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Messages - Peewee

Pages: 1 ... 14 15 [16] 17 18 ... 117
226
Other Games / Re: Minecraft - It has blocks.
« on: May 04, 2012, 10:51:20 am »
Hm, anyone else have a distinct lack of foresight?
http://imgur.com/pvJnC
(used water to get down a ravine, it turned into ice while I was mining)

227
Other Games / Re: How did you last die?
« on: May 04, 2012, 09:11:13 am »
Shot in the face from 120m away, through dense smoke, in the dead of night. Cheating bastard AI...

Spoiler (click to show/hide)

228
Other Games / Re: Minecraft - Major Mods Thread
« on: May 03, 2012, 04:53:52 pm »
Has anyone noticed what regions silverwood trees are most common in?
Forest and jungle, possibly taiga forest as well.

229
Other Games / Re: How did you last die?
« on: May 03, 2012, 04:50:44 pm »
A British moron used fatal traps to kill me. The good news is that when and if I survive, the blue gel cures cancer.
GAEM?!?!

I think it's ARMA 2, based on the first quote.

Otherwise, it's Igynpadca.
...
I'm just going to assume that you all are being facetious.
If they aren't and someone is genuinely wondering, it's almost definitely Portal 2.

230
Other Games / Re: Minecraft - Major Mods Thread
« on: May 02, 2012, 11:10:49 pm »
Because then you'd have to agonizingly download each of the 50 mods you want from their respective ad.fly links.

Unrelated: I really need to automate my smelting situation... http://imgur.com/Cfn3x

231
Other Games / Re: Minecraft - Major Mods Thread
« on: May 02, 2012, 10:48:03 pm »
Have you tried simply copying it over to the mods folder? It >might< just work if the block IDs aren't taken. Otherwise you're going to have to either use IDresolver or hunt down a couple unused block IDs. Oh, and you'll want to disable millenaire because it spams the creation quest message in ages.

232
Other Games / Re: Minecraft - Major Mods Thread
« on: May 02, 2012, 10:42:56 pm »
[no] crystals in myst books.
I figured out how to get crystals to spawn:
Spoiler (click to show/hide)

My newest stripmine world didn't have any crystals, and checking the book seems to confirm this.

233
Other Games / Re: Minecraft - Major Mods Thread
« on: May 02, 2012, 03:38:53 pm »
Also about the cave worlds
Very nice indeed. http://imgur.com/WIQiE This got a random
Spoiler (click to show/hide)
symbol, so I could actually see those.

234
Other Games / Re: Minecraft - Major Mods Thread
« on: May 02, 2012, 03:45:15 am »
No idea what version you've been playing. I have over 20 of each crystal from around an hour of strip mining a stable age at ~20 and under, and I saw dozens of silverwood trees that one time I brought a stack of books and feathers but forgot to make a linking book back home. Unfortunately I haven't been able to play in cave worlds due to crippling lag, possibly related to my reluctance to use optifine and deal with the off-putting texture bugs.

235
Other Games / Re: Sniper Elite V2 (It's a pun!)
« on: May 02, 2012, 01:17:37 am »
Ah, but are you accounting for your 200x zoom scope when feeling disgusted about the bullet drop?

What I meant was, "Is the singleplayer campaign more of the same style of gameplay as the demo?"

236
Other Games / Re: Sniper Elite V2 (It's a pun!)
« on: May 02, 2012, 12:37:54 am »
Is the singleplayer campaign just more of the demo?

237
Other Games / Re: Minecraft - Major Mods Thread
« on: May 02, 2012, 12:28:26 am »
It's either HD patcher conflict or something else :(.

P.S. And "fixed" version gives me "java.lang.ArrayIndexOutOfBoundsException: 33945" about Thaumcraft. This 33945 is not even in the config. AAARGH.

Subtract 4096 from that and ctrl+f it in the thaumcraft config files.

EDIT:
If you play with both Mystcraft and EE, then try to stabilize an age after getting the destruction catalyst and the flying ring, it turns into "Family Dentistry: The Game"
Seriously, stabilizing an age consists of finding all the kid's tooth decay by watching the surface, drilling blasting a hole down to it, vibrating blasting it out, then filling in the hole at the surface to make sure you got it all.

238
Other Games / Re: Minecraft - Major Mods Thread
« on: May 01, 2012, 10:23:37 pm »
Is ID resolver essential to that blockfix thing?
Not if you like manually editing config files and keeping track of used block IDs, no.

239
Other Games / Re: Minecraft - Major Mods Thread
« on: May 01, 2012, 10:17:21 pm »
Which patches are you talking about?
Hm, they might be integrated with the main download now. They weren't when I installed it, so it didn't work with the conflict resolver or forge.
Patch post #1
Patch post #2

240
Other Games / Re: Minecraft - Major Mods Thread
« on: May 01, 2012, 09:51:08 pm »
Does anyone know any mod which expands Block IDs above 255? I have a trouble piecing some mods together.
Yep, 4096IDs is what you're looking for. I got it working (in 1.2.5) but it's incompatible with a few mods and it needs a couple of patches to work with forge (look in the last few pages of the minecraft forums thread). Oh, and if you're trying to use industrialcraft, you'll need to manually subtract a few thousand from the item IDs.

FakeEdit: Ninja'd, but I have more useful information.

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