Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Bralbaard

Pages: 1 [2] 3 4 ... 132
16
We'll see. From what I remember the PVV was not really a shining example of competence and stability when they were part of Rutte I. (or sort of part of, it was an unholy construct to begin with)

Sadly people have short memories, so it seems we'll have to deal with this again.

17
DF Dwarf Mode Discussion / Re: Face Palm moments you had in Dwarf Fortress
« on: November 23, 2023, 02:00:06 am »
The map for Wiselanterns is partly reanimating biome, but I've hardly noticed in the ten years the fort have existed.

Today however I found out that the old Queen's luxurious tombs extend under the reanimating part of the map. :o

18
Finally Rutte is out, only to be replaced by this. :(

I fully expect him to be completely incompetent when he has to do actual work and cooperate with people, instead of being in opposition where all he has to do is complain. Let's hope it won't take too long before it ends in new elections. 

19
You beat me by a few minutes.
I've uploaded the save. 

Game has gained sentience and was acting creepy. More later.

Link for the save file:
https://drive.google.com/file/d/19U3T7aeVl0Bqs0-AFIRGq2HImk74YQRd/view?usp=sharing

20
Alright, my turns over. Here is the link for the save (this time I remembered to toggle the access permissions)
https://drive.google.com/file/d/1ZrGwFUnpRijmCpyNb_VTXNjkxKlENXNs/view?usp=sharing

Not too much happened, I don't think. I didn't quite the have the energy that I was hoping to have going into this turn.

We started the preliminary construction of a massive hyper object, a wall, to be precise, which will stretch from the "Moral Chartreuse Finger" - Mountains, in the West, all the way across the entire "Jungle of Harvesters", and finally terminate upon its arrival at the "The Peaceful Waters" - Ocean in the East.

This will serve as a bulwark between Honeyhammer and the swarms of the horrible mountain gnome recruits which keep showing up at my door.
Spoiler (click to show/hide)

Lets see here... I worked on some minor improvements to honeyhammer, which feature smoke machines, which rely awful garbage poetry composed by yours truly. (This works since unique literary works count as artifacts, can be mass produced, and can be made out of materials which are combustible)
Spoiler (click to show/hide)

We had a lot of "fun" happen at one of the wall construction sites. Fun was predominantly vampire based. For some reason, we were unable to arrest the human trade guild representative who showed up, was a vampire, and also I believe someone's character. So we took care of em' - Castlevania style. And by that I mean via relentless brute force, countless losses, and a pile death. Just to slay ourselves a single Dracula.
Spoiler (click to show/hide)


I think there's also another vampire that showed up, I didn't know they were a vampire though, or someone's character, since they were using an alias. But they were pretty beat up upon their arrival at the fort, so I just named them "hurt." And I think the nickname is stuck onto that character now. Anyway, I checked their legends log, and something like 20 adventures have apparently drank this dude's blood to become vampires. I almost feel bad, lol. I believe they're currently too injured to even pose a threat to anyone, let alone actually drink anyone's blood. They're just a cursed blood bucket that the world keeps around, in order to keep making more vampires.

We also produced a extremely notable artifact at one of the forts, which I have actually seen fit to donate to Boltspumpkin.
Feel free to try it on next time you visit Boltspumpkin.
Spoiler (click to show/hide)


I fought a mooseman necromancer, and I was soundly defeated. But I managed to take one of their hooves with me. I'll have my revenge in due time.
But that battle cost me my tongue and the boars head that I had surgically grafted onto me, which suddenly sprung to life during the battle.
Spoiler (click to show/hide)


Oh and I did some exploring my turn, and I found a site that appears to crash upon loading it. Not sure if this one was pointed out already or not.
Its this one:
Spoiler (click to show/hide)

Thanks for the save, I've got it downloaded.

Championvault seems to load fine in my copy of your save. Can it be that you've confused it with Duskhome or Warshrieks, both lie nearby and are known to have been lost due to corruption/worm taint?

That giant wall is certainly one of the more ambitious megaprojects out there! I'll add it to the map later. It probably needs another map cut-out to be done properly. 
The burning poetry and artifacts will surely be appreciated by people, though that poor gremlin might have another opinion. 99% of gremlins in this world are pets, by the way. I know how to reliably get you a few hundred, if you are interested. (it does not involve water or feeding after midnight)

21
I only saw the first page! (And apparently only 1/10th of the madness) I' ll see if I can make a more accurate version 😁

22
A true monster, loved this

It is indeed. For those that may not have all the storylines fresh at hand, that monstrosity is QD's character. Dikbutdagrate messed her up pretty badly. 
The whole site is proper halloween stuff.

