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Messages - DanielLC

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136
DF Gameplay Questions / Re: problems filling my moat
« on: February 08, 2009, 02:24:24 pm »
You need a magma-safe screw and a magma-safe mechanism. Other than that, I think you could build it out of ice. Stone certainly works.

137
DF Modding / Re: Carp modded into D&D [PEACH]
« on: February 07, 2009, 04:54:42 pm »
PEACH: Please Examine and Critique Honestly

They use it all the time in the forum the link leads to.

138
DF Modding / Re: Carp modded into D&D [PEACH]
« on: February 07, 2009, 12:23:46 pm »
"Urist McWizard, I need a healing potion."
"I toss him a potion."
*DM rolls dice and checks table*
"You break his left leg."

Anyway, I think the reason they tend not to make it realistic is that in really life, the fact that you're an experienced mercenary fighting a few badly trained security guards doesn't guarantee that you'll survive. Also, If you're hit, there's a good chance it will kill you no matter what, and even if you're not you won't be fit to fight, so a realistic game would require storming the dungeon without taking any damage whatsoever.

140
DF Modding / Re: Biblical Cherub [PEACH]
« on: February 05, 2009, 07:22:11 pm »
Quote from: Genesis 3:24
So he drove out the man; and he placed at the east of the garden of Eden Cherubims, and a flaming sword which turned every way, to keep the way of the tree of life.
If you want it to have a flaming sword, add [BP:FS:flaming sword][con:RLA2] to the end of the body section, then change
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
to
[ATTACK:SECOND:BYTOKEN:FS:smite:smites:MIN:MAX:BURN][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
with MIN and MAX being the minimum and maximum damage. I have no idea what to use.

141
DF Modding / Biblical Cherub and Ophan [PEACH]
« on: February 05, 2009, 12:33:28 am »
Quote from: Ezekiel 1
6. And every one had four faces, and every one had four wings.
7. And their feet were straight feet; and the sole of their feet was like the sole of a calf's foot: and they sparkled like the colour of burnished brass.
8. And they had the hands of a man under their wings on their four sides; and they four had their faces and their wings.
9. And they had the hands of a man under their wings on their four sides; and they four had their faces and their wings.
10. As for the likeness of their faces, they four had the face of a man, and the face of a lion, on the right side: and they four had the face of an ox on the left side; they four also had the face of an eagle.
11. Thus were their faces: and their wings were stretched upward; two wings of every one were joined one to another, and two covered their bodies.

It doesn't actually use the word 'cherub' in Ezekiel 1, but it does when it describes them again in Ezekial 10.

Code: [Select]
[BODYGLOSS:WING:arm:wing]

[BODY:4FACES]
[BP:DF:dwarf face][CONTYPE:HEAD][APERTURE]
[BP:REYE:right eye][CON:DF][SIGHT][EMBEDDED][SMALL][RIGHT]
[BP:LEYE:left eye][CON:DF][SIGHT][EMBEDDED][SMALL][LEFT]
[BP:R_EAR:right ear][CON:DF][HEAR][SMALL][RIGHT]
[BP:L_EAR:left ear][CON:DF][HEAR][SMALL][LEFT]
[BP:NOSE:nose][CON:DF][SMELL][SMALL]
[BP:MOUTH:mouth][CON:DF][MOUTH][SMALL][EMBEDDED][APERTURE]
[BP:LF:lion face][CONTYPE:HEAD][RIGHT][APERTURE]
[BP:REYE:right eye][CON:LF][SIGHT][EMBEDDED][SMALL][RIGHT]
[BP:LEYE:left eye][CON:LF][SIGHT][EMBEDDED][SMALL][RIGHT]
[BP:R_EAR:right ear][CON:LF][HEAR][SMALL][RIGHT]
[BP:L_EAR:left ear][CON:LF][HEAR][SMALL][RIGHT]
[BP:NOSE:nose][CON:LF][SMELL][SMALL]
[BP:MOUTH:mouth][CON:LF][MOUTH][SMALL][EMBEDDED][APERTURE]
[BP:OF:ox face][CONTYPE:HEAD][LEFT][APERTURE]
[BP:REYE:right eye][CON:OF][SIGHT][EMBEDDED][SMALL][LEFT]
[BP:LEYE:left eye][CON:OF][SIGHT][EMBEDDED][SMALL][LEFT]
[BP:R_EAR:right ear][CON:OF][HEAR][SMALL][LEFT]
[BP:L_EAR:left ear][CON:OF][HEAR][SMALL][LEFT]
[BP:NOSE:nose][CON:OF][SMELL][SMALL]
[BP:MOUTH:mouth][CON:OF][MOUTH][SMALL][EMBEDDED][APERTURE]
[BP:EF:eagle face][CONTYPE:HEAD][APERTURE]
[BP:REYE:right eye][CON:F][SIGHT][EMBEDDED][SMALL][LEFT]
[BP:LEYE:left eye][CON:F][SIGHT][EMBEDDED][SMALL][RIGHT]
[BP:BEAK:beak][CON:EF][MOUTH][SMALL][APERTURE]

