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DF Dwarf Mode Discussion / Re: Metropolis ideas?
« on: December 22, 2008, 04:54:10 pm »
are insides, or just underground areas warm? if its inside areas too then you could build a room around ice and it would melt...right?
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I thought it's about if the gamebryo engine sucks.
I'd estimate 50% (did you know that 80% percent of all statistics are made up on the spot?) of gamers cannot or do not perceive one of the major problems of the engine. People tend to call it "microstuttering" but apparently that term actually describes a specific SLI synch problem, but there is no better word for the problem in the gamebryo engine yet.
Anyways. Pick an outside spot in FO3/Oblivion. A spot your PC is able to render properly at a decent framerate. Turn around 360°. If you dont notice how the vertical lines jump back and forth (IM NOT TALKING ABOUT TEARING HERE) youre one of the lucky people that doesnt notice it and can go play it happily ever after.
The rest of us, you know, the people that actually have put some points into perception, have to suffer from this horrible horrible thing.
If you use the ifpsclamp setting in the ini file, you can remedy that, but you have to provide a constant framerate to make it useful. The only way to RELIABLE cap the framerate in oblivion and fo3 is using vsync, tho, which means you have to spend a whole lot of mola so you can have a puter that constantly provides 60 frames.
now here comes the hook: go to rivet town, for instance. walk over the bridge, turn right, enter the market there. proceed in the direction of the burning barrel. Your fps WILL drop for no apparent reason.
I dont know whats going on there. Other than my cpu, maybe (2.4ghz core2duo) I have more than enough juice to run the game. I tried it on 800x600 with lowest settings, fps drops there.
Which fucks up the ifpsclamp setting.
Oblivion has even more of those mysterious molasses spots.