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Messages - Bralbaard

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286
Nice to see someone revisit the old, missing stories. This was from Ionmatrix turn, turn 24.

287
That is unfortunate. Thanks for looking into it. I'll mark Warshrieks as lost to the corruption when I do the next map update.
That means Quantum Drop can get started with their turn.

This is the link that Nogoodnames posted earlier:
https://dffd.bay12games.com/file.php?id=15943

288
Further observations.

The villages that were build during Eric's turn work just fine even if they don't have site-xxxx.dat files. So that might be just natural behaviour for sites founded by the game. If so the current corruption could be unrelated to the Gor/Duskhome issues (and possibly limited to just Warshrieks itself)?

289
Thanks Eric!

It is worth noting that you already mentioned that there were some issues with the save game during your turn and that you might delete it, so I guess the odds are not in favour of the save being there..
I wonder if the large increase in file size (over a gigabite!) is related..


Oh, also also also, I kept the modified objects folder, just renamed it, and replaced it with a vanilla objects folder and added the changes to dwarves and kobolds.

Also also, the save on my computer came out to 4.11 gb, up from 2.91 after unpacking the turn 78 save. WTF? I might have to delete the save just because my laptop only has like 10 gigs of space left and i cant run my external HDD without a reliable power source

It appears that the save file increase is entirely due to the world.dat size almost increasing in size tenfold. Somehow the save game size returned to more sane proportions the next turn, it seems to randomly go up and down now that I'm looking into it. This might not be related after all. 


290
No.
It could be a dwarf fortress problem, where the game is not saved completely, or it could be some bug during uploading or archiving of the file, so not caused by DF, but that may be less likely now that it has happened twice?

I guess if Eric has a working copy we could be a bit closer to solving the issue.
For reference, discussion on the earlier corruption that was largely fixed, starts about here.

291
Yes, feel free to unlurk any time, I enjoy reading your comments and stories.

---

About our fight with the corruption: It appears that the problem has been present since Eric's turn, Warshrieks is already broken in the version that he uploaded. I hope he still has a working version somewhere on his harddrive, that way we may be able to fix some stuff. Anyhow, I'll send him a PM to check if he still has something..

Because some site files are missing entirely, I strongly suspect that the underlying issue is the same as it was for Gor and Duskhome, the villages that were founded in his turn are also affected.

292
Quantum drop, if you are reading this, could you hold off from picking up the save game for now?
It appears the issue may be similar to the Gor/Duskhome corruption. several site files (1667-1669) appear to be missing from the save, and the file for Warshrieks may have become corrupted (1666). I will try to investigate this evening.

293
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 16, 2022, 04:53:21 pm »
I currently have a retired adventurer in my fortress, she also happens to be the last human on the planet, but that is another story.

The game claims that
"She has a calm demeanor, after being caught in the rain in 288"

I am glad someone finally managed to get some happy thoughts from the dismal weather here, but I'm not quite sure how to reconcile this with her next thought:

She would just as soon have nature and the great outdoors burned to ashes and converted into a great minging pit after being caught in the rain in 288




294
Yeah, just going to jump into the conversation here to say that The Certain Urns is definitely gone- it got thrown into a volcano, which provides a direct path to the top of the SMR… In other words, the Magma Flow tiles. Might as well have thrown it into one of the bottomless pits in hell. Per the wiki.


I' ve heard people claim SMR only destroys magma vulnerable stuff and that that makes it different from atom smashing.. but if legendsviewer can't find it is probably gone.

295
Assuming it wasn't made out of flamable/meltable material, a careful Dwarven Submarine may be able to recover it. Not certain about whether or not any of our undead fellows can retrieve  it, doesn't lava and fire do 'bleeding' damage so to speak?

It was (or is?) made of blistered metal:

My dwarven senses immediately perceived that this object was made of a metal so exotic and rare, that I am sure it must have been forged by a supernatural power. But then I perceived the aura of pure evil that permeated its blistered surface.