[BODY:HUMANOID_4ARMS_JOINTS]
[BP:RUA1_J:right shoulder][CON:RUA1][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LUA1_J:left shoulder][CON:LUA1][JOINT][SMALL][INTERNAL][LEFT]
[BP:RLA1_J:right elbow][CON:RLA1][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LLA1_J:left elbow][CON:LLA1][JOINT][SMALL][INTERNAL][LEFT]
[BP:RH1_J:right wrist][CON:RH1][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LH1_J:left wrist][CON:LH1][JOINT][SMALL][INTERNAL][LEFT]
[BP:RUA2_J:right shoulder][CON:RUA2][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LUA2_J:left shoulder][CON:LUA2][JOINT][SMALL][INTERNAL][LEFT]
[BP:RLA2_J:right elbow][CON:RLA2][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LLA2_J:left elbow][CON:LLA2][JOINT][SMALL][INTERNAL][LEFT]
[BP:RH2_J:right wrist][CON:RH2][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LH2_J:left wrist][CON:LH2][JOINT][SMALL][INTERNAL][LEFT]
[BP:RUL_J:right hip][CON:RUL][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LUL_J:left hip][CON:LUL][JOINT][SMALL][INTERNAL][LEFT]
[BP:RLL_J:right knee][CON:RLL][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LLL_J:left knee][CON:LLL][JOINT][SMALL][INTERNAL][LEFT]
[BP:RF_J:right ankle][CON:RF][JOINT][SMALL][INTERNAL][RIGHT]
[BP:LF_J:left ankle][CON:LF][JOINT][SMALL][INTERNAL][LEFT]

[BODY:HUMANOID_4ARMS_FLYING]
[BP:UB:upper body][UPPERBODY]
[BP:LB:lower body][CON:UB][LOWERBODY]
[BP:HD:head][CON:UB][HEAD][BP:RUA1:first right upper arm][CON:UB][LIMB][RIGHT]
[BP:LUA1:first left upper arm][CON:UB][LIMB][LEFT]
[BP:RLA1:first right lower arm][CON:RUA1][LIMB][RIGHT][FLIER]
[BP:LLA1:first left lower arm][CON:LUA1][LIMB][LEFT][FLIER]
[BP:RH1:first right hand][CON:RUA1][GRASP][RIGHT]
[BP:LH1:first left hand][CON:LUA1][GRASP][LEFT]
[BP:RUA2:second right upper arm][CON:UB][LIMB][RIGHT]
[BP:LUA2:second left upper arm][CON:UB][LIMB][LEFT]
[BP:RLA2:second right lower arm][CON:RUA2][LIMB][RIGHT]
[BP:LLA2:second left lower arm][CON:LUA2][LIMB][LEFT]
[BP:RH2:second right hand][CON:RUA2][GRASP][RIGHT]
[BP:LH2:second left hand][CON:LUA2][GRASP][LEFT]
[BP:RUL:right upper leg][CON:LB][LIMB][RIGHT]
[BP:LUL:left upper leg][CON:LB][LIMB][LEFT]
[BP:RLL:right lower leg][CON:RUL][LIMB][RIGHT]
[BP:LLL:left lower leg][CON:LUL][LIMB][LEFT]
[BP:RF:right foot][CON:RLL][STANCE][RIGHT]
[BP:LF:left foot][CON:LLL][STANCE][LEFT]

