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DF Community Games & Stories / Re: Museum III, adventure succession game
« on: May 22, 2022, 03:13:08 am »
Nice to see someone revisit the old, missing stories. This was from Ionmatrix turn, turn 24.
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Oh, also also also, I kept the modified objects folder, just renamed it, and replaced it with a vanilla objects folder and added the changes to dwarves and kobolds.
Also also, the save on my computer came out to 4.11 gb, up from 2.91 after unpacking the turn 78 save. WTF? I might have to delete the save just because my laptop only has like 10 gigs of space left and i cant run my external HDD without a reliable power source
Yeah, just going to jump into the conversation here to say that The Certain Urns is definitely gone- it got thrown into a volcano, which provides a direct path to the top of the SMR… In other words, the Magma Flow tiles. Might as well have thrown it into one of the bottomless pits in hell. Per the wiki.
Assuming it wasn't made out of flamable/meltable material, a careful Dwarven Submarine may be able to recover it. Not certain about whether or not any of our undead fellows can retrieve it, doesn't lava and fire do 'bleeding' damage so to speak?
My dwarven senses immediately perceived that this object was made of a metal so exotic and rare, that I am sure it must have been forged by a supernatural power. But then I perceived the aura of pure evil that permeated its blistered surface.
I have been able to resist reading beyond the title, and have wrapped it in a piece of cloth, but it still beckons me with visions of great power. I know it must be destroyed, for I somehow sense that the power that rests in this slab would destroy the remains of our dwarven empire instead of save it. Despite their cruelty and greed for power, I think the goblins that live here have never messed with this slab, I think they lack the skills to sense the exotic nature of this metal, and being immortal they may not be lured by its promises of an eternal life. I hope I can get away with stealing the item.
This maximum-10-year-gap rule is pretty ridiculous for a species that lives up to 300 years.
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We definitely need the updated population graphs after this turn.

Museum III's first player-controlled adventurer, Bralbaard Hammerfishes, eventually became the King of his original civilization (dwarven; no clue about other civs) midway through the game. However, it seemed to be down to RNG as opposed to any concerted effort on his part; furthermore, he was deposed after some time (possibly due to being a necromancer/intelligent undead?). Game raws are unmodded beyond some raw edits to fix bugs.
So it seems that it's certainly possible to become the king/queen, but the topic definitely requires more research.
Those gremlins are getting around…
Damn, if I had requested them as workers I could have inducted gremlins into my workforce and Dwarven civilization proper!