yes.

On a Legendary Millstone like this? Of course not!!!  Dwarven ingenuity ftw!

202
DF Gameplay Questions / Fishing
« on: November 14, 2008, 08:26:53 pm »
Can dwarves fish through fortifications?  What about grates?

203
DF Dwarf Mode Discussion / Re: Horrible and Outright Painful Death
« on: November 14, 2008, 05:59:49 pm »
http://www.bay12games.com/forum/index.php?topic=27060.0

I believe that one takes the cake.  Even if he didn't technically die.

204
DF Community Games & Stories / Re: Dwarven Madmen- Sucsession Contest
« on: November 13, 2008, 07:49:13 pm »
There is magma below the bedchambers.

I'm no longer sure who is trying to kill the fort.


That, would be me.   ^_____^

205
DF Community Games & Stories / Re: Dwarven Madmen- Sucsession Contest
« on: November 12, 2008, 01:17:53 pm »
Hehehehe...  So enjoyable.

Wait... did you just drain ALL the magma?

...

That's...   a slightly terrifying thought.

206
DF Community Games & Stories / Re: Dwarven Madmen- Sucsession Contest
« on: November 10, 2008, 08:20:21 pm »
Tomorrow should give me plenty of time to play even if I didn't get that much today :3

2 days later...   ^__~

207
DF Dwarf Mode Discussion / Re: Dwarf torture
« on: November 10, 2008, 01:42:37 pm »
It may be a part of the "dwarves too busy sparring, they starve" bug, except, this one is a "too busy fighting to die" bug.

I approve.

208
DF Dwarf Mode Discussion / Re: The greatest threat to Dwarfkind...
« on: November 10, 2008, 12:31:52 pm »
One woodcutter can/will deforest an area within a couple of years, no problem.

You won't NEED that much wood, but it's doable.

Your other option is to just not hunt.   You don't need the supplementary meat anyway.

Instead, build some bottle-necked areas (trees can be helpful in this regard since animals can't walk through them)  And cage-trap them all.  Then you can tame them, butcher them, and/or use them in your illegal wolf/unicorn fighting pits.

209
DF Community Games & Stories / Re: Dwarven Madmen- Sucsession Contest
« on: November 07, 2008, 04:20:13 pm »
Megaproject:  Obtain an FPS of 5 or below.

BUA HA HAAA!!!!

210
DF Community Games & Stories / Re: Dwarven Madmen- Sucsession Contest
« on: November 07, 2008, 03:07:52 pm »
Indeed, we are waiting on Boksi.

It should be worth the wait though *Grins*

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