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Messages - Imp

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4201
DF General Discussion / Re: Elves are such hypocrites.
« on: June 04, 2010, 06:23:44 am »
As translated from a partial elven text, somewhat damaged by copious amounts of fresh blood and excrement (I'd have ordered that elf killed cleanly if I'd known she might have been carrying a document of interest, but she had it under her shirt near her heart.  She may have considered it sacred, I am unsure).


(some damaged bits, many pages worth actually, then some parts that didn't get damaged at all)
... to the profane what is holy, for always their souls long for the blessings of life.  Were wood-gift not given to the foul, then even more trees would fall in terror and agony.  Far better, to give freely and teach the profane to gently accept what is given.  But the profane value nothing that is free, thus the honest shall go to them and offer wood-gift in exchange for materials of other value.  Through the wood-gift the profane can be lead to gentleness, and their hunger for the fabric of life will come to be assuaged in simpler ways.  Tamed, the profane can be maintained in a gentle state by liberal offerings of cloth woven from the lesser plants, and the precious wood-gifts no longer given to foul hands...

(Some more damaged bits, only a couple of pages worth)
... is a great crime.  For foul hands to touch wood-gift or raped-wood is to render the blessed as foul as they.  Truly great is the sacrifice of our sisters, to give willingly of themself to the profane.  The given wood is blighted, and never may be touched by clean hands again.  As we leave the rotting limbs for the insects to clean and return to purity, wood-gift touched by the profane must be left to lie until the insects cleanse it away.  Beware the profane who would place tainted gifts into your hands, for they long to befoul you, that you would carry their curse back to your sisters and us all.  Should the profane place wood-gift in your hands, you shall leave the wicked immediately and begin your three month...

Well, there's more that's all messed up by blood and a few bits left I haven't translated yet, it's kinda gross to work with even without the stink of blood and mess.  Gotta say though, seeing what they think happens to the wood they trade us  - what would they do if I offered them this damaged, 'foul' text back?  Almost worth keeping this smelly thing around until spring to find out.

4202
DF Dwarf Mode Discussion / Re: Post your dwarfy insults here!
« on: June 03, 2010, 07:07:52 pm »
Go wait under the bridge.

She/He swings the wrong end of the pick.

Wouldn't smell miasma over his/her stink.

Totty as finely minced sewer brew.

Go tell it to a goblin/kobold.

Work so 'fine' not even a kobold would steal it.

Stubborn as a surgeon.  (Current buggy version only)

Go follow a troll/ettin/clown.

Why, ain't you as cute as a kitten!

4203
One question about your number of doctors, Kipi, isn't it the 'recovering wounded' labor that gets hurt people to the hospital?  Each immigrant seems to come with that automatically on (though you might be changing that), or is it that you actually need a doctor's available to treat them right at the moment or no one will recover them?

4204
Grimlocke, I'm delighted to see you take another turn.


Alright, Lordnin's save was posted last Wednesday, and heyguy's turn started then.  Mailed him and let him know here too, but we've not heard from him, so I'll end his turn now and hope he'll ask for another again at some time!  I am open to letting heyguys be slipped in as a 'next' player for the next couple of turns if he contacts us within the next couple of weeks or so, if no one objects to that.

Here's the current save file - http://dffd.wimbli.com/file.php?id=2421

Here's the current list of turns and players -

The Players involved:
Kamudo - Year 201 -FINISHED-
Lucied - Year 202 -FINISHED-
Imp - Year 203 -FINISHED-
Grimlocke - Year 204 -FINISHED-
Jordrake - Year 205 -FINISHED-
lordnincompoop - Year 206 -MOSTLY FINISHED/winter season passed to next player-

Grimsledge Bloodbeard - winter 206 and Year 207 -CURRENT-

mathlc - Year 208 -pending-
lordnincompoop - Year 209 -pending-
Grimlocke - Year 210 -pending-

heyguys -floating- to be inserted as the 'next' player if he contacts us soon.

Sending a mail to Grimsledge now.  Good luck!

