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DF Gameplay Questions / Re: problems filling my moat
« on: February 08, 2009, 02:24:24 pm »
You need a magma-safe screw and a magma-safe mechanism. Other than that, I think you could build it out of ice. Stone certainly works.
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So he drove out the man; and he placed at the east of the garden of Eden Cherubims, and a flaming sword which turned every way, to keep the way of the tree of life.If you want it to have a flaming sword, add [BP:FS:flaming sword][con:RLA2] to the end of the body section, then change
6. And every one had four faces, and every one had four wings.
7. And their feet were straight feet; and the sole of their feet was like the sole of a calf's foot: and they sparkled like the colour of burnished brass.
8. And they had the hands of a man under their wings on their four sides; and they four had their faces and their wings.
9. And they had the hands of a man under their wings on their four sides; and they four had their faces and their wings.
10. As for the likeness of their faces, they four had the face of a man, and the face of a lion, on the right side: and they four had the face of an ox on the left side; they four also had the face of an eagle.
11. Thus were their faces: and their wings were stretched upward; two wings of every one were joined one to another, and two covered their bodies.
[BODYGLOSS:WING:arm:wing]
[BODY:4FACES]
[BP:DF:dwarf face][CONTYPE:HEAD][APERTURE]
[BP:REYE:right eye][CON:DF][SIGHT][EMBEDDED][SMALL][RIGHT]
[BP:LEYE:left eye][CON:DF][SIGHT][EMBEDDED][SMALL][LEFT]
[BP:R_EAR:right ear][CON:DF][HEAR][SMALL][RIGHT]
[BP:L_EAR:left ear][CON:DF][HEAR][SMALL][LEFT]
[BP:NOSE:nose][CON:DF][SMELL][SMALL]
[BP:MOUTH:mouth][CON:DF][MOUTH][SMALL][EMBEDDED][APERTURE]
[BP:LF:lion face][CONTYPE:HEAD][RIGHT][APERTURE]
[BP:REYE:right eye][CON:LF][SIGHT][EMBEDDED][SMALL][RIGHT]
[BP:LEYE:left eye][CON:LF][SIGHT][EMBEDDED][SMALL][RIGHT]
[BP:R_EAR:right ear][CON:LF][HEAR][SMALL][RIGHT]
[BP:L_EAR:left ear][CON:LF][HEAR][SMALL][RIGHT]
[BP:NOSE:nose][CON:LF][SMELL][SMALL]
[BP:MOUTH:mouth][CON:LF][MOUTH][SMALL][EMBEDDED][APERTURE]
[BP:OF:ox face][CONTYPE:HEAD][LEFT][APERTURE]
[BP:REYE:right eye][CON:OF][SIGHT][EMBEDDED][SMALL][LEFT]
[BP:LEYE:left eye][CON:OF][SIGHT][EMBEDDED][SMALL][LEFT]
[BP:R_EAR:right ear][CON:OF][HEAR][SMALL][LEFT]
[BP:L_EAR:left ear][CON:OF][HEAR][SMALL][LEFT]
[BP:NOSE:nose][CON:OF][SMELL][SMALL]
[BP:MOUTH:mouth][CON:OF][MOUTH][SMALL][EMBEDDED][APERTURE]
[BP:EF:eagle face][CONTYPE:HEAD][APERTURE]
[BP:REYE:right eye][CON:F][SIGHT][EMBEDDED][SMALL][LEFT]
[BP:LEYE:left eye][CON:F][SIGHT][EMBEDDED][SMALL][RIGHT]
[BP:BEAK:beak][CON:EF][MOUTH][SMALL][APERTURE]
[BODY:HUMANOID_4ARMS_JOINTS]
[BP:RUA1_J:right shoulder][CON:RUA1][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LUA1_J:left shoulder][CON:LUA1][JOINT][SMALL][INTERNAL][LEFT]
[BP:RLA1_J:right elbow][CON:RLA1][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LLA1_J:left elbow][CON:LLA1][JOINT][SMALL][INTERNAL][LEFT]
[BP:RH1_J:right wrist][CON:RH1][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LH1_J:left wrist][CON:LH1][JOINT][SMALL][INTERNAL][LEFT]
