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Messages - Azkanan

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631
Forum Games and Roleplaying / Re: Conquest: Westeros
« on: August 17, 2014, 07:25:57 pm »
9 for the whole wall so only 1 gold per section?

Yes. However, their defence will only be as effective as the gold put into each wall section. If it's one gold per section, then each section is only defended by one defence point. Alternatively, you can set their defence effectiveness to zero and focus them all into one section.

Whilst you can drop the defence by as much as you like in one turn, it will take one turn per defence point to defend.

So, because of this tweak, choose where you want your defence points focused along the wall. Does that sound alright?

Note: This is an option only allowed for The Wall.

632
Forum Games and Roleplaying / Re: Conquest: Westeros
« on: August 17, 2014, 07:18:32 pm »
How much will wall defenses cost for upkeep? I need to work out my income.

9.
You'll have +1 gold/turn, after unit expenses too.
The economy will be split across your land territories south of the wall, with 236/233 carrying most of the weight (As have all the King's Road territories).

Uhm, I dont have Microsoft office on my computers

Try OpenOffice... It's a free version. Or there are online viewers where you upload it and it loads it up for you. Google for "Excel Sheet viewer" or some such.

633
Forum Games and Roleplaying / Re: Conquest: Westeros
« on: August 17, 2014, 06:42:11 pm »
Does ship have combat stregth? Or are they for transport?
I feel like the night watch is very rich for some reason...... Did mole town turn into a gold mine? It got more money than any othe player....

Ships have combat strength, yes, the same system as land combat... except for terrain and defence bonuses obviously.

As for the Night's Watch... you're right. I was trying to balance it and obviously came up with the wrong choice here... If one of those territories is taken by an enemy, they're suddenly very rich. I'll edit the "Special Places" of the Wall so that the wall forts take a discount on defence upkeep, instead.

Patrick, play on. You'll still have the same gold as currently displayed for you, you'll just have less economy markers on the territories next turn... Blame Varee  :P

634
Death to all Marmots! Kinda cute though, right?  :o

https://www.youtube.com/watch?v=3O05nyS6hwQ

Apparently it unexpectedly ruined a time-lapse video. Sounds like a bunch of beginner fortresses in previous versions... half of my goods gone in the first couple of weeks.

635
Forum Games and Roleplaying / Re: Conquest: Westeros
« on: August 17, 2014, 06:20:19 pm »
Salsa, Elfeater... There's plenty of NPC to chow on around here. Non-Aggression Pact?

Send spies to 144 and 141.

636
Forum Games and Roleplaying / Re: Conquest: Westeros
« on: August 17, 2014, 06:13:56 pm »
Turn 1

How To Access Data
1. Download the spreadsheet I've put together here (Right Click>Save As).
2. You'll find your own data as a new tab at the bottom of the sheet, with Your Name On It.
3. The first tab, "Full Data", shows all territories.

How To Read The Map
1. Yellow Dots are the Economy of the territory.
2. Red Dots are the Defence of the territory.
3. Big Brown Dots are "Mountain Markers", meaning the territory has the mountain bonus.
4. Big Green Dots are "Forest Markers", meaning the territory has the forest bonus.
5. Blue veins are rivers. These cannot be crossed except at Red Lines that cross them.
6. Coloured Diamonds are units. One Diamond is one unit (100 soldiers).
7. Coloured Ship-like items are ships. On the shore, they are docked and do not cost upkeep. When at sea, they do.

Caveats
All players have a base "+2 Gold/turn".
Re-read the rules in the OP to make sure you're up to date. Ask about anything else.

Turns Complete
Azkanan
SalsaCookies
A1S
Elfeater
Objective
Patrick Hunt
PewdsRock
PlayerGamer
Swordsmith04
Varee




637
Forum Games and Roleplaying / Re: Conquest: Westeros
« on: August 17, 2014, 05:08:27 pm »
Is there like terrain bonus? Or is the terrain just fluff?
Will mountain and marsh give the defender bonus to combat is what am asking i guess.

Quote
Combat
* Combat strength is primarily based on numbers.
- Crossing rivers is -1 to attack strength. (Note: Some territories hold both sides of a river. They will show a crossing marker, which means they get the benefit).
- Crossing Forests is -1 to attack strength.
- Crossing Mountains is -3 to attack strength.
- Simultaneous attacking (Flanking) from different territories will increase attack by +1 per extra territory attacking.
- There will also be a random factor of 1d4.
* An army has to win a siege to occupy a territory, by staying in a territory for the amount of turns equal to the territory's defence level.

638
Forum Games and Roleplaying / Re: Conquest: Westeros
« on: August 17, 2014, 10:12:41 am »
Oh man, starting positions are looking crazy.

Just got to designate biomes, and it's good to go.

Edit;
Damn... Ran out of time. I'm just compiling the Spreadsheet now, but I've got to go to work. Should have it up by tonight/tomorrow morning. Apologies for the delay!

Spoiler: Sneak Peek (click to show/hide)

639
Forum Games and Roleplaying / Re: Conquest: Westeros
« on: August 16, 2014, 10:25:06 am »
Spoiler: New Stuff in OP (click to show/hide)

Starting soon. Last chance to join.

640
Forum Games and Roleplaying / Re: Conquest: Westeros
« on: August 15, 2014, 04:57:02 pm »
I was about to bump it too for any final joiners.

641
Forum Games and Roleplaying / Re: Conquest: Westeros
« on: August 14, 2014, 03:15:34 pm »
How far off the official information can we go with this? I want to take the Karhold but I want my ruler to be a bastard born descendant of Bittersteel as if the Golden company had invaded and conquered the Karhold, also I have a question, if diplomacy is a thing do we get to have children?
Because in this setting diplomacy is more or less a fancy way of saying your daughter marries my brother then we'll agree to not kill you, or to kill that guy you hate.

Only thing Canon I'm asking about this is the faction you choose - but you don't have to even on that fact. Knock yourself out otherwise.

642
Forum Games and Roleplaying / Re: Conquest [Landgrab/Risk-esque]
« on: August 13, 2014, 05:16:00 pm »
In the OP, it says that alliances can be formed. One would imagine that allies can fight together.
But not travel through allied lands?

Balls, this is why I don't like giving out answers in PM. I misthink that I've told it on the thread. Sorry, guys.

643
Forum Games and Roleplaying / Re: Conquest [Landgrab/Risk-esque]
« on: August 13, 2014, 03:29:47 pm »
In the OP, it says that alliances can be formed. One would imagine that allies can fight together.

644
Forum Games and Roleplaying / Re: Conquest [Landgrab/Risk-esque]
« on: August 13, 2014, 11:52:45 am »
1 from 114 to 101
1 from 100 to 101
1 from 100 to 102
all from 92 to 102
3 from 93 to 92.
Join 3 from 93 to 17 with USIR (Give territory to USIR if battle won).

645
Forum Games and Roleplaying / Re: Conquest [Landgrab/Risk-esque]
« on: August 13, 2014, 11:18:54 am »
Azkanan your code is showing :P

Fixed.

So that's what that mysterious PM was about...

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