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« on: October 17, 2009, 11:42:12 pm »
1. Technology advancing through worldgen.
As time goes on, more and more advanced tech should be available to civs. By the last known age, you could be building gatling guns, rifles with bayonets, flak jackets (requires 2 metal plates and a cloth/adamantine shirt), even basic cars, whereas in the earlier ages you're restricted to medieval tech.
2. Slavery
We should be able to put captured goblins or elves or orcs to work doing menial tasks like pump operation, wood burning, hauling, basic masonry (building and removing constructions), smelting, pitting, and pond filling. Maybe have a "Lasher" dwarf that keeps the slaves in check.
3. Guns
This ties in with #1; we need guns, because they're dwarven as hell and would make for better slaughter when sieges come along. Hell, #1 isn't even required for this; just give crossbows the advantage of not breaking stealth, hence better for ambushers, along with slightly better accuracy, and make guns more powerful.
Explosives would be nice too, both for mining and for traps. In fact, there could be a Chemist job dedicated to making gunpowder charges and ammunition, and making explosives.