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Messages - Bralbaard

Pages: 1 ... 89 90 [91] 92 93 ... 132
1351
I've send the flame52 a pm.

Eric, which of those items can I write down as your official submission?

1352
You have until a week after the start of your turn.

Also, for as far as I know the world is still in the age of legends, there should be many beasts left. The world status is only updated when the year changes, so we'll know after you build your fortress.

1353

  ....The somewhat aggravated vampire travelled north along the coast, through the undead-filled Hills of Barbarity and into the mind-numbingly “good” and “pure” Jungles of Consideration. There, he hunted the local beasts, and came upon a rare and beautiful sight: unicorns! He promptly butchered several of them, spilling their guts and lopping off their horns, ripping their hearts out and hacking off heads. He reanimated one of the heads and took it with him. The next day he travelled back Eastwards, and stumbled upon the Elven retreat of Umberlace. Hiding his more despicable possessions and the undead unicorn head, he spoke to the elves....


    Human, did you happen to see our pet unicorn nearby?







1354
People have come in to this thread and said: "nobody will ever visit the remote parts of this world, it is simply too large" and "why did people build plankstirred, surely nobody will ever be able to visit that location"
I'm glad they have been proven wrong, even if Plankstirred might not have been the most interesting place.
Also it is a shame that Deathtraps seems to be a one visit only place. A lot of work must have gone into those traps. Will the cast obsidian be saved once the site is ofloaded, or will it be cleared?

I've added Genericboy to the list.

1355
That makes it Eric Blank's turn. Which brings us back to the bug that makes unretiring characters very difficult.
Our vampire overlord is squatting a house together with MrWillsauce, DFhack will be needed to extract him:

I've managed to track down most if not all of our retired characters. I've indicated their positions on Timeless Bobs map of dinerwandered:
Spoiler (click to show/hide)

Still that's not nearly as bad as the situation that all other surviving characters are in. It will still be an interesting start for this adventure.


1356
The dwarf fortress file depot also accepts files up to 150 mb now. The file depot is however very slow for big files like this. Go for mediafire if possible.

1357
Notquitethere send me a PM within an hour after he was notified of his turn, so he is working on something.
While playing through a session of adventure mode can be short depending on your success, doing a proper write-up can take a while.

1358
Other Games / Re: Starfarer [TopDown Sandbox RPG on Space]
« on: May 16, 2013, 03:41:13 pm »
Just bumping this because the new blog post for starsector (can't get used to that name) has a DF reference in it, right under the first piece of artwork. :-).

http://fractalsoftworks.com/2013/05/07/starsector-sketchbook/


1359
It is up to date. There are 15 fortresses out there, that is quite a lot actually. I am not aware of any map in the history of DF with more fortresses, of course that means filesize has increased quite dramatically too.

Also Nan0zer0 did not show up. Up next: Notquitethere who hopefully will be quite there, in this case.

1360
Everyone is timing out... This is a catastrophe!
It was not that dramatic actually. In fact, commodore1024 contacted me right after we skipped him, so I was a bit to fast (again) in skipping someone. Apparently he had downloaded the save and played a bit but he ran into FPS problems. If he can sort those problems out I'll squeeze his turn back in, but I haven't heard from him yet, so we will move on to Nan0zer0's turn. I've also added Laularukyrumo to the end of the list.

Loge listed all of the available fortresses, including one that lies across the sea, and told of the adventurers who explored them. Only a handful are unexplored, including the one across the sea and a nice little place named Deathtraps. Since I don't feel like swimming, I shall head to Deathtraps to see if it is as dangerous as its name suggests.

Dashedstake and Crystaltombs are also still unexplored. Sunkengem was explored but has been completely rebuild since, so I guess that too, should count as an unexplored site. Then there's Plankstirred and Deathtraps of course.

If you're going to travel that route, perhaps using adv-fort you could erect some shrines for others who want to make the pilgrimage?  It's something that would be really neat to find as an adventurer.

Is that possible? I thought constructions build with adv-fort where destroyed when you leave the site?

1361
You're close to where Laularukyrumo died, watch out for that giant desert scorpion corpse...

1362
DF General Discussion / Re: am i the only one?
« on: May 02, 2013, 01:54:55 pm »
Judging by the amount of unfinished loose ends, needed bugfixing before the release and recent comments l think a release could easily be six months away.

1363
DF General Discussion / Re: Future of the Fortress
« on: May 02, 2013, 12:07:55 am »
Do you ever think on lame titles for movies like: Honey, I Procedurally Created the Kids! as easter eggs hidden somewhere in the game, or just for fun?

Well, in real life kids are mostly generated procedurally, starting from a random seed..

1364
Going through the trouble of teaching an npc how to swim only to have him freeze to death in the first river... The rng doesn't like you. Great read though!

1365
This is a glorious thread, and if the wait-time wasn't approximately four months (15 players, 1 week each) I'd gladly sign up.

A couple of questions, though:

1) How did you gen the world to look so perfect?  Mine always end up as a frightening mish-mash of fragmented continents and ragged coastlines.

I did use the perfect world utility, though I don't think I made many changes to the landmasses, except for painting in "the adorable island". I mainly used it to get some control over distribution of volcanoes, rainfall and other variables. I did mess around with the settings for how much land should be above sea and how much should be water, those have a big influence, together with the number of ocean edges.

2) Is there an end in sight?  Will you just run this save until people lose interest, or are will you start a new one when Toady releases the next version?

I will start a new game, but only once the new version is stable enough. I will close the turn list once that happens so new people won't be able to sign up, but people that are on the list can still play if they want to.
Edit: recent comments by toady, and the sheer amount of things that need to be finished before a release indicate that the new release is still very far away. I wonder what state our current world will be in once it is finally released.

3) Is there anything you can do to reduce that dreadful wait time? :( Maybe run two worlds in parallel? That'd probably get too confusing to manage though.

There's also the adventurer's retirement home, a similar succession game: http://www.bay12forums.com/smf/index.php?topic=119384.0
I highly encourage for other people to start their own games. 

I'll add you to the turn list. Di requested to be removed from the list, so that makes the list a bit shorter.

Edit:And a bit shorter again, no response from Commodore1024, that makes it Argonnek's turn.

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