[CREATURE:CHERUB]
[NAME:cherub:cherubim:cherub]
[TILE:'X'][COLOR:7:15:0]
[FLIER]
[GENPOWER:3]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[BENIGN]
[GOOD]
[PREFSTRING:four faces]
[PREFSTRING:prehensile wings]
[BODY:HUMANOID_4ARMS_FLYING:4FACES:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:5FINGERS:HUMANOID_4ARMS_JOINTS]
[BODYGLOSS:HOOF:WING]
[SIZE:7]
[MAXAGE:60:120]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:4]
[EQUIPS]
[DIURNAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10]
[MUNDANE]
This is my first mod. It hasn't been tested. The joints are as you'd expect, and you can add them to antmen or whatever other four-armed humanoids you think should have joints. The four-armed flying humanoid is as you'd expect, except it only uses its first wings to fly, its hands are attached at the elbows, and it has four chunks of fat instead of three. I did the first because one pair of wings is described as covering its body, and thus clearly isn't used. The second because the hands are under the wings, not at the ends of them, and the third because there are four cherubim, each of which has four heads and four arms, so four seemed more fitting.

Edit: I forgot to add ears to the faces.

Quote from: Ezekiel 1:
16. The appearance of the wheels and their work was like unto the colour of a beryl: and they four had one likeness: and their appearance and their work was as it were a wheel in the middle of a wheel.
17. When they went, they went upon their four sides: and they turned not when they went.
18. As for their rings, they were so high that they were dreadful; and their rings were full of eyes round about them four.

Code: [Select]
[BODY:OPHAN]
[BP:EW:east/west wheel][UPPERBODY]
[BP:NS:north/south wheel][LOWERBODY][CON:EW]
[BP:EYE1:first eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE2:second eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE3:third eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE4:fourth eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE5:fifth eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE6:sixth eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE7:seventh eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:EYE8:eighth eye][SIGHT][EMBEDDED][SMALL][CON:EW]
[BP:SPOKE1:first spoke][SMALL][CON:EW]
[BP:SPOKE2:second spoke][SMALL][CON:EW]
[BP:SPOKE3:third spoke][SMALL][CON:EW]
[BP:SPOKE4:fourth spoke][SMALL][CON:EW]
[BP:SPOKE5:fifth spoke][SMALL][CON:EW]
[BP:SPOKE6:sixth spoke][SMALL][CON:EW]
[BP:SPOKE7:seventh spoke][SMALL][CON:EW]
[BP:SPOKE8:eighth spoke][SMALL][CON:EW]
[BP:EYE1:first eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE2:second eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE3:third eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE4:fourth eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE5:fifth eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE6:sixth eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE7:seventh eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:EYE8:eighth eye][SIGHT][EMBEDDED][SMALL][CON:NS]
[BP:SPOKE1:first spoke][SMALL][CON:NS]
[BP:SPOKE2:second spoke][SMALL][CON:NS]
[BP:SPOKE3:third spoke][SMALL][CON:NS]
[BP:SPOKE4:fourth spoke][SMALL][CON:NS]
[BP:SPOKE5:fifth spoke][SMALL][CON:NS]
[BP:SPOKE6:sixth spoke][SMALL][CON:NS]
[BP:SPOKE7:seventh spoke][SMALL][CON:NS]
[BP:SPOKE8:eighth spoke][SMALL][CON:NS]

[CREATURE:OPHAN]
[NAME:ophan:ophanim:ophan]
[TILE:'O'][COLOR:6:0:1]
[FLIER]
[GENPOWER:3]
[CAN_LEARN]
[BENIGN]
[GOOD]
[PREFSTRING:interlocking wheels]
[PREFSTRING:many eyes]
[BODY:OPHAN]
[SIZE:16]
[MAXAGE:60:120]
[ATTACK:MAIN:BYTYPE:UPPERBODY:ram:rams:1:1:BLUDGEON]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[NO_SLEEP]
[ITEMCORPSE:STATUE:NO_SUBTYPE:STONE:GOLDEN BERYL]
[ITEMCORPSE_QUALITY:5]
[MATERIAL:STONE:GOLDEN BERYL]
[HOMEOTHERM:10067]
[LAYERING:10]
[MUNDANE]

That quote doesn't tell you much. Much of the design I copied from this picture. Also, it has 16 (four squared) eyes and spokes. In the picture, it looks like it has 40 eyes and 16 spokes.

