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Messages - hexrei

Pages: [1] 2 3 ... 6
1
So, I'm going to make a (for my standards, at least) rather complex water network. My fortress is inside a mountain, underground but still at an higher z- level than the bottom of the valley where the river flows. I'm going to pump the water to a reservoir on the topmost level of the fort, than make decorative waterfalls in the main dining room and in the (future) throne room, give water to the wells inside all of the smaller secondary dining rooms, prison cells and hospital, make some usefull water traps and then recollect all the water inside a reservoir at the bottom of the fort, which will have a channel(s?) that will (hpefully) dump all the extra water back inside the river from an hight of at least one z level to avoid water flow from the river to the bottom reservoir instead of the contrary.

My questions are:
- Will this work?
- If the water continuosly flow (even wells will be put on a channel instead of a dead end small reservoir) it won't flood the fort, right?
- Can the river accept back all the extra water or I'm going to flood the valley?
- Is the extra z level of the final dump really necessary? Also, will a single exit channel be enough?
- Is my fort going to succumb to FPS hell?

This fort is rather succesfull, I don't want to flood it. My older forts don't have the same geographical features of this one, so I can't do experiments there either.

You can always back up your save before jumping in, but a simple door at the river source with a lever indoors should give you an easy fix if it does flood. I think the river doesn't "drain" logically like it should when you redirect water from it so you could in fact flood the area if any of your refuse water doesn't end up right in the river.

2
They're emo dwarves. Every night they text poetry to their exes and cut themselves.

3
Bug report, perhaps.  But this version crashes every time I try to 'Find' a starting location, no matter which options I choose, even without modifying any of the INIT files.

make sure you are following this portion of the instructions:

Quote
If you want to generate a new with world after installing the v2.0 graphic pack, first delete the "inorganic_stone_layer - Copy.txt" file in /raw/objects/

I had the same problem until I remembered to delete this file, you might need to create a new world after.

4
DF Dwarf Mode Discussion / Re: Dwarves too easily interrupted?
« on: May 04, 2010, 04:33:41 pm »
My dwarves were bulding a woodcutter's hut, and they were terrified of the groundhogs. GROUNDHOGS.
I had a werewolf terrorizing my fortress yesterday, sent my military after it, assigned squad to kill werewolf, but only one soldier went after it, and he was getting his ass kicked. Curious, I looked for my other soldier, the one that has actual axe skills and the one with all the wardogs assigned to him- he was, sure enough, on the other side of the map chasing a groundhog around.

5
DF Gameplay Questions / Re: Fortress lockdown
« on: August 29, 2009, 06:57:10 pm »
Yup. I always do a drawbridge/moat as my major defense- once it's closed, NO ONE's gettin in. Problem is, once you do that it just becomes a game of optimizing your fortress, skilling up your dwarves, and producing stuff.

I'm sure once the game is complete, there will be a much more well-rounded late game, I remember reading stuff about armies and invasions and stuff. I'd love to take my army to another fortress and SLAUGHTER THEM ALL MWAHAAHA (lookin at you, elves)

6
DF Gameplay Questions / Re: Bridge problem
« on: August 28, 2009, 10:19:03 pm »
sure, can i upload it to the forum, or do i need to host it somewhere first?

7
DF Gameplay Questions / Re: Mayor's in a coma
« on: August 28, 2009, 03:37:22 pm »
im sure the mods appreciate your assistance.

8
DF Gameplay Questions / Re: Mayor's in a coma
« on: August 28, 2009, 06:50:55 am »
an uber demo bottled him in the head from behind!

j/k :) i dunno actually. i didnt notice what happened until he was collapsed. it was a goblin siege, but beyond that, anyone's guess.

9
DF Gameplay Questions / Re: Bridge problem
« on: August 28, 2009, 06:44:56 am »
Do you have magma in your moat?
nooooope.   it was water. i deleted the save anyway, though.
I have found a rather small cave in adventure mode that have: a chair; a table; a barrel of ale; a cat; a bag of food; a computer workshop with a fey fade producing an artifact game; and a broken clock.

wat

10
DF Gameplay Questions / Re: Mayor's in a coma
« on: August 28, 2009, 12:38:54 am »
Thanks for the help everyone. I'm probably going to kill him anyway, so these suggestions will be helpful.

11
DF Gameplay Questions / Re: Bridge problem
« on: August 28, 2009, 12:33:53 am »
so, it would have sent me a message that my dwarf broke the brige? I know there were frequent tantrums, and I was getting a lot of message spam when my bridges broke because jobs were cancelling. its possible i just missed it.

I'll SS the next fade I see.

12
DF Gameplay Questions / Re: Mayor's in a coma
« on: August 27, 2009, 05:23:08 am »
lol ya, i was just realizing how nice it was NOT to have him around when he woke up. and immediately placed a prohibition on nickel silver items.   >:(

13
there was a form of it in the AD&D Dark Elves (Drow) of RA Salvatore's novels, not sure if the Grey Dwarves (Duergar) also suffered from it, but they were residents of the same Underdark and it seems likely they would.

14
DF Gameplay Questions / Mayor's in a coma
« on: August 27, 2009, 04:13:08 am »
My Mayor got attacked whilest out cutting wood and has a yellow head wound. He was rescued and since, has not left his bed or woken up from "unconscious" in almost two years. This wouldn't be a problem except that Expedition Leader (which he was when he first was injured) and Mayor are apparently lifetime terms- I can switch him off the other three duties he had but not this one. Other dwarves are feeding and watering him, which is frankly a drain of resources at this point, despite the fact that he is a Legendary dwarf and one of the origial 7 out of 60 now.

Is there any way around this stupidity? Will he wake up? He is in the cheap little 3x3 room he had picked out before his brain trauma, any good ideas on how to kill someone quickly in such a room? Magma and plumbing are way too far away from him to be useful, I could manufacture some trap components though, I have all forms of production available.

15
DF Gameplay Questions / Re: Bridge problem
« on: August 26, 2009, 11:27:13 pm »
i think i figured out the problem with the bridge- apparently tantruming dwarves can destroy them (even when standing on them) and i had a lot of unhappiness at that fortress.

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