Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Micro102

Pages: 1 ... 500 501 [502] 503 504 ... 527
7516
DF Dwarf Mode Discussion / Re: Metropolis ideas?
« on: December 22, 2008, 04:54:10 pm »
are insides, or just underground areas warm? if its inside areas too then you could build a room around ice and it would melt...right?

7517
Other Games / Re: Fallout 3, stupider than I imagined.
« on: December 22, 2008, 04:52:51 pm »
started playing fallout 1 again and remembered why i quit.....merchants are randomly found in the desert and you need to travel the entire freaking map to get a peice of rope to climb down an elevator shaft

7518
DF Dwarf Mode Discussion / Re: Ideas for what to construct next
« on: December 22, 2008, 05:39:48 am »
find a way to make mobile stockpiles...

7519
Other Games / Re: Fallout 3, stupider than I imagined.
« on: December 22, 2008, 05:38:18 am »
i dont think any game is advanced enough to let you squeeze through random holes in mounds of garbage yet. even assasins creed

7520
Other Games / Re: Gamertag thread? Sure, why not.
« on: December 21, 2008, 02:16:22 am »
AJgamegod

dude you have to get gold back for L4D....its not worth getting without it. just hope the glitches get fixed soon

7521
Other Games / Re: Fallout 3, stupider than I imagined.
« on: December 21, 2008, 01:39:41 am »
i just cant get over how when you enter vats mode a mole rat just jumped at you mouth agape and you shotgun it in the mouth and it head explodes. or how you powerfist uppercut a supermutant and its perfectly insync.

7522
Other Games / Re: Fallout 3, stupider than I imagined.
« on: December 21, 2008, 12:27:13 am »
basing a games score on other games makes you unfit to grade it. if someone created the best gameplay style possible, but only for something like WWII, id want to play it as futuristic, and any other possible gamestyle...

7523
Other Games / Re: Spore
« on: December 20, 2008, 08:20:36 pm »
its a grade A scam. i dont think the DRM is even for piracy. just to stop people from reselling it.

EA should step out of the game industry

7524
DF Dwarf Mode Discussion / Re: Ideas for what to construct next
« on: December 20, 2008, 09:14:47 am »
build a highway of a sort....a road above and on the ground. will do good for traveling. make it inclosed and your dwarves can even move around during seiges

7525
Other Games / Re: Fallout 3, stupider than I imagined.
« on: December 19, 2008, 04:56:21 pm »
hmmm one more thing. does the FPS really drop? it says it drops but does your game slow down, do the fire and people move more slowly?

7526
DF Gameplay Questions / Re: No weapons
« on: December 18, 2008, 11:40:09 pm »
well weve told you everything you need to know. try the stock menu and give us an update

7527
Other Games / Re: Fallout 3, stupider than I imagined.
« on: December 18, 2008, 11:32:36 pm »
of FO3 could be using more advanced lighting...making some sort stream of bloom or shadow pixels, or something else you cant see

7528
Other Games / Re: Fallout 3, stupider than I imagined.
« on: December 18, 2008, 08:46:24 pm »
all i know is that a computer having to contantly change pixels like that will run more slowly then if your looking at a wall

7529
DF Gameplay Questions / Re: No weapons
« on: December 18, 2008, 06:40:22 pm »
they would have to be in the caravan...if you scroll down the axe might be on the second inventory page

7530
Other Games / Re: Fallout 3, stupider than I imagined.
« on: December 18, 2008, 06:37:00 pm »
I thought it's about if the gamebryo engine sucks.

I'd estimate 50% (did you know that 80% percent of all statistics are made up on the spot?) of gamers cannot or do not perceive one of the major problems of the engine. People tend to call it "microstuttering" but apparently that term actually describes a specific SLI synch problem, but there is no better word for the problem in the gamebryo engine yet.

Anyways. Pick an outside spot in FO3/Oblivion. A spot your PC is able to render properly at a decent framerate. Turn around 360°. If you dont notice how the vertical lines jump back and forth (IM NOT TALKING ABOUT TEARING HERE) youre one of the lucky people that doesnt notice it and can go play it happily ever after.

The rest of us, you know, the people that actually have put some points into perception, have to suffer from this horrible horrible thing.

If you use the ifpsclamp setting in the ini file, you can remedy that, but you have to provide a constant framerate to make it useful. The only way to RELIABLE cap the framerate in oblivion and fo3 is using vsync, tho, which means you have to spend a whole lot of mola so you can have a puter that constantly provides 60 frames.

now here comes the hook: go to rivet town, for instance. walk over the bridge, turn right, enter the market there. proceed in the direction of the burning barrel. Your fps WILL drop for no apparent reason.

I dont know whats going on there. Other than my cpu, maybe (2.4ghz core2duo) I have more than enough juice to run the game. I tried it on 800x600 with lowest settings, fps drops there.

Which fucks up the ifpsclamp setting.

Oblivion has even more of those mysterious molasses spots.

its because the fire creates random pixel sequences to make it look like a flame. the closer you get the larger the flame gets which makes it lag


ok i just realized we cant compare games like this. we have different computers and different requirments. but on the xbox 360 there is no change in content and fallout runs perfectly. is crysis on the xbox too?

Pages: 1 ... 500 501 [502] 503 504 ... 527