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Messages - Imp

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3856
i can only speak for myself, but i'm happy to hear that you're working on (at least trying) the parallel stuff. i know it was hard for me to pick whether i wanted to see the technical or ritual path fill up next

Very similar here.  In fact, I was happy as I saw the voting stay mostly balanced... I bet if you had placed the poll with the options of Tech tree, Ritual path, or either/or whatever Narhiril feels like adding next so long as we get both when the time is right, you'd have an overwhelming percentage of either/or votes...

Both are awesome.  I happened to vote for.... Ritual I think.  Maybe.  I deeply want both.  I don't care in the slightest which one comes first or if they are both done at the same time.  Or if pieces of them are done in any order.

Yes please, to the above, in any order, whenever convenient.  Thanks!

I bet a lot of us feel similarly.

3857
Uh, okay, so. I am apparently so super easily distracted lately that it's fairly likely I won't be completing this turn in any reasonable amount of time.

I'll try, but if you guys get impatient, feel free to go to the voting part without me.

As of right now, none of the three current players has finished the year, and that includes me.  The soonest I can possibly finish would be late this weekend.  There's no rush, muss, or fuss about this.  We'll see how it gels or doesn't.  The joys of full time work + more than full time school at once have made me very patient, and very slow myself.

3858
Other Games / Re: Sit-and-watch games/simulations
« on: March 01, 2012, 05:23:21 am »
Darwin's Pond is similar but different to Gene Pool, and personally I like it a bit better.  The critters seem a little more reactive and a bit less randomy to me.  http://www.ventrella.com/Darwin/darwin.html

3859
DF Gameplay Questions / Re: what mod to choose ?
« on: February 29, 2012, 05:45:59 am »
I recommend you take a gander here - http://www.bay12forums.com/smf/index.php?topic=28829.0

The above is a topic that covers mods of varying depths as well as many different utilities, from near-essentials (like Dwarf therapist) to sensory enrichment (like Soundsense) to visualizers (like Stonesense).

Every player who plays DF can give you their opinion on which mod to play, from 'none!' to 'this one!'.

You may have noticed there's the recent new release.  And that DF itself isn't a finished, bug-free game yet.

All the mods have bugs.  Many of these mods have not been updated (or not yet fully updated) to match the very newest release of DF (which came out.... yesterday.  Modders are good, but that good?  yeah.  A few of them probably have converted already).

Some of the mods slightly change the game, some hugely change it.  Some actually do have work arounds to various bugs that still trouble the current unmodded DF (am thinking about Dungeon Master, a few others).

How about you either peruse the list on that thread I offered a link to, or maybe describe what you are (and are not) looking for in a mod, so someone can make a suggestion that might mean something to you and not just whoever's offering their preference?  :P

3860
DF General Discussion / Re: The Urists or Sim Fortress?
« on: February 28, 2012, 04:15:36 am »
Sim Fortress: Strike the Earth, starting with a family of seven Sims! Watch out for sieges of...um...I don't know enough about the Sims to figure out what the sieges would be composed of, but you'd get bandits to steal your treasure and social workers to take your children.

I think it would have to be seiges of competing needs and plumeting unhappiness.

3861
DF General Discussion / Re: How do you "See" your dwarfs?
« on: February 28, 2012, 04:07:22 am »
Mine just kinda chill unless and until I give them something to do (alright, that's like 96% of the time, but still, they're mostly happy, calm, fairly reasonable folk, interested in their world and fairly kind to each other....  (What? I'm playing wrong?  Nah :P)

I see them kinda a synthesis of these images.

Breaktime after a good day:
Spoiler (click to show/hide)
Something's afoot, ooh, is that a sock needing a foot?
Spoiler (click to show/hide)
In we go, hup and don't dally, there's work to do, work work work.
Spoiler (click to show/hide)
The Caravans have come at last!  Yes!  Here, here's the map to the Hidden Trade Depot!  Do kindly follow the path?
Spoiler (click to show/hide)

3862
What would you change from here to change the children number?

It's total children or percent of total pop, like this: [BABY_CHILD_CAP:TOTAL:PERCENT], so if you wanted no more than 20 children and no more than 10% of your population (so if you had more than 200 dwarves, you'd still have just 20), you would use [BABY_CHILD_CAP:20:10]

Note that this does NOTHING about immigrant children, pregnancies that existed before the pop limit was hit, or pregancies that existed in immigrant women, but while the number of children on your map exceeds the total or percent limit that you've set, there will be no new dwarven pregancies created directly on your map.

