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Messages - Peewee

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256
I managed to land on the Mun for my first time yesterday, very proud of myself. There is the slight issue of hitting the ground with too much horizontal momentum, causing the rocket to fall over and collapse, rendering the brave Kerbonauts stranded, but they seem happy enough about it. I do have a few questions, though.

  • Is there any way to find out how much your craft weighs other than adding up the mass values for every individual part, manually?
  • Roughly how hard can you land on lander legs before they break and your ship explodes?
  • How do you get debris out of orbit, when there is no command capsule to take control of and end the flight?
1. Yep. http://kerbalspaceprogram.com/forum/index.php?topic=9917.0
2. "Impact Tolerance" is supposedly how fast it can hit something without exploding, but you also have to factor in the strength of the connection with the rest of the lander. Aim for < 5m/s and you'll do fine. Oh, and don't panic. If you're panicking but have plenty of fuel, abort (gun it for a couple of seconds) and try to land again.
3. How do I? I launch my debris hauler, 'dock' with the debris, and change its trajectory to intersect Kerbin or Mun. You can also just delete the debris from persistence.sfs if you prefer the easy way out.

257
Depends on where you land. I showed off a map in my last post, though it didn't actually have a guide to the colors. Hmm. The white 'hotspots' are up to around 3300m, while the darkest blue spots are closer to 100m or so.

As for tips: look at the horizon instead of straight down, using the navball to zero your horizontal velocity.

258
Just binged through the story so far, posting to watch.

I don't see how you can call the quarry 'simple' by the way. Also, you posted day 57/58 twice.
I like the formatting, it's more immersive than putting captions under each image.

259
Other Games / Re: Minecraft - Major Mods Thread
« on: April 19, 2012, 10:30:11 pm »
Well derp.

Thanks, Lightning4.

260
Other Games / Re: Minecraft - Major Mods Thread
« on: April 19, 2012, 09:25:30 pm »
Anyone else get this kind of bug with technic 6.1.0-6.1.1 (latest)?
It starts appearing as a missing leg or two, then before I know it I'm being stared down by multi-textured werewolves and skeletons.
http://imgur.com/a/2sPgA

More importantly, anyone know how to fix it (other than just play on the recommended build until 7.0.0 comes out)?

Oh, and if those thaumcraft 2 (I think that's the right mod) pillar things are rare, this meadow has 3 of them.
Seed= 4902481285025371276

261
Creative Projects / Re: The Leaky D20, a Harry Potter screencap comic
« on: April 19, 2012, 12:08:51 am »
"Sorcerer" isn't a race, it's a profession.

262
Creative Projects / Re: The Leaky D20, a Harry Potter screencap comic
« on: April 18, 2012, 03:08:44 am »
I imagine they'd be pretty cool to spin.
I imagine your friends would get pissed off if you used a d100 ball filled with liquid and made it continue spinning for several minutes.

263
Other Games / Re: Minecraft - It has blocks.
« on: April 16, 2012, 10:10:23 pm »
What, did you expect it to be EASY? A super Hostile map?

You will die many times before you win.

Usually there's some progression...

Also, no I won't. Lethamyr is a hardcore mode map. Death = loss.

264
Other Games / Re: Minecraft - It has blocks.
« on: April 16, 2012, 09:19:12 pm »
(playing Super Hostile: Lethamyr v.C)

Vechs is an asshole, putting blaze spawners next to the first wool. :(

265
Other Games / Re: Minecraft - Major Mods Thread
« on: April 16, 2012, 09:06:06 am »
mmm what's the maximum output power of a nuclear reactor? U_U
Absolute maximum?

The theoretical maximum would be something like 2400 EU/t and output a total of 480 million EU but if you set it up that way the reactor would blow up in 7 seconds.

http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner.html?hri3qx2phbibuazpnxpbb6in4gme2gytw9gs1uxt12m27eo
Unless you use redpower to toggle the output off in 7 seconds then let it cool for what, an hour? I don't remember the time, but I know it's possible to automate.

266
Other Games / Re: How did you last die?
« on: April 15, 2012, 09:43:13 pm »
could you link me to [Spacebuild]?
It's a gamemode for Gmod.

How to play spacebuild:
1. Buy orange box and CS:S on steam if you don't already have them. (some of the spacebuild stuff uses HL2,HL2EP1,HL2EP2, and CS:S props)
2. Buy Garry's Mod, also on steam.
3. Install an SVN client (TortoiseSVN works)
4a. Learn how to use SVN.
4b. http://www.snakesvx.net/faq/downloadsvn Pick whichever ones you want all the SB3 ones and maybe some SBEP (just nothing under the SB2 category), install to <steam>\steamapps\<username>\garrysmod\garrysmod\addons
5. Marvel

On topic:
"Oh well, now there's a reason to send a rescue mission."
Spoiler (click to show/hide)

267
So now there's a heightmap of the Mun being worked on by at least 7 players. http://kerbalspaceprogram.com/forum/index.php?topic=10324
Spoiler (click to show/hide)

268
Other Games / Re: Minecraft - It has blocks.
« on: April 11, 2012, 01:48:30 am »
No, those are region coordinates, so 950ish blocks away from the origin.

270
Other Games / Re: How did you last die?
« on: April 06, 2012, 08:53:43 am »
"AH YEAH!"
sssssssssSSSSSSSSSSSSSSSSSSSBOOMMOTHAF***A!!!
Spoiler (click to show/hide)
Link to modded creeper explosion sound file?

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