[BP:RUA2_J:right shoulder][CON:RUA2][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LUA2_J:left shoulder][CON:LUA2][JOINT][SMALL][INTERNAL][LEFT]
[BP:RLA2_J:right elbow][CON:RLA2][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LLA2_J:left elbow][CON:LLA2][JOINT][SMALL][INTERNAL][LEFT]
[BP:RH2_J:right wrist][CON:RH2][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LH2_J:left wrist][CON:LH2][JOINT][SMALL][INTERNAL][LEFT]
[BP:RUL_J:right hip][CON:RUL][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LUL_J:left hip][CON:LUL][JOINT][SMALL][INTERNAL][LEFT]
[BP:RLL_J:right knee][CON:RLL][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LLL_J:left knee][CON:LLL][JOINT][SMALL][INTERNAL][LEFT]
[BP:RF_J:right ankle][CON:RF][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LF_J:left ankle][CON:LF][JOINT][SMALL][INTERNAL][LEFT]
[BODY:HUMANOID_4ARMS_FLYING]
[BP:UB:upper body][UPPERBODY]
[BP:LB:lower body][CON:UB][LOWERBODY]
[BP:HD:head][CON:UB][HEAD][BP:RUA1:first right upper arm][CON:UB][LIMB][RIGHT]
[BP:LUA1:first left upper arm][CON:UB][LIMB][LEFT]
[BP:RLA1:first right lower arm][CON:RUA1][LIMB][RIGHT][FLIER]
[BP:LLA1:first left lower arm][CON:LUA1][LIMB][LEFT][FLIER]
[BP:RH1:first right hand][CON:RUA1][GRASP][RIGHT]
[BP:LH1:first left hand][CON:LUA1][GRASP][LEFT]
[BP:RUA2:second right upper arm][CON:UB][LIMB][RIGHT]
[BP:LUA2:second left upper arm][CON:UB][LIMB][LEFT]
[BP:RLA2:second right lower arm][CON:RUA2][LIMB][RIGHT]
[BP:LLA2:second left lower arm][CON:LUA2][LIMB][LEFT]
[BP:RH2:second right hand][CON:RUA2][GRASP][RIGHT]
[BP:LH2:second left hand][CON:LUA2][GRASP][LEFT]
[BP:RUL:right upper leg][CON:LB][LIMB][RIGHT]
[BP:LUL:left upper leg][CON:LB][LIMB][LEFT]
[BP:RLL:right lower leg][CON:RUL][LIMB][RIGHT]
[BP:LLL:left lower leg][CON:LUL][LIMB][LEFT]
[BP:RF:right foot][CON:RLL][STANCE][RIGHT]
[BP:LF:left foot][CON:LLL][STANCE][LEFT]
[CREATURE:CHERUB]
[NAME:cherub:cherubim:cherub]
[TILE:'X'][COLOR:7:15:0]
[FLIER]
[GENPOWER:3]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[BENIGN]
[GOOD]
[PREFSTRING:four faces]
[PREFSTRING:prehensile wings]
[BODY:HUMANOID_4ARMS_FLYING:4FACES:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:5FINGERS:HUMANOID_4ARMS_JOINTS]
[BODYGLOSS:HOOF:WING]
[SIZE:7]
[MAXAGE:60:120]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:4]
[EQUIPS]
[DIURNAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[MUNDANE]
This is my first mod. It hasn't been tested. The joints are as you'd expect, and you can add them to antmen or whatever other four-armed humanoids you think should have joints. The four-armed flying humanoid is as you'd expect, except it only uses its first wings to fly, its hands are attached at the elbows, and it has four chunks of fat instead of three. I did the first because one pair of wings is described as covering its body, and thus clearly isn't used. The second because the hands are under the wings, not at the ends of them, and the third because there are four cherubim, each of which has four heads and four arms, so four seemed more fitting.16. The appearance of the wheels and their work was like unto the colour of a beryl: and they four had one likeness: and their appearance and their work was as it were a wheel in the middle of a wheel.