My death was the most stupid one so far, even beating my kobold adventurer who somehow managed to kill himself in an atom smasher in Sealsabres.
I was trying to get out the tower and could not find a proper door, (I could not even remember how I got it in except it was through some crack a few levels up and not a proper door)
Anyhow I made it to the outside of the tower and it looked like this.



I figured that indicated there was solid ground on the level below, so I just jumped out, but it means there is a structure on the level *above* so I fell down several levels instead, and that was the end for the poor gremlin. I guess playing the graphical version has messed me up and I can't read proper ascii anymore.

23
On the subject of that weirdness, I still had to do a write-up for my visit to Honeyhammer and the rest of my turn..

link to part 1

The Gremlin's Journey, Part 2

Crownhall was an amazing place. The surface above had been a cacophony of  of animal noises and violence. The fortress below was the opposite.



Enormous halls stretched endlessly into the distance. but there was no dwarf in sight. And it was not just a lack of dwarves, but a lack of items. not a single errant sock lingered on the polished floors. And yet the place was so large that it must once have housed hundreds, if not thousands of dwarves.



There was a grand throneroom, from which, Awi was certain, a dwarven king must have ruled over the mountain range. But this oppulent throne room and its treasures was not what Awi was drawn to. He descended deeper into the fortress untill he finally found it.



The lever room! Awi pulled the levers one by one. Mechanisms that had been stuck in position for centuries came into motion under heavy grinding noises. The fortress must have levels filled with secret channels and machinery, as cascading waterfalls erupted from the ceilings as Awi pulled the right levers. When he pulled others, mighty bridges and other machinery obeyed the commands of the small gremlin. It was the happiest day of his life.

----

But this was not to last forever. Eventually Awi grew tired and fell asleep. The next day he left Crownhall to travel to the end of the world, to Sodor-Ngug or Deephalls, following the voice that had send him on this journey.
From Deephalls he planned to descend deeper to places where the dwarves, goblins, and humans had never gone.  Yes it is commonly known by gremlins that Orid Xem, connects to other worlds if you only know where to dig. This is why hundreds of gremlins can seemingly appear out of, and dissapear into nowhere. 

The dwarves who claim to know so much about the deep earth have indeed often dug deep, but only to satisfy their lust for gold and adamantine, and they have therefore been caught by  ust† zuspzeb, the trap of greed, time and time again. They have unleashed demons and terror upon the world, but never found the true secrets that hide in the depths of the world. 
There are places that go deeper, and connect to other worlds. From Deephalls which lies at the edge of the world these places can be reached.

But first Awi had to get there, and that is were the problems began. He ran into a pack of terrible monsters. These beasts where twice the size of a gremlin and there were many: Dingoes! Other races might have laughed at these small canines, but for gremlins they were a mortal threat.
Awi made the mistake of trying to fight them, but they were simply too strong. The scratches by Awi's dagger did not deter them, and it was only a matter of time before one of the monsters managed to charge in with it's maw wide open.  It's teeth were stopped by Awi's armor, but then it violently shook the gremlin, and with a terrible sound, the gremlins spine snapped. Awi rolled down the hill with his remaining momentum, and it was only then that he did what he should have done from the start. He tried to blend into the shadows, to hide.
It worked. He managed to crawl away from the beasts. He was alive.

It was clear though that his spine would not heal. Still the small gremlin continued his travels, slowly crawling forward. A few days later he was found by a human who took pity on the small creature. Zar Evenchirped, as the wrestler was called, promised to help the gremlin reach the next village.



Now it is often said that gremlins can not fall for traps, but it was then, that Awi and Zar fell for ust† stoz "The trap of Honey"
They had passed too close by Honeyhammer, a place inhabited by a new demonic force that the gremlin had no knowledge of. Somehow the scent of honey and demonic whispers lured Awi and Zar into his nest, and what they saw there was deeply, deeply troubling.

There was a structure in the middle of the site, with walls that were somehow entirely constructed from the teeth of megabeasts. Great pillars made from forgotten beast extract guarded the entrance. Statues crafted from the entrails of dead dwarves served as decoration. The scent of honey was now thick in the air. As in a dream Awi entered the site and he quickly lost sight of his human companion. He was still crawling as his legs would not carry him. There was a slade structure to the east, Awi found a crack in the walls and entered, oblivious to the danger. Inside there were green glass cages, the glass was opaque and hard to look through. When Awi crawled close suddenly a figure slammed itself against the glass wall from the other side. It was a mad dwarf, drool and blood dripping from its face. There were others like him in other cages.

