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Messages - Bralbaard

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166
The scorpion king in a performance troupe? I imagine he'll be fun at parties, or at least that his crowd will be too scared to not applaud.

167
I don't know about whatever LNP does for compression, but DF itself has a setting in init.txt, at the very end.
Setting it to [COMPRESSED_SAVES:NO] seems to allow for somewhat better archiving by WinRAR on my end.
With compression I'm over 530 mb on my current backup, without compression in init.txt it is about 463 MB.

168
Even with best compression its still over the file size limit. Uploading onto google drive atm. Didn't you get the file size increased previously Bralbaard?

https://drive.google.com/file/d/1Ykg6MkbaSL5pn-Z-ymU85Iy029HbsPcf/view?usp=sharing

Also chuck me back onto the list please.

I've got the save. If I compress the just extracted file using my own copy of Winrar (RAR format at best compression) it is only 423 mb, so it appears to be very software specific.
I have a possibly decades old freeware copy of winrar that expired long ago, but apparently it still does it's job
. Aack scratch that, it does not do it's job, that archive it created was broken.

Anyhow that makes it my turn.

169
Done!

170
Read through the rules, and am now down for a turn.

Presumably theres still stuff to find, yeah?

There's plenty to do. World seems to stumbling from one crisis to the next, and there are dozens of player forts to explore. You're added to the list.

171
Might be a few months actually, looking at the list. But welcome aboard!

172
DF Dwarf Mode Discussion / Re: Children in the atom smasher
« on: January 23, 2023, 11:59:45 am »
Why is the business end of the atom smasher accessible in the first place?

173
Ah interesting to read in Unraveller's latest entry that his adventurers are preparing to finally throw these dark secrets in the abyss, only to have the work come undone before it is started by other adventurers. Another dark secret has been unleashed.

174
Dfhack has the " lair" command to prevent item scatter, we used it a lot in the previous games. Not sure if it works from adventure mode.

I remember we had item scatter on the very first turn as well, but after that it was gone for a long time.

175
Usually that happens when someone has altered the raws by using a graphic set, but has not brought it back to it's original state before uploading.
This makes it look broken for everyone without the same graphics set.
There are probably online instructions for the specific files that need to be changed, but using the blunt method of replacing the whole raws with a recent working version should also correct the problem (but make a backup, before messing with this)

176
The saga of Jas and his family are exciting for me to read I'm always impressed by how much you can get done especially with how much time passes inbetween turns.

Addendum to my turn:
I had to replay the cloning of Bralbaard and it went all the same except for the fact that Arthur cut off his left hand
so now I have Bralbaard's (right hand) left hand

So Arthur's museum submission is the cave dragon
Maloy's is the following
Bralbaard's tooth
Bralbaard's mangled head
His Right hand's left hand
as well as the brain and heart of the charcoal brute Pis who was speaking through the ear all along
Mortality is also stored in the same bag with them, but obviously it's not mine to submit
You have a favourite from those submissions?  I'd like to keep it to one submission if possible to not confuse things too far.
Also I see I'm missing my other hand now, at this rate I'll never be a spell caster.  ;D


SAVE: Okay so I'm having the same problem the last two players did where I'm not properly compressing the save down to where it fits on dfiledepot. What do I do besides just the regular compressing of the file?

Last time that happened there was a setting that needed to be clicked in the archiving software to use more advanced compression, but that is likely software specific?
You could check if your archiving software has that. If not, upload elsewhere.


177
Great story unraveller, I love all the effort you put into developing the characters!

I just had a Who was phone? moment. If the hand's ID is different than Bralbaard's body... then how did the game know how to make a body for it?! That's definitely a clone. There must be some DNA equivalent that it used to recreate the body. That's just... wow.

I also had an idea, if you chop off (a) Bralbaard's hand, raise it as undead, full-heal -r it, then repeat indefinitely... you'll have an infinite number of Bralbaard. Probably the weirdest duplication glitch (next to the infinite undead werecreature duplication glitch mentioned recently).
Well it needs dfhack so it is hardly a glitch. Theoretically you could get the same thing through altar healing, but that is very difficult to achieve and might not work the same way. Also it remains untested.

178
@ Kesperan, I think you would need his head, and a headless corpse would do nothing but it needs to be checked. You could have an endless number of headless corpses then, instead of the other way around. On the other hand, there are now two Bralbaard heads in play, for more you need altar healing.

179
I’ve had a look into how to heal corpse parts for ….reasons.

Intelligent undead cannot be cursed with vampirism or were-curse from a shrine. You get the “Hubris!” message then nothing happens.

Your only bet is “miraculous healing” from a shrine.

Besides that the curse route would be a one way gamble. Could easily get vampirism instead and that would be the end of it.
I actually thought that they also have restricted werecreatures to only grow only from a part with a head, because there was this bug in the past where were creatures were duplicated on undead maps, because when hacked apart and reanimanted each bodypart would grow into a new were creature.

I was planning to camp out at an altar for a long, long time. I'm sure that playing that could easily have been more mindnumbing than my gremlin infested adventures, so it is probably a good thing that Maloy saved me from that path.

180

It still reads as Bralbaard's hand name wise which is funny and makes sense, but it is the full body restored with intelligence! Technically this would either be a clone of Bralbaard or a reincarnation depending on how you perceive it

I committed three profane acts
1. I embarked on someone else's site
2. I took someone else's character and used them
3. I used dfhack commands

If what I have done is unacceptable to you all I want you to know this: I have a copy of this save that takes place BEFORE the ritual and so if everyone hates what I did(I hope you don't) we are not stuck with this timeline. The copy takes place before the ritual and before I embarked on top of herograves and so it's still safely an adventurer camp only

I left the ending of the ritual open ended, because IT'S NOT MY CHARACTER. If we do stick with this version of the story I've done then this will probably end me playing Maloy for the forseeable future. He has what he wants and the other posts will detail what he has achieved and why he doesn't have a motive anymore.


It is fine with me, the result is the same as what would have been the outcome of my own turn (if succesful), though arrived at through different methods. I have further plans with Bralbaard though, and I can definitely work with what the current outcome is.

For the record, my plans were:
-Play the hand, taking everything very carefully because its vulnerable, and attacked on sight by nearly everything. 
-A detached hand can still roll dice, this would be my ticket out of my unfortunate condition.
-Rolling dice and waiting inbetween should have, at some point, resulted in full healing, alternatively I could have gambled and roled dice for a were curse, which might have cured me (but I think werecreatures might only be formed from a body that has a head?).

So the situation is the same, in the end. Good to know my head is somewhere as well. I wonder where my body is.
Look forward to the rest of your story.  Good you left the outcome open, it will play a role in my adventure.

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