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Messages - Peewee

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241
Other Games / Re: Minecraft - Major Mods Thread
« on: May 01, 2012, 09:32:32 pm »
Incidentally, does anyone know of any decent and meaty thaum2 LPs? Or ones involving it, anyway.
Have you seen forsaken1111's?

242
Other Games / Re: Minecraft - Major Mods Thread
« on: May 01, 2012, 07:43:10 pm »
Ok so nobody apparently wants to know how to avoid an unstable age. To intentionally make one, just write ten or more biome controllers.

One minute into the age

243
Other Games / Re: Minecraft - It has blocks.
« on: May 01, 2012, 12:32:37 am »
No no, just hold out for the hard mode one. Nine items (perhaps stacks of items?) are required to unlock each chest, and it's apparently intended for 4+ player coop.

244
Other Games / Re: Minecraft - Major Mods Thread
« on: May 01, 2012, 12:30:53 am »
I was very disappointed to find out that you can't sail a zepplin through a mystcraft portal like it's a stargate.

Double-post avoidance edit:
I got sick of hopping from age to age, just to find that every single one started decaying, so I went code diving. Anyone who wants to see the results, PM me.
Please don't post it here for the sake of those pathological spoiler clickers who don't actually want to know how to properly write a descriptive book.

245
Other Games / Re: SCP: Containment Breach
« on: April 30, 2012, 09:59:35 pm »
So apparently http://www.scp-wiki.net/ finally noticed this project (check the news 4/30/12)

246
Hooray! Retcons!

247
Other Games / Re: SCP: Containment Breach
« on: April 30, 2012, 04:19:39 am »
Silly newbie, this is survival horror. :)

No, no it is not.

248
Other Games / Re: Minecraft - Major Mods Thread
« on: April 28, 2012, 02:57:13 am »
Er, haven't tried going to a new age yet with it enabled. Also optifine seems to be glitching up again with the usual texture bugs.
Hm, I started celebrating too soon it seems. Welp, back to headache land!

I'm satisfied with the current configuration. In a test world I made a pretty sweet 'age 50' with giant root-like snakes of logs spiraling around in the sky, an eerie green glow visible on the skyline in the eternal twilight. Then I noticed I had forgotten to make a linking book for the overworld.

249
Other Games / Re: Minecraft - Major Mods Thread
« on: April 28, 2012, 02:45:56 am »
Haha, after two days of headaches, I finally got a ton of 1.2.5 mods working together. Now to do something about that 10fps. Heh.
Spoiler (click to show/hide)

Edit: Removed Millenaire, WR:CBE, and ExtraBiomes

250
Other Games / Re: Minecraft - Major Mods Thread
« on: April 27, 2012, 05:53:48 pm »
So you can, just like you can live in the nether but it's just more practical not to.
Speaking of which, unless something's changed recently the nether is a perfect place for your lab since taint doesn't seem to affect the atmosphere, and it won't do anything to soul sand or netherrack.

252
Other Games / Re: Minecraft - Major Mods Thread
« on: April 27, 2012, 01:14:34 pm »
So Technic v7.0.1 is out.

Apparently hostile mobs are out of the question at the moment, though. (Anyone know how to fix this?)

253
... Which 'more parts' ?
If you mean the one in the OP, that was made for a now very old version. Look through the KSP forums for parts.

254
Other Games / Re: Minecraft - Major Mods Thread
« on: April 25, 2012, 01:34:33 pm »
Ah true, dowsing rod is important. And thanks for the info, but do you really need optifine? And can you even install it on top of the technic pack?

Optifine is already in the technic pack, but the one they used for 6.1.1 starts getting quite glitchy after a few minutes / as soon as FPS hits 0 for a short amount of time, so unless you like your skeletons torso-less, yes you need to change the optifine version. Yes you can install it on top of the pack, just install it to modpack.jar like you would normally do to the minecraft.jar.

255
Other Games / Re: Minecraft - Major Mods Thread
« on: April 25, 2012, 12:56:43 pm »
First things you ALWAYS get.

1) Philosophers stone from EE

2) Macerator from IC

3) Thaumcraft crucible (I don't like using thaumcraft that much, waiting for thaumcraft 2)

Then you basically power the macerator to get extra ores to fuel EE to get infinite stuff.



Now speaking of thaumcraft 2.... Does anyone know if/when it's going to be added to the technic pack? I heard it's also in the yogbox, but I like technic better and heard the yogbox crashes.

Wait what? No no, you get (and then upgrade) the dousing rod first, which helps you find enough diamonds for everything else, THEN get the PS.

Thaumcraft 2 is already in the technic pack. Click options in the launcher, then pick version 6.1.1. Find a link to the right version of optifine in this thread, and you're golden.

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