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Messages - Bralbaard

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1696
Another bug report for the elves: It seems like it's impossible to set up a military, I can't assign any squads, most likely because there are no noble positions and therefore no military commanders.
I guess that by some clever modding some real nice things could be done to differentiate the elves from the dwarves by allowing or disallowing certain jobs, and buildings that depend on them, but currently the elves do not work properly.

In other news: my fishing elf just caught a raw giant gray panther. I did not expect those to be hiding out in my murky pool :).
Great work on the mod btw, looking forward to updates.

1697
Hmm it seems that things are actually quite different. The elves have almost no jobs available to them, except for healthcare related stuff, mining, stoneworking and hauling. It seems that with the listed jobs, I won't be able to produce food, or in fact, anything else. I did however bring a fisherman and fish cleaner and both seem willing to do their jobs even though they're not listed in the job menu, I will have to keep those two alive if I want to survive here, and hope that migrants will bring more usefull Elves.

Maybe elves should have some additional jobs available to them, like milking and cheesemaking, or other stuff that is in line with their nature friendly lifestyles. Anyhow this will be interesting...

1698
DF General Discussion / Re: Whats Your Ideal Embark Point?
« on: December 08, 2010, 04:29:17 pm »
Terrifying areas, preferably areas that start out with a lot of wildlife.

1699
Elves are actually marked as Civ Controllable. So it's entirely possible there is no dwarven civ in your world.

Ah that would explain a lot. Also, I was wrong about them needing alcohol, I just doublechecked, and apparently they don't. My elven herbalist however prefers to eat raccoon, and turtles. Ofcourse I have long suspected the elves of being hypocritical liars, so this comes as no surprise.
I guess I'll be starting an elven fortress then :-). Will this be different in any way from a dwarven fortress except for the inhabitants, or are there specific restrictions and additions?

1700
I ran into something disturbing: somehow, when I start a new fortress, I start with a bunch of elves instead of dwarves. I seem to only be able to start as an elven civilization.They all need alcohol to get through the working day, and some even like adamantine and various kinds of meat, so this is kind of disturbing..  (I only get to pick elven stuff upon embark however)
I had already played a couple of adventurers in this world and everything seemed fine and normal during my adventures, I'm not sure about what is going on here.

Another world that I have generated does not appear to have this problem. I have not messed with the savefile in any way.

1701

Nothing really. It's just that large numbers of objects like mined stone, or coins (if used in economy) slow down the game, especially for people on slower machines. Older complex fortresses like Halltraded already suffer from speed issues, so it's wise to try and keep the number of these items as low as possible. having 10.000 stones, or coins lying around can slow down a fortress to a crawl, so it's good practice to keep those numbers as low as possible. Having some high quality items produced by the economy for trading purposes is no problem however, it should also be noted that an economy does not need coins to run, in fact it probably runs better without them.

1702
We thought we had beaten the undead menace here at Halltraded, but by Armok, we were wrong.... This could get interesting indeed  :)

1703
DF Community Games & Stories / Re: Halltraded succession game. (40d)
« on: November 26, 2010, 05:10:53 pm »
I've added you to the list.

1704
My reign was bloodsoaked and pointless.
That's a long tradition here in Halltraded :), have you seen any Elves by the way?

1705
DF Community Games & Stories / Re: Halltraded succession game. (40d)
« on: November 24, 2010, 02:42:41 pm »
So the elves, who we are at war with send us an undead copy of a former leader, who is moslty known for sealing himself off in a personal villa while ignoring the needs of the rest of the fortress. Now,  I follower of Datan, am to trust this...
* spots the approaching royal guard*
errr. I meant to say "all hail our zombie overlord!"

Ot: It seems that while we currently have no alcohol, none of the dwarves I checked appear to have lack of alcohol related bad thoughts, so it seems alcohol is legal again! (huray!).

The coins may be hard to destroy, I don't think dwarves will pick up or dump owned items in 40d (or do they?) Please don't mint any more of them.



1706
The great Maggarg, our legendary miner dies "in a mining accident"?
hmmmm suspicious...  ;)
She was the last of the founding seven, the fortress will not be the same without her..

I've PM'ed the corpse of Demonic Spoon that it's turn has arrived, hopefully there's a skilled necromancer around.
I'll add eviltwin to the list.

1707
Ah, yes, that's where things must have gone wrong  :). I couldn't help it however, iron was in the high priests personal preferences (I just didn't have enough native gold lying around)

Spoiler (click to show/hide)

Sometimes I think I'm taking this "play in character" thing to seriously.

1708
Also, trying to figure out why someone used all the iron to build some cathedral. I am tearing those blocks out so we can get back to smelting until my exploratory mining pays off. Also, one it is re-roofed it is going to become a zoo.

Wait, you are tearing the roof of the holy cathedral of Datan and turning it into a zoo?, You heathen!  ;D

I guess that means that the dwarves are also back to the blasphemous habit of drinking alcohol then? :)

1709
I have removed you elf problem, I think. I fiddled with DC and removed him from existence. I will upload the save in a moment.

I have the save here: http://dffd.wimbli.com/file.php?id=3434

Thanks!

1710
We're having some trouble getting Dwarf companion to run, and I'm really short on time for the next couple of weeks, is there somebody with more experience with Dwarf companion/ hacking DF who can help? It would be much apreciated.

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