3863
7th of Granite, midmorning (Awake again)
Spoiler (click to show/hide)

5th of Felsite, late afternoon (Diplomacy ends)
Spoiler (click to show/hide)

28th of Felsite, early afternoon (steady and safe)
Spoiler (click to show/hide)

3864
I know how the game works. n.n; I just didn't want to delay a year that would have been just about to end.

Looks a lot like a yes to me then  ;D  First post updated.  Looking forward to seeing your year when I can!

3865
Did we just start a new year? I might jump in again.

With my extreme lack of time, -I- am just starting a new year, yes.   :D  However this game is always open to new joiners, unless the first post says there is no CURRENT SAVE (this happens during voting, and rarely lasts more than a day).  I expect to get about half a year done this weekened, and the other half next weekend.  Voting I can keep up with, just next to no real playtime.  If we were to have a significant number of players join in, I'd probably step out of the playing for a bit if I couldn't keep up, and just run the metagame   8)

Barconis to my knowledge is still active as well.

Let me know, billybobfred, if I can add your name again to the active players!

3866
DF Community Games & Stories / Re: A new type of succession game(?)
« on: February 25, 2012, 10:25:16 pm »
Flickeredbrightness is still going, albeit with just two of us currently active.  We were managing a year every weekish, now it's likely to be a year every 2 weeks-ish, especially since there's not just my overloaded college/work schedule but the new version of DF and all to distract everyone.  I only get to play a tiny bit of the weekend now, but as far as I know the game's still active with both its current players.

I suspect Flickeredbrightness was not the first forum game to use this style either, but thanks for offering credit you two!

Sir Finkus, if you'd like to run a similar game you have my blessing, not that you need it.  Feel free to borrow/adapt anything from how Flickeredbrightness was designed (which changed steadily as the turns passed and people made great suggestions to help it work more smoothly) and I hope your game has a lot of attention, participation, and other successes!

3867
DF Gameplay Questions / Re: Attackupine
« on: February 25, 2012, 10:14:52 pm »
There is only one way in.
No back doors or the like. The wiki mentions that if thieves step into the squad adjacent a tamed animal or dwarf they'll be discovered. Is that 100%? because otherwise the only other way for those 3 thieves to be where they were would be to teleport in.

The wiki cannot be 100%, especially not this early after the release of a new version (or even any update, but especially not after a major new release).  Players wrote the wiki, and players updated it from the previous DF2010 version.  We can be wrong, and as we cannot see the code that is making things happen, we can be -very- wrong about some things.  What if giant porcupines (and a handful of other creatures, perhaps) cannot detect stealthed units?  This is possible, and we would only find out through people like yourself testing this sort of thing.

For additional clues, check out the observer skill on the wiki - http://dwarffortresswiki.org/index.php/Observer.

This suggests that skills (and for all we know stats, species, and other factors) do affect detecting stealthed units.  Why doesn't the wiki article on thief (I assume that's the part of the wiki you checked  ;) ) mention the observer skill?  Probably because it was written by us, and this stuff's still being play tested.

So sure, if a player or many are having experiences like what you describe, I'm far, far more likely to encourage you to playtest it than anything else.  Maybe you'll find a bug.  Maybe you'll discover new !!science!!.  Maybe new info will even be added to the wiki about it one day  8)

3868
DF Gameplay Questions / Re: Dwarves cleaning themselves
« on: February 25, 2012, 08:39:05 pm »
Traffic designations will not keep your dwarves 'out' of any area.  Burrows will keep them IN an area (so you could burrow everything except where you want them to stay out of), but traffic makes them 'try to take a different' route, especially if it isn't that much longer.

3869
A lot of succession fortress games allocate a week (or more) just to play a single year of an ongoing fortress - I bet if people played to purposefully kill the fortress by the end of the week this could be possible to do - but almost everyone's fortress would be pretty small by the time it was abandoned/crumbled.

I recommend that you modify this game idea a little bit, and try to gather a group of like-playstyled people together and use this or a similar thread for people to post about uploaded saved game folders for people who want to play with established worlds in - and for people who want to further an established world to communicate and continue to upload after placing their mark(s) on whatever gameworlds they've touched.  It would probably be pretty chaotic, but anyone who tends towards organization could probably keep a post (first post?) updated on which world(s) were popular, being played by who, or whatnot.  It's an interesting idea (though my own playstyle doesn't lead me in this direction).

3870
DF Gameplay Questions / Re: Dwarves cleaning themselves
« on: February 25, 2012, 02:53:34 pm »
There's a way to use... (o)rders, I think (no DF available to me at the moment to check!) to use 'zone only fishing' or 'zone only drinking' - I suspect that this may force zone only washing too.

If not, use burrows, and ensure that the brooks you do not want used are not inside the burrow?

Alternatively, make those murky pools inaccessibly.  Floor them over, wall them off, or similar.

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