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DF Community Games & Stories / Re: Succession Game - LokuMidek (SpearBrain)
« on: March 26, 2010, 05:49:38 pm »
Glad the problem's fixed. I just hope Darkrider2's having some fun with it, and that our story continues!
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Yelp, this sure turned into a mess while I wasnt looking. Too bad none of the screenshots work.
Still the storytelling was pretty good. Hate, murder and madness allways do make better stories, heheh.
Im kinda curious to see how darkrider is going to rebuild this thing, assuming it doesnt turn into an even bigger mess. Well if it does it just means I get to build cool catacombs. Fun either way.
Would still appreciate some working screenies, I recommand imageshack for uploading if that other side keeps refusing to work. (it redirects me to the main site each time)
'Paula' Zuglarust, Clothier has created Ziksisberul, a Rope Reed Thong!
I am building this woman a legendary bedroom.
Should have used leather.
Is there any babelfish-style translation of dwarf to english?
Ziksisberul - in the dwarven language file Ziksis is "split"... and I am now rather curious what that thong name means, but berul is not to be found.
I try to match immigrants' jobs with their preferences. You like steel and short swords? You're a weaponsmith, even if your current title is "Glassmaker'. Of course, this starts to get tedious when I've got 50 dorfs and 20 new immigrants, but the extra speed and quality from working with/on things they like is worth it.
JMZ
Is that a proven fact?
As much as I appreciate the sentiment, I think Retro beats me by a mile, since he has all 190 of his dwarves married, and they all have no less than grand bedrooms.
All I can say in response is that my fortress is very space-efficient (although I will definitely start making better rooms for my dwarves in the future, and simply shut off the economy), and that I have a very nice zoo/statue garden/dining hall/waterfall room.
I'm really not seeing this... why are soapmakers any different from a peasant? Why is even an armorsmith preferable?
What piddling skills they start with makes no difference, the only thing you don't directly mold are preferences. If someone starts with a preference for green glass, then I don't care what skills they have, they're best suited for working with green glass, and they will do training on green glass until they hit legendary glassmaker or gem setter.
Part of the challenge of the game is ensuring that no single one of your dwarves ever dies, and that they all get meaningful work, even if you have to expand your tree farms or regular farms and set up a new set of farmer's workshops, looms, dyer's workshops, and clothier's workshops to do so.
Anything less is just failing in your duties as a dwarven overseer/deity for reasons of sheer laziness.
I really didn't feel like playing a pompous Mayor or some such. Thanks for trying though. Perhaps next, I'll play as.. No idea yet.
Even if we can't change the embark site, we should still be able to name the fort, otherwise it would be hard to distinguish from all of the entries if they had the same name.
I really want to be able to use the mayday graphics since I'm so used to it.
QuoteAs such, players will have control over their embark and dwarf skillsQuoteEveryone will embark with the same profile which I will select. No, you can't pick.
Wait what?