Apparently, it's the color of beryl, but Ezekiel didn't say what kind of beryl, and it seems to come in every color.

142
DF Dwarf Mode Discussion / Re: Oh God
« on: February 03, 2009, 08:01:03 pm »
I have developed a clean and efficient method of disposing of dwarfs with strange moods.

  • If the tile directly under them has been dug out, build a wall there.
  • Dig out the space directly above them and the four adjacent spaces if they haven't already been dug out.
  • Channel the four tiles adjacent to the one above them.
  • Floor over the space above their corpse.
  • Deconstruct the wall built in step 1.
  • Rebuild the workshop they claimed.

That being said, why don't you just build a new forge and get a new blacksmith to build the bars?

143
DF Dwarf Mode Discussion / Re: Ideas for what to construct next
« on: December 22, 2008, 02:44:42 pm »
You can build the auto butcher shop I designed a while back. If you do so, remember, it only works with untamed animals.

144
DF Suggestions / Re: Extruding more than adamantine strands.
« on: December 10, 2008, 11:34:42 am »
I was thinking it might be something like asbestos.

145
DF Suggestions / Re: Military dwarves getting strange moods
« on: December 10, 2008, 11:03:45 am »
Also, it begs the question, what strange moods would wizards have? (Please don't reply "wait for the magic arc").
What else can I reply? Certainly, we can't talk about knowing what wizards do during strange moods if we know nothing of what they do normally.

146
DF Dwarf Mode Discussion / Re: Trade Depot Execution
« on: December 05, 2008, 08:32:02 pm »
Drain your magma pipe.
Build a trade depot inside.
Refill the magma pipe.
Build a cistern above the depot.
Fill the cistern.
Wait for the Elves to come.
Empty the cistern.

This way you get to kill the elves with water, magma, cave-ins, and dropping them off of the edge of the world! Does anybody have anything else to add?
I just drop the cistern.
If you do that, you don't kill them with water.

Does anybody have anything else to add?

You missed killing them with wild animals, but don't worry, I got your back.
How do I add wild animals to the mix? I guess you could make the death area outside of the trade depot, and release the wild animals to scare the elves into the death area. Or you could use a wild gremlin to pull the lever that empties the cistern. Or just use a pressure plate and allow any animal to do it.

147
DF Dwarf Mode Discussion / Re: Trade Depot Execution
« on: December 02, 2008, 11:13:31 am »
Drain your magma pipe.
Build a trade depot inside.
Refill the magma pipe.
Build a cistern above the depot.
Fill the cistern.
Wait for the Elves to come.
Empty the cistern.

This way you get to kill the elves with water, magma, cave-ins, and dropping them off of the edge of the world! Does anybody have anything else to add?

148
DF Suggestions / Re: Just a little bit of cpu optimization? pretty please?
« on: December 02, 2008, 10:52:04 am »
If the problem is that dwarf fortress is taking up too much processing power while doing absolutely nothing, I suggest getting a CPU with higher BogoMIPS

149
DF Suggestions / Re: Suggestion: Dwarven Transport System
« on: December 02, 2008, 10:40:37 am »
Lying? Our dwarves are all the same. Look at our entry:
Quote
Dwarf Fortress is essentially built around this trope. There's even a system in place to automatically generate dwarfy names.
  • Dwarven children drink as much alcohol as their parents and those damn elves are always coming around to bug us about the stupid trees. What they don't know is that we cut those trees down just to spite them.

150
DF Suggestions / Re: Lighting arc discussion
« on: December 01, 2008, 08:48:36 pm »
I suggest only having fixed light sources. When a dwarf carries a torch, it would just mean that he wouldn't be effected by darkness. Realistically, other dwarfs should be able to see by his torch, but they'd be a fool to follow him into the darkness and risk getting lost. It's better this way.

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