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Messages - Bralbaard

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181
I played Bor but he was only involved with raising the hand from death. It was stored in Razorbridge but had been separated from the body centuries ago. We did have a discussion on the other parts of Bralbaard before, he died many times. I'll check the wiki.

Edit: have not found much on the location of his main body yet.

182
Ah...very interesting. I'll be playing my right hand next turn, but will certainly make use of whatever this will lead to.

183
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 08, 2023, 03:26:30 pm »
Wouldn't making 32 lockable burrows before next full moon be less work than reading through the combat logs?

If civilians respected burrows in this version, I would not be in this situation :-). It seems everyone just preferred to pile on the werecreature instead of retreating to the burrow I had set. The fortress has died, 14 infected apparently. Will start a new game with some new mods.

184
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 08, 2023, 02:32:22 pm »
It was harvest season and all my dwarves ran out the fortress to harvest from the nearby pear tree, as apparently it is a ridiculously important job. Right at that moment a weregilla monster shows up between the fortress and the tree. Out of the 41 dwarves in my fortress, 32 were involved in the fight. one of them died right away, dozens are hurt.

This means I have to either check several hundreds of pages of combat log for who was bitten, but I think I'll rather just wait a month and see the fortress burn to the ground instead.


185
Yes I remember they gain names when they kill someone, but I doubt if those named bogeyman can be encountered again due to the mechanism by which they spawn.  Their general populations are at least not getting tracked. In the current museum game the conditions for them to spawn will be very rare. I doubt many adventurers have spend the night alone in an evil region, we only have a few of those) I also think the evil region needs a specific sphere as well (nightmares?).

186
Yes, the way the game refers to, and uses populations and creatures needs some work. Also were bogeyman populations tracked in  legends viewer files of the first museum games? I have never thought of them as real creatures, but rather as dangerous imaginative beings that are created in the minds of lonely stranded adventurers. They dissapear without a trace if you find other people, or if the sun rises. The game might not track their numbers at all.

@Maloy Blight creatures are dangerous, and have skill levels as well, I think. Fighting a master swordsman thrall would be a challenge. Unarmed peasants are easier, but not easy. Wear good armor to protect you from catching the plague yourselves, and run when needed.There are other players far more skilled in combat than me though. Most of my characters just avoid anything mildly dangerous and only have a few kills, Raki excluded.

187
Bogeymen are one of the great untold mysteries of this world. It could be a nice theme for an adventure to try and find these elusive creatures by spending a night in each of the evil areas. I think there is a good chance they are out there somewhere.

188
It is certainly possible that the world has bogeymen somewhere, but I have yet to see them, I think they are confined to evil areas in recent versions. I'll send Maloy a PM, but from what I remember Maloy might also be short on time right now. We'll see.

189
Not for Civs but they are on the list for outsider adventurers. Not affordable, however.

190
Yes, that giant Grizzly was expensive though. Raki had to sell all of the clothes of his back during generation to afford it. Some civs have gremlin pets and they only cost one Urist, you can start with hundreds of those if you're feeling masochistic.

Also a clarification of the rules mentioned above; peasants can start with two peasants, heroes start on their own.

191
Done! Also moved Maloy down one spot, as requested.

192
Edit : Ninjas strike again... anyhow:

DFFD has had some serious issues with their database recently. There is a post about it on the forums, also on what is recoverable, and what is not:
link

Good luck with your turn!

193
Turn 100! Quite an achievement for us all.
I've updated the map with the Citadel.
It seems Wonderpsycho is already aware that his turn is up.

Also it seems Moldath has been busy. It will be interesting to see what the new generation will be up to.

194
Happy new year everyone!

How is progress on the save Kesperan? You have had a number of days over the usual amount as agreed, and I think we should move on.

195
DF Modding / Re: Raw files no longer copied to save folder anymore
« on: December 31, 2022, 01:32:59 pm »
You could probably put all your mods in one single mod/raw folder and distribute that mod only for the succession game? I'm looking for a workable solution too for succession games.

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