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Messages - Micro102

Pages: 1 ... 26 27 [28] 29 30 ... 527
406
General Discussion / Re: AmeriPol thread
« on: July 13, 2021, 12:10:30 pm »
Unfortunately, if global warming keeps going the way it is, the wet-bulb zone near the equator will grow. Deserts will grow. Sea levels will rise and destroy tons of cropland and houses, and this will cause mass migration to actual livable areas combined with a lack of food production. It will likely turn into a bloodbath.
Literally impossible for a planet to grow both warmer and more arid without like, blasting off huge chunks of the ocean and atmosphere into space*.

Deserts reach their largest extent during the peaks of ice ages, they retreat and disappear during the warmest parts of interglacials.


*smashing a large enough chunk of rock (or smaller chunk at sufficient velocity) would definitely raise the temperature of all locations near the surface while doing away with all that wet stuff nicely

The planet doesn't need to become more arid. It just needs to have the water redirected to somewhere else. If the heat rises in an area, water will evaporate faster. Plants will die. And when the plants die, the soil loses it's ability to hold water and resist wind. Plants can't grow in it as easily. So the edges of forests and jungles will slowly make way to desert.

407
General Discussion / Re: AmeriPol thread
« on: July 12, 2021, 08:35:54 pm »
Yep. munching on cancer.  ;)

408
General Discussion / Re: AmeriPol thread
« on: July 12, 2021, 07:38:07 pm »
I don’t see a problem with artificial meat. Then again I’m not religious anymore. I used to be a Christian but I don’t think there’s anything in the Bible against fake meat. I don’t know a whole lot about other religions regrettably. Theoretically lab grown meat would need less food and water than an animal, plus we could grow just the parts we eat and not have to worry about skinning/gutting/deboning carcasses

My fear with artificial meat is the same with most other artificial things: what it's actually made of. The lowest quality meat is still somewhere around 30% actual meat. The worst cuts, possibly expired, but still meat.

When the only objective is that it has the consistency and flavor of meat and has protein, well, I'm sure all kinds of things can meet that bar. Reminds me of a story once told to me by a guy who works in chemical manufacturing. One of the older artificial sweetners, I forget which one, was a byproduct of the rubber vulcanization process. Yet another byproduct of that process was later used by Subway to keep their bread firm and make it last longer.

No one actually knows what this shit does in the human body after decades of consuming it. The business cycle in the US doesn't allow for that kind of research and proofing before we approve it for human consumption. We just want to know if it will, more or less, instantly kill people. If it just shaves 10 to 20 years off someone's life ehhhhhh.....they were probably the bad ones anyways right?

So I'm increasingly leery of food items where the primary cook is a PHD Chemist.

I assume that meat vats aren't going to be synthesized from chemicals. It's going to be muscle and fat cells that can grow without limit, and they just keep feeding it nutrients and cutting off chunks as it grows.

409
General Discussion / Re: AmeriPol thread
« on: July 12, 2021, 07:29:03 pm »
Unfortunately, if global warming keeps going the way it is, the wet-bulb zone near the equator will grow. Deserts will grow. Sea levels will rise and destroy tons of cropland and houses, and this will cause mass migration to actual livable areas combined with a lack of food production. It will likely turn into a bloodbath.

410
General Discussion / Re: AmeriPol thread
« on: July 12, 2021, 04:40:33 pm »
Apparently I can see the old posts in a tab I haven't closed by pressing the "Back" button. I can't go back far enough for Vector's post, but if someone else has had a tab open for Bay12, maybe they can go back far enough to copy and paste it?

411
Other Games / Re: Factorio - Factory building game
« on: June 26, 2021, 07:05:59 pm »
Hmmm, I think you may be right, but I'll have to wait and see something obvious to be sure.

412
Other Games / Re: Factorio - Factory building game
« on: June 25, 2021, 10:33:32 pm »
Sad news  :(

Bugs attack my rails without any provocation and the rampant mod options to make these immune are not working, and because they are in the "map" section, I feel like I have to restart the entire game. Syncing the mods resets the settings, so I think I'm just screwed. Unless someone who is knowledgeable with mods can help.