4205
Woo, nice to peek at your submission.  Martin's in charge and all, and I won't say anything cause I'm not sure what he wants to say and I'm following his lead and all, but I didn't want you to hear silence until he could respond ether  :P




So, an unofficial "well done!" you are the first to say on the forums that you are finished; though maybe other(s) mailed Martin or something.

And I like that you added comments such as the one below, that sort of guidance is appreciated.
Spoiler (click to show/hide)

4206
Excellent, Lord.  Consider yourself in after Mathlc, baring our missing heyguys reappearing during mathlc's turn and getting 'slipped in' for his missing turn.

Multiple turns are fine with me, though we probably wont want to have one person doing a bunch in a row.  Far as I am concerned, soon as someone's turn is over they are welcome to ask to be put back on the list - that should let everyone get a turn who wants one and hopefully give plenty of turns for anyone who wants several as well.

4207
Wow, how exciting that some players are done, others near done, others struggling.  I'm itching to start looking at forts!

Good luck, kilakan.  I'm rooting for your game to get progress and be stable!

S.K Ren, you've got to fish to get shells.  You can't even order them.  When you 'clean' a turtle or a lobster, possibly a few other critters, you can get shells that way.

4208
By the sacred words of our holy Kamudo, (who started this succession game) turns were to be limited to  7 days; with some acceptance and flexibility if needed should someone be almost done with their year and need another day or two for finishing.

We're now starting the fifth day of heyguys turn, and he's neither responded to the thread nor my message to him, and he hasn't been active on the forum since Monday.

I'm ok with sliding heyguys' turn down to 'next' for whenever he responds to the thread or the mail again - that will make him our only 'floating' player right now.  And I'll keep him 'next' for a couple of turns before I let him fall off the list, hopefully he'll check back on this thread within a week or two.  So, that would pass the turn to Grimsledge; I say go for it, because keeping the game alive and being played is quite important to getting new players continuing to sign up!

4209
115
If you can put your tower out of mind for two seconds...?"

Imp stares off into space, her mouth working slowly.  "Dance all day.  My calling and all the stars become my gems," and other similar odd mumbles ooze slowly from her slack lips.  After a few moments it's clear that Imp cant put the tower out of her mind for so very long, so she won't be able to help choose the next page this time.

4210
DF Community Games & Stories / Re: [COMMUNITY] Helmfist
« on: May 31, 2010, 11:41:11 am »
Done!

I take it you want Woodburning as profession? I think I could arrange a place for you to work, though no quaranties how long woodburning stays needed, depends totally on when I find magma.

Do everything and anything you need to or want to with Momuz Imp; killing her will seriously limit my journal writing opportunities, but I'd probably find something to leave as her last entry or two before death when that time comes.

The more variety in her life and experiences, the more possibly interesting directions for her side tales might occur.  Even if she is never allowed to actually work with fire again, there's a story even in that from her internal reactions (fear not, if you satisfy her dreams of harnessing fire, there's tales to tell there too).

Just like you'll be telling the tale of your fort, no matter what comes; now that I've adopted Momuz Imp's viewpoint, I'll be polishing her viewpoint and offering it regularly, no matter what she thinks of her life.

Now, in terms of what I'd like for her - throw me the occasional curve, if you think of any.  In general, do anything with her, and just leave me some way to figure out what she's been doing.  Thanks!

4211
DF Community Games & Stories / Re: [COMMUNITY] Helmfist
« on: May 31, 2010, 07:54:55 am »
Sure!

And nice introduction, btw.  ;)

EDIT: Oh, do you want to keep the name Momuz, or do you want to rename her as well?

Thanks!  Was reading through the pages of this thread and looked over the unclaimed dwarves, and her skill at wood burner, her complete lack of any social contacts as of yet with the others, her personality traits of overall passivity combined with the single strong contrast of her love of new and fresh ideas... and her pyromanical, intensely introverted-but-dominant personality stepped out of my imagination and offered to shake my hand and write her journal entries for me.


Would you be willing to rename her Momuz Imp Ceilingempire?  That would please me greatly for this tale.