Awi continued, he dragged himself up the stairs, following some whispered promise, and the smell of honey.
The tower narrowed to a single staircase and kept ascending. Then suddenly it widened again, and Awi found himself in some sort of giant hive.



The walls were made of bees wax, and other substances vaguely familiar: frozen honey, royal jelly and dwarven cheese. There was a throne made of insect eyes and other bee tissues. He vaguely became aware of the sound of buzzing bees. Everything was somehow twisted in a strange nightmarish way. And then he saw it. A terrible monster, maybe it had once been human, but it had been disfigured in horrible ways. Her intestins were on the outside, and parts of other creatures had been grafted on. It slowly came for Awi.

He could hear nothing but the sound of bees buzzing in his skull, and the smell of honey permeated everything.
Awi panicked.





And that was the end of Awi.

(Dikbutdagrate, you may notice there is a gremlin corpse under the tower, also there is a human wandering about with no idea where he is and what he is there for, feel free to do with them as you please)




24
Sorry for not keeping up with the thread lately. Have been busy and distracted with other things.
I'll try to get stuff updated. I'll also send Imic a message, I had not done so yet.   

25

Though in general it seems Israel's PR team isn't doing a great job in other ways.

They certainly are not. Earlier today the main Dutch news sites broke the news that there is a Dutch citizen among the people that were kidnapped.

It's a few hours later now and the news sites have corrected the story it turns out the guy was given Dutch citizenship this week because it would be an opportunity to rally international support for the Israeli cause.

https://nos.nl/collectie/13959/artikel/2494641-gegijzelde-ofir-18-tot-nederlander-gemaakt-om-internationale-druk-op-te-voeren

There is this type of bullshit from both sides. Despite the propaganda I was happy to learn the vast majority of people here refuse to pick a side in this battle, about 60 percent don't. It's a lot of innocent people, like this kidnapped kid being caught in a battle between extremists on both sides.

Edit: news has been updated saying that the process for Dutch citizenship was at least started before he got kidnapped, but was sped up for aforementioned reasons




26
I could put you a few places down the list. Hope you get well soon.

I think Maloy could take the turn this week?

27
I did not really keep up with the forum this week and I've not send out a PM either. It's fine for me to delay Maloys turn if someone wants a go at a short fortress?

28
But many "de jure" war crimes are, actually, quite justifiable when they are effective methods to win a war and not just senseless cruelty.

I am sure that after the war crimes HAMAS committed, it is very tempting to state that certain war crimes by Israel should be all fine and acceptable for the time being, but that is an extremely slippery slope. Slippery with the blood of innocent people.

But sure, point taken, when you are equal or smaller in power it might be tempting to cut corners on human rights to reach military victory. It is also a risk. Ukraine's success greatly depends on continued support by their allies and popular support in those countries. News of serious war crimes would not help that cause and it looks like it will be a long war, where support will be needed for a long time.

But now for the situation in the middle east. If the military force of one side is many, many times that of the other, there should be a higher expectation for that side to keep the moral high ground. Israel is at no risk of losing this war if they at least attempt to respect human rights, but there is certainly risk if they don't.
Arab countries might in general be indifferent to Israel now, compared to the seventies, but if israel invades it's neighbours, or just goes on a killing spree, this indifference to what Israel is doing might well change and we could be back in a far worse situation.

And with that I've not even discussed the human cost of war crimes, which should be the very first and most important consideration. It's just hard to look at the middle east and not become depressed. Currently the power on both sides of the conflict rests with people who are not interested at all in making things better, and thus it seems, it will only get worse.

29
The construction of Swordgleamed was interesting to say the least. I swear I just wanted a normal quiet embark to clean up the many corpses there, but quickly found out that by some stroke of (bad) luck I had embarked right on top of Maloy's howling freak nest.

Most were in a corpse-filled house in the east of town and I managed to lock the door before they got out. One freak child was in the keep however, and it slaughtered 5 of the starting seven because I embarked with idiots that were not expecting combat.

I got the fortress running and just kept the freaks locked away, constructing a moat and warning signs around the house. It seems they got out when the fortress was retired..

I'll update the turn list etc later

30
Sounds like both could the duplicated companion and this could be because of the same issue, the game somehow mixing up Histfig ID's? I agree with Eric, the bodyswap command could be a cause.
Not sure if a restart is needed, or it is fixible. Do you know the original ID of your character?
 

Pages: 1 [2] 3 4 ... 132