Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nilus

Pages: 1 2 3 [4]
46
DF Dwarf Mode Discussion / Re: This game is so richly amazing
« on: August 01, 2008, 02:53:08 pm »
Yeah, I discovered that after the incident happened and I checked the wiki.
Some lessons can only be learned at the cost of dwarves.
And fortresses  :-\
Preassigned water is dangerous water.

47
DF Dwarf Mode Discussion / Re: What is your starting loadouts?
« on: August 01, 2008, 04:55:28 am »
Miner/mason
Miner/architect
Miner/mechanic
Woodcutter/carpenter
Grower/brewer

Now for the rest, it depends on the area.
If it's safe to hunt I'll bring:
Cook/Butcher
Ambusher/marksdwarf

If it's dangerous, I'll bring:
Cook/brewer/planter
Leader guy

Then also the needed items for everyone.

48
DF Dwarf Mode Discussion / Re: Universal trapping system
« on: July 31, 2008, 11:06:23 am »
This... is BRILLIANT!

49
DF Dwarf Mode Discussion / Re: Best way to capture a Giant?
« on: July 31, 2008, 10:16:39 am »
Say, how'dyou get that magmapool there?

What magma pool?

50
DF Dwarf Mode Discussion / Re: Best way to capture a Giant?
« on: July 31, 2008, 04:58:49 am »
Wait, if the giant has killed dwarfs I can't tame it?
Great, I've been using him as a migrant disposer for years now.
Oh well, I might as well just kill him and turn his bones into a sweet armor for my guard captain to wear.

51
DF Dwarf Mode Discussion / Re: Best way to capture a Giant?
« on: July 30, 2008, 03:07:10 pm »
Do native creatures still ignore traps?

They do? Crap.

52
My best artifact was an Aluminum battle axe worth 120000 something.

53
DF Dwarf Mode Discussion / Best way to capture a Giant?
« on: July 30, 2008, 02:57:38 pm »
To start off, have a look at my fort: http://mkv25.net/dfma/map-3177-banehollow
See the giant in the caves? I want to capture it.
Placing cage traps and all that is no problem but the problem is getting her to walk into the traps.
Undisturbed, she'll just stand in one small area of about 5 tiles and only move when I send those useless soap maker migrants down there and if I try to place cage traps close to it my mechanics will become dwarf bacon.

How am I gonna capture it?

Also, I'm new to this forum so sorry if this is the wrong section.

Pages: 1 2 3 [4]