413
Other Games / Re: Factorio - Factory building game
« on: June 23, 2021, 07:50:47 am »
yeah, biters wont go out of their way to attack poles and rails only take accidential damage.
however, a biter also wont go out of their way to NOT attack poles. with a big enough railsystem and enough pole lines, poles will get destroyed on a regular basis.
trains are also rather squishy, they tend to get blown up a lot.

of course. this scales with biter frequency and nest size. but here is the cruix, without strong biters i think the game is much more dull, but with higher biter settings it becomes to much work to maintain the infrastructure.
dunno. if i would play the game again (i probably will at some point) i tink i would try to find a mod to make trains invincible, too. its just not feasable to defend all the train lines with harder biter settings. the only thing that would work is to fully wall in large parts of the map, but this becomes an exessive investment of time and resources bejond a certain point of the game.

Rampant adds new AI and enemies. Another reason for you to try the mod.  :)

414
Other Games / Re: Factorio - Factory building game
« on: June 21, 2021, 06:42:03 pm »
I haven't specifically seen this happen, but have seen a train damaged sitting in my train stop which leads me to suspect that the sudden attacks on railways is because the train has hit a bug that was on it's way to attack you, which caused them to aggro on everything in the vicinity. Makes sense, otherwise I would employ a wall of endlessly moving trains as a barrier :P

415
Other Games / Re: Factorio - Factory building game
« on: June 20, 2021, 12:55:23 pm »
Good news, the rampant mod has many many settings to tweak and I don't have to fight thousands of bugs. It also has options to make railroads and electric poles immune, preventing bugs from destroying them. So motorbitch, this might solve all your porblems.

416
Other Games / Re: Factorio - Factory building game
« on: June 18, 2021, 09:15:46 pm »
Welp, my game went horribly wrong.... I can only assume this was caused by the rampant mod as I'm not quite sure how this could happen with vanilla pollution levels. Suddenly, literally thousands of bugs all charged this one particular defense together. 8 turrets, concrete walls, myself chucking endless grenades, dozens of distraction drones and defensive drones.... Couldn't hold it. hundreds of bugs died over the course of a couple of minutes, then hundreds more flooded my base. It seems like the game just spawned them out of thin air as my pollution level was very low (15% of the 0.65 evolution rate was due to pollution).

I've seen this endless spawning before when I've cleared nests out. They never stop and the result is "fly around with your jet pack for 10 minutes taking pot shots with an antimaterial rifle", Can't even use a tank because there are simply too many of them.

The rampant mod made the game more intense, but if it's ultimately going to just be "spawn infinite units regardless of pollution" then I don't see much point in keeping it.

417
Other Games / Re: Factorio - Factory building game
« on: June 16, 2021, 09:35:35 pm »
I'm getting deep into the tech of krastorio and space exploration, and I'm losing it. My bus keeps getting bigger and bigger as every other item needs 5 different items which require their own items. And I'm less then half way through all the possible research cards. It seems like I'm going to have to redo the ENTIRE BASE to enrich ores for better efficiency. And the bugs are getting to the point where they can damage weapons eventually which means an ever growing need to automate repairs everywhere.

Anyone else play these mods, who could give me some tips on how to handle the insane production curve?

EDIT: Almost forgot, wtf am I suppose to do about bugs regularly attacking my railroads??? What happens if they attack one 30 miles away? I don't remember them ever doing this.

418
Other Games / Re: Factorio - Factory building game
« on: June 08, 2021, 07:04:00 pm »
Haven't noticed any change in the bug AI, but we will see in time. Scratch that, they are avoiding the places other bugs have died!

On another note, I just realized I'm going to have to rebuild my entire base over and automate twice as much as I expected.

yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay :'(

419
Other Games / Re: Factorio - Factory building game
« on: June 07, 2021, 07:57:35 pm »
Rampant does sound exactly like what I was looking for! But why does it have a -400 trending rate? Is something wrong with it?

420
Other Games / Re: Factorio - Factory building game
« on: June 07, 2021, 05:23:32 pm »
Krastorio 2 + Space Exploration's another massive expansion, one that isn't quite as masochistic as bob + angel but still has some interesting new logistics to consider.
I took your recommendation and it's adding a lot more content and doing a good job of not feeling like a replay. Better than Bob's stuff too.

However I realized that the enemies are still lacking. I would love the idea of setting up walls and guns throughout the base, however enemies are predictable and I just end up doing what I did before. Make 2x2 gun "towers" with walls in the way of their paths and throw in 800 ammo. I don't have to check them for hours.

It would be cool if there was a mod that added more variety other than "run here". Like bugs that probe defenses before charging. Or big bug waves that give a warning. Or bugs that tunnel underneath.

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