4212
115.  Ooonnneee fiffffttteeeen!  That's the numbers I can see reflecting each of the gems.  Each of them, yay!


But, couldn't we like trade a meal or two for some decent drink?

That'd be funny too - trade not enough for each of the humans to have some.  So the one or two that can eat become the envy of the others, and maybe they fight!  And whoever survives still has to explain the trading loss to the caravan bosses back in the humanhome.

Bah, silly idea.  Humans aren't worth tormenting.  And I've got gems to stare into, fie and leave me be!

4213
DF Community Games & Stories / Re: [COMMUNITY] Helmfist
« on: May 31, 2010, 07:32:07 am »
This is my stone, and these are my words carved upon it.  You now read the carving of Momuz Ceilingempire, for I am bored and am now going to keep a journal to keep me company.  And you must be bored as well, or else you'd have stopped reading by now.  And I'm probably off carrying something, so be sure to set my stone down carefully and exactly where it was, or I'll know someone's been reading it and I'll wonder who and have to write stranger and stranger things - some of them true - until I can catch you sneaking back to read more or maybe just watching me all the time to see if you can catch me at what I write.

I really didn't come here to carry things, but it is nice to work near others again.  Our home is getting nicer and nicer, though I'm really surprised there's still no real need for burning yet.  Metalwork and the beauty of controlling fire to make coal isn't really important here yet.  It will be, though.  Already kobolds are starting to test us, looking to see if we are wimpy or worthy.  They trade with the goblins, so the goblins will come soon too.  We'll have armor and weapons, or we'll wish we had; and either way we'll make them or we'll make them.  Before or after, though perhaps better for us if it's before the after.

The shadows here are still beautiful, and I've never had a room as nice as this before nor eaten in so fine a dining room.  This is going to be a very special place one day and someday the fires of the forges will leap in wild delight, feasting on finely made coals as the smiths shape their form of beauty.

I'm really looking forward to disciplining fire again into making my form of beauty.  I long to force the flames to tame their lustful hunger and simply taste, caress, touch the willing, still wet wood; to coax and pry, to pet and tease the raw lignate and bituminous stones until the fuels are giddy with longing.

Raw fuels -can- light a forge, but their heat is uneven.  One moment bursting with heat, the next instant the fuels remember their raw state, guttering their resistance and ruining the work of those who would master metals.  Instead, my teased fuels are ready and willing.

Taught to love the flame, and grown wistful for their chance to truly burn, the products of my art are always ready for the forge.  They will give even brilliance and steady high heat until the tasks of the metalworkers are finished.  And the shadows from their flames will be the most beautiful of all.





Erm!  Err, that is, may I claim Momuz Ceilingempire?

4214
The current turn is heyguys, who has not answered my mail to him yet (it's been 2 days now).  Heyguys, I hope you're still reading the thread, even if you don't notice you have mail, and take your turn!

Welcome back, Grimsledge!  Glad you're back, really glad, and guess what, it'll be your turn after heyguys!

And welcome in, mathlc, glad to have you with us, really glad.  Am assuming you know it's a 40d map, mayday variant, mentioning just in case you haven't read the storyline so far.

Here's the turn progression -

The Players involved:
Kamudo - Year 201 -FINISHED-
Lucied - Year 202 -FINISHED-
Imp - Year 203 -FINISHED-
Grimlocke - Year 204 -FINISHED-
Jordrake - Year 205 -FINISHED-
lordnincompoop - Year 206 -MOSTLY FINISHED/last season passed to next player-

heyguys - Year 207 -CURRENT-

Grimsledge Bloodbeard - Year 208 -pending-
mathlc - Year 209 -pending-

4215
Rope reed can be a little hard to find, even when it can grow in your area.  What other plants have you found?  If you gathered any rat weed or fisher berry, your area definately will grow rope reed sooner or later.  I've typically found one rope reed plant for every 10-15 rat weeds and fisher berries.

Those three plants like it wet so you usually find them in swampy areas, above aquifiers, and the like, but they don't actually require full wetlands like muck root does.

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