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Mod Releases / Re: *=*=* Legends of Forlorn Realms (LFR 2012) v0.15e *=*=* [DF 0.34.04]
« on: March 02, 2012, 06:56:51 pm »i can only speak for myself, but i'm happy to hear that you're working on (at least trying) the parallel stuff. i know it was hard for me to pick whether i wanted to see the technical or ritual path fill up next
Very similar here. In fact, I was happy as I saw the voting stay mostly balanced... I bet if you had placed the poll with the options of Tech tree, Ritual path, or either/or whatever Narhiril feels like adding next so long as we get both when the time is right, you'd have an overwhelming percentage of either/or votes...
Both are awesome. I happened to vote for.... Ritual I think. Maybe. I deeply want both. I don't care in the slightest which one comes first or if they are both done at the same time. Or if pieces of them are done in any order.
Yes please, to the above, in any order, whenever convenient. Thanks!
I bet a lot of us feel similarly.




First post updated. Looking forward to seeing your year when I can!
However this game is always open to new joiners, unless the first post says there is no CURRENT SAVE (this happens during voting, and rarely lasts more than a day). I expect to get about half a year done this weekened, and the other half next weekend. Voting I can keep up with, just next to no real playtime. If we were to have a significant number of players join in, I'd probably step out of the playing for a bit if I couldn't keep up, and just run the metagame 
) mention the observer skill? Probably because it was written by us, and this stuff's still being play tested.