17. When they went, they went upon their four sides: and they turned not when they went.
18. As for their rings, they were so high that they were dreadful; and their rings were full of eyes round about them four.
[BODY:OPHAN]
[BP:EW:east/west wheel][UPPERBODY]
[BP:NS:north/south wheel][LOWERBODY][CON:EW]
[BP:EYE1:first eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE2:second eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE3:third eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE4:fourth eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE5:fifth eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE6:sixth eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE7:seventh eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE8:eighth eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:SPOKE1:first spoke][SMALL][CON:EW]
[BP:SPOKE2:second spoke][SMALL][CON:EW]
[BP:SPOKE3:third spoke][SMALL][CON:EW]
[BP:SPOKE4:fourth spoke][SMALL][CON:EW]
[BP:SPOKE5:fifth spoke][SMALL][CON:EW]
[BP:SPOKE6:sixth spoke][SMALL][CON:EW]
[BP:SPOKE7:seventh spoke][SMALL][CON:EW]
[BP:SPOKE8:eighth spoke][SMALL][CON:EW]
[BP:EYE1:first eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE2:second eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE3:third eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE4:fourth eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE5:fifth eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE6:sixth eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE7:seventh eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE8:eighth eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:SPOKE1:first spoke][SMALL][CON:NS]
[BP:SPOKE2:second spoke][SMALL][CON:NS]
[BP:SPOKE3:third spoke][SMALL][CON:NS]
[BP:SPOKE4:fourth spoke][SMALL][CON:NS]
[BP:SPOKE5:fifth spoke][SMALL][CON:NS]
[BP:SPOKE6:sixth spoke][SMALL][CON:NS]
[BP:SPOKE7:seventh spoke][SMALL][CON:NS]
[BP:SPOKE8:eighth spoke][SMALL][CON:NS]
[CREATURE:OPHAN]
[NAME:ophan:ophanim:ophan]
[TILE:'O'][COLOR:6:0:1]
[FLIER]
[GENPOWER:3]
[CAN_LEARN]
[BENIGN]
[GOOD]
[PREFSTRING:interlocking wheels]
[PREFSTRING:many eyes]
[BODY:OPHAN]
[SIZE:16]
[MAXAGE:60:120]
[ATTACK:MAIN:BYTYPE:UPPERBODY:ram:rams:1:1:BLUDGEON]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[NO_SLEEP]
[ITEMCORPSE:STATUE:NO_SUBTYPE:STONE:GOLDEN BERYL]
[ITEMCORPSE_QUALITY:5]
[MATERIAL:STONE:GOLDEN BERYL]
[HOMEOTHERM:10067]
[LAYERING:10]
[MUNDANE]Also, it begs the question, what strange moods would wizards have? (Please don't reply "wait for the magic arc").What else can I reply? Certainly, we can't talk about knowing what wizards do during strange moods if we know nothing of what they do normally.
If you do that, you don't kill them with water.Drain your magma pipe.I just drop the cistern.
Build a trade depot inside.
Refill the magma pipe.
Build a cistern above the depot.
Fill the cistern.
Wait for the Elves to come.
Empty the cistern.
This way you get to kill the elves with water, magma, cave-ins, and dropping them off of the edge of the world! Does anybody have anything else to add?
How do I add wild animals to the mix? I guess you could make the death area outside of the trade depot, and release the wild animals to scare the elves into the death area. Or you could use a wild gremlin to pull the lever that empties the cistern. Or just use a pressure plate and allow any animal to do it.Does anybody have anything else to add?
You missed killing them with wild animals, but don't worry, I got your back.
Dwarf Fortress is essentially built around this trope. There's even a system in place to automatically generate dwarfy names.
- Dwarven children drink as much alcohol as their parents and those damn elves are always coming around to bug us about the stupid trees. What they don't know is that we cut those trees down just to spite them.