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Topics - ChairmanPoo

Pages: 1 ... 14 15 [16]
226
DF General Discussion / 3D Dwarf doesn't work with 40d13?
« on: July 14, 2009, 06:35:25 am »
At least not for me. :(

227
DF Suggestions / Clothing tearing
« on: July 11, 2009, 09:47:45 am »
I think there should be a way to tear up invader's clothing and getting the component cloth out of it. It would be sort of like melting, but with less efficiency. ATM I am dumping all the narrow stuff goblins and kobolds wear just because I cant be arsed to stock it till a caravan of dwarves or humans arrives to take it (and when they do arrive I'd rather trade some masterful mugs than the vomit-stained garments. What use do they have for them anyway?)

228
DF Suggestions / setting stuff afire
« on: July 11, 2009, 05:48:48 am »
AKA: being able to pour booze over incoming goblins and light it, greek-fire style, and/or link booze barrels to levers or pressure plates, and making them blow up if stepped upon.

And other non-alcoholic stuff too. I mean things like piling together wood in some place and setting it afire to make a bonfire, etc....

Heck, if the second was doable, you could theoretically do the first by dumping booze barrels into the fire to have them explode, etc...

229
DF Modding / Windtraps
« on: July 10, 2009, 12:41:08 pm »
So, I was thinking, why not have windtraps? I had in mind a building somewhat akin to a water pump, only it would produce less water, wouldn't be able to be hand-operated, and would require a lot of power to work.

I have never modded the game, so I dont know how to go about it, but I throw around the idea in case someone likes it.

230
.. and getting assaulted repeatedly by skeleton muskoxes. Oh the horror.

The original idea was to build an evil temple to armok, because the layout is such that there is a small cliff overlooking directly a magma pipe. I wanted (and still intend to) build a Vatican-style temple dedicated to Armok and Omelettius with the magma pool in the place of the courtyard, and a sort of serpent head looming overhead, which would be used to dump dwarves into the pipe as a sacrifice.

my original team was torn to pieces in a short while (barely managed to dig out the first two rooms). I sent a second reclaim fortress team, and I committed the mistake of unmilitarying half of them to try to tidy up the fortress. The first half died under the assault of the undead, the other half went mad.

Finally I wised up and set it so that civilians did not stray outdoors, and managed to fend off the musoxes long enough to set a trap at the entrance. This gave me relative safety. THe problem is that they still tear up traders (which wouldnt matter if they werent my only source of wood) and immigrants. I sort of solved this by establishing a citizens defense force, and now whenever people arrive I send my massive constripted army outside to provide safe passage. Usually they only suffer minor wounds in this process, and manage to fend off the undead just long enough, if the latter are separated.

Then I embarked on a safety measure: the map is divided in half by a small cliff (part of which overlooks magma) and I intend to dig out all slopes leading upward as to separate the up and the down, leaving the terrain around my fortress inaccessible except through it. This should allow me enough time to set two working areas (one up and one down the slope) as to get the workers inside (and outside, in the second working area), should the undead come near.

The problem is that when I dug my second entrance, I forgot to set a trap, and lost quite a few civilians to a muskox that slipped into the barracks.

Anyway, ATM I have set up a trap there, as well as a blast door (OK, an underground bridge that lifts up) to be able to seal the living areas with a flick should it be needed. Given the losses I have suffered I cannot, at the moment, afford sacrifices, but when I manage to establish the temple and get a large enough population, the churning will begin.


As to the sacrifices themselves: I was thinking on making a retractable bridge and having the sacrifices stand on it (possibly by drafting them).

231
I´ve been playing this game for a while, and have seen that referenced in the forums and the wiki often, but I´ve not figured out ??? how to do it

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