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DF Community Games & Stories / Re: Halltraded, land of the skeletal carp (succession)
« on: August 04, 2008, 01:16:49 pm »
We've started the construction of a new entrance to the fortress, the old entrance will be closed once it's finished. The new entrance will be wider and is more strategically placed. It should be able to handle more traffic, which actually is of no use at all, with the number of active dwarves we have right now. There are other advantages though, first and foremost is that we can smuggle all the loot from the destroyed caravan into the fortress without Kib Halltraded seeing any of it. The outpost liason is still in the current entrance hall/hospital/storage area waiting for Bralbaard to wake up. He's mad enough without us looting his caravan.
The caravan is filled with usefull stuff: plenty of barrels with wine and beer, cheese, plump helmets, and various kinds of meat. There's also an extra anvil, several weapons, some good pieces of armor, and *lots* of other stuff.

The only problem is that the wagon broke down far from the camp, it takes three days to haul a single object from the wagon and with only three of us we will never get the food inside before it rots away. We've dug out a temporary storage room below the wagon, where we can keep the food cool untill we have the time to drag it home.
Healthcare is still taking a lot of time and Ushat has started complaining:

The others are saying that she (I only now notished that Ushat's a she, but then, the difference is hard to tell) is acting like a *** but whe have no choice really, she's the only one that can mine and fight properly, so she is relieved of healthcare for now.
Ushat proved her worth by killing a few skeletal carp that were threatening to disturb our looting activities.
Immigrants have arrived! Why anyone followed us here is hard to understand, they're probably clueless about what they are running into, and they certainly are running into something. The 8 migrants are ariving from the same direction as the caravan did, and not suprisingly head straight towards the same herd of skeletal deer. The unholy deer instinctively jump on the weakest member of the immigrants, young Urist Gearedraked, a peasant. He is knocked unconcious and is bleeding badly. The other immigrants are too shocked too respond, except for one dwarf, with, given the situation, the rather unfortunate name of 'Tholtig Deerlashed'. The other dwarves had been making fun of his name during the entire journey from the mountainhomes, and he seemed determined to prove them wrong. Deerlashed jumped on the skeletal deer with fierce determination, tearing of skulls, breaking bones and shattering spines. He single-handedly killed all four undead deer.


A new hero was born. Also the immigrants certainly had now received a proper introduction to the fortress. Urist is recovering in the hospital
According to our callendar winter should have arrived by now, temperatures however remain above freezing. Even the seasons here are unlike those at the mountainhomes. It has started raining though.
The caravan is filled with usefull stuff: plenty of barrels with wine and beer, cheese, plump helmets, and various kinds of meat. There's also an extra anvil, several weapons, some good pieces of armor, and *lots* of other stuff.

The only problem is that the wagon broke down far from the camp, it takes three days to haul a single object from the wagon and with only three of us we will never get the food inside before it rots away. We've dug out a temporary storage room below the wagon, where we can keep the food cool untill we have the time to drag it home.
Healthcare is still taking a lot of time and Ushat has started complaining:

The others are saying that she (I only now notished that Ushat's a she, but then, the difference is hard to tell) is acting like a *** but whe have no choice really, she's the only one that can mine and fight properly, so she is relieved of healthcare for now.
Ushat proved her worth by killing a few skeletal carp that were threatening to disturb our looting activities.
Immigrants have arrived! Why anyone followed us here is hard to understand, they're probably clueless about what they are running into, and they certainly are running into something. The 8 migrants are ariving from the same direction as the caravan did, and not suprisingly head straight towards the same herd of skeletal deer. The unholy deer instinctively jump on the weakest member of the immigrants, young Urist Gearedraked, a peasant. He is knocked unconcious and is bleeding badly. The other immigrants are too shocked too respond, except for one dwarf, with, given the situation, the rather unfortunate name of 'Tholtig Deerlashed'. The other dwarves had been making fun of his name during the entire journey from the mountainhomes, and he seemed determined to prove them wrong. Deerlashed jumped on the skeletal deer with fierce determination, tearing of skulls, breaking bones and shattering spines. He single-handedly killed all four undead deer.


A new hero was born. Also the immigrants certainly had now received a proper introduction to the fortress. Urist is recovering in the hospital
According to our callendar winter should have arrived by now, temperatures however remain above freezing. Even the seasons here are unlike those at the mountainhomes. It has started raining though.


