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DF Gameplay Questions / Re: Quality of the Water
« on: April 10, 2009, 04:14:34 pm »
Wells are the best.
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As related questions, if you channel a river far away from its course and then loop back "downstream", will that be considered "fresh"?No.
Will that flow enough to drive waterwheels?It won't flow. At least not after the channel fills up.
If you pump water into a dead-end channel (or one that has a floodgate shut), will back-pressure back up and leak out (and up?) somewhere, or just stop at "full"? A pump wouldn't pump water higher than the level it's on, it doesn't create "water pressure", just delivers it to a new z-level, right?Pumps do not create, or even conserve, pressure. You could build a well by pumping water from a pressurized source into the well, and you still won't have problems with it overflowing.
Heat has attack messages almost similar to burn. However, it may be somewhat related to temperature, as when a creature is killed by a "heat" attack, it's corpse ignites (this was tested with a spirit of fire-like creature though).
Heat has attack messages almost similar to burn. This attack is more related to temperature than burn attacks. When a creature is killed by heat attacks, it's body ignites. It's unknown that fire-immune creatures are effected by this attack.
metal using elvesUnfortunately, I don't think you can mod the metal to use elves.
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river_X#######
#X#¢ o<#
#< #__>#
######_##
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Make sure not to dig the channel next to the river until after you place the hatch and dig the area the water goes.###
#~%%
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Platypus, it causes strange moods in dwarves who try to understand its alien geometries...Don't forget the venom.
Perceived-fairness balance consists of having good or bad stuff happen in response to making good or bad moves.