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Messages - vagel7

Pages: 1 ... 115 116 [117] 118 119 ... 121
1741
im,agine having a doomsday lever and a save lever,so the gobbos are coming in and you cant do anything,and you want to survive but you accidentalky pulled the doomsday lever and youre fort is destroyed and youre mad lol.

1742
DF Dwarf Mode Discussion / Re: So, I've got this caged dwarf...
« on: July 30, 2008, 04:18:27 am »
well you can lock him inside a room with a noble...

1743
DF Dwarf Mode Discussion / toys are pricy in dwarf caravan
« on: July 30, 2008, 03:56:16 am »
so here my idea on how to kinda cheat,first i could buy some steel stuff that are cheap or ofcourse smelt my steel alsom could get from invaders.next year i would sell the toys in order to get better stuff.what ya think?

1744
DF Dwarf Mode Discussion / Re: Room Value and Doors
« on: July 30, 2008, 03:18:37 am »
6 sarchopachuses coming up.

1745
im getting woried ill ruin the design of this fortress.

1746
DF Gameplay Questions / can i save my save?
« on: July 29, 2008, 04:24:29 pm »
hello i would like to save my save file so that when im using a diffrent file my old file will be at my descktop or somewhere and when i put it into the place where it beloncs i can continue without losing the game or my fortress?

1747
DF Gameplay Questions / Re: Safely lowering cages into an arena
« on: July 29, 2008, 04:13:43 pm »
you do know if the cage breaks the creature inside it will be transported to another dimension,never again returning.

1748
DF Gameplay Questions / Re: Drowning the Traders?
« on: July 29, 2008, 04:12:26 pm »
you could also llure them into a huge tower then get youre trader behind the door on the other side and lock both doors,them pull the lever and they will freefall only to smack on the ground and then maybe get a totem made out of theire skulls lol.

1749
DF Dwarf Mode Discussion / Re: Room Value and Doors
« on: July 29, 2008, 04:04:53 pm »
does the srchopacus make a room into a tomb? cause im thinking of making 7 tombs for my original 7 and where and how can i make sarchpachuses?

1750
thats a good idea or better yes catch the coblins and then throw them from a catapult thats outside,the goblins would be like

*somethings flying in the air*
goblin1:is that a bird?
goblin2:no its a plane
goblin3:no you idiots its a goblin
*flying goblin crashes into em killing all*.

1751
DF Gameplay Questions / Re: smooth/engrave constructed walls?
« on: July 29, 2008, 03:57:45 pm »
well you could make a resitental area down where you can engrave or into a mountain im gonna make it down so i can get the dwarfs happy toughts by engraving,so while the resitental floor is not ready only my 7 founders have theire own rooms upstairs.

1752
youl get a pure blood fort without any help at all,imagine this as the last stronghold of the dwarves the 7 dwarves who wandered o save the dwarven culture,the ppl who were ment to save the dwarven culture,this is worth a movie and a book.

1753
DF Gameplay Questions / Re: Safely lowering cages into an arena
« on: July 29, 2008, 02:15:20 pm »
or make a little gina of a room in the arena so youl but the cage behind the door then open the cage and get youre dwarf out of there and locking the door and there would be a flood gate infront of the cage wich is open so the animal will go out,you lock the floodgate and retrive the cage.here the code

---*F*---
---*C*---
---*D*---
***D****

- arena floor
*wall
F flood gate
C cage
D door

tho you can make it longer so the dwarf has time to get out and if you cant lock door number 1 in time you should be abel to lock door number 2 in time.

1754
kk thnx the towers will be 2 z-level and the walls 1 z-level up from 0 z-level then.

1755
id actualy like to know how to make a office.

Pages: 1 ... 115 116 [117] 118 119 ... 121