I have been able to resist reading beyond the title, and have wrapped it in a piece of cloth, but it still beckons me with visions of great power. I know it must be destroyed, for I somehow sense that the power that rests in this slab would destroy the remains of our dwarven empire instead of save it. Despite their cruelty and greed for power, I think the goblins that live here have never messed with this slab, I think they lack the skills to sense the exotic nature of this metal, and being immortal they may not be lured by its promises of an eternal life. I hope I can get away with stealing the item.

That was from my first adventure. I found the slab randomly lying around in Boltspumpkin before I even decided on making it the museum. It even magically returned to the museum after I accidently lost the slab in Treatyseed.

It should be magma safe, but it never magically returned to Boltspumpkin after being thrown in the volcano, like it did the first time it was dropped. Who knows, it might just be lying there in that volcano on top of the semi molten rock.

296

This maximum-10-year-gap rule is pretty ridiculous for a species that lives up to 300 years.

I think this was changed a few versions back? I don't know what it is now, but it should be more forgiving.
Or at least, so I hope. I'm trying to run a gremlin fortress now and they live up to a thousand years.

297
That was a properly epic turn Unraveller!
I updated a lot of stuff but will have to go through the posts again to check which fortresses you visited.
I added a mission to the missions section to retrieve Clearingheaven the Quiescent Heather as you suggested, but there's a good chance it will dissapear again after being submitted.
Should I sign you up again?

I've done a major update of the world map, the old format was getting too crowded. Fortress names can now be displayed on both sides of the map. There's still a lot of stuff that should be rearanged but it is a start:

Spoiler (click to show/hide)

298
Nice summary of the state of the world at the end, though it should be stated that other observers might have included Holyblood himself as the greatest threat that our world is facing  :).
Did you submit anything to the museum? you mention somewhere that you have dropped of books in one of the towers?


We definitely need the updated population graphs after this turn.

Here they are! The goblins seem to have taken the highest casualties. Also, say hello to our new friends.



Only surface gremlins are included here, not the subterranean populations.


299
Museum III's first player-controlled adventurer, Bralbaard Hammerfishes, eventually became the King of his original civilization (dwarven; no clue about other civs) midway through the game. However, it seemed to be down to RNG as opposed to any concerted effort on his part; furthermore, he was deposed after some time (possibly due to being a necromancer/intelligent undead?). Game raws are unmodded beyond some raw edits to fix bugs.

So it seems that it's certainly possible to become the king/queen, but the topic definitely requires more research.

Can confirm that I became the king without even trying. The museum game has many different adventurers and it happened while my character was retired. It is worth noting that unretiring made my character give up the crown, being undead was unrelated. Apparently you can actually keep the crown with Rumrushers method?

300
Those gremlins are getting around…

Damn, if I had requested them as workers I could have inducted gremlins into my workforce and Dwarven civilization proper!

It's really not much of a gremlin invasion yet, these are the populations of the new villages, with the only gremlin highlighted, from the world_sites_and_pops file:


1667: Sazirurist, "Bridgedaggers", hillocks
   Owner: The Perfect Spear, dwarves
   Parent Civ: The Walled Dye, dwarves
   2 elves
   6 dwarves
   2 cavies
   1 chicken
   1 dog
   3 reptile men
   1 turkey
   1 peregrine falcon
   5 horses
   7 alpacas
   2 giant leopards
   1 rhesus macaque
   1 giant dingo
   2 donkeys
   1 red panda
   1 yak
   1 water buffalo
   2 goats
   3 cows
   1 kestrel
   1 giant raven
   1 giant black bear
1668: G¢smerletmos, "Umbralcobalt", hillocks
   Owner: The Rampart of Play, dwarves
   Parent Civ: The Walled Dye, dwarves
   1 dwarf
   49 humans
1669: RŒsenatul, "Coalford", hillocks
   Owner: The Treasury of Equivalence, dwarves
   Parent Civ: The Walled Dye, dwarves
   1 gremlin
   37 turkeys
   7 geese
   1 two-humped camel
   1 gorlak
   1 armadillo man
   8 dog outcasts
1670: KolocŒg, "Wheeldells", hillocks
   Owner: The Playful Wheel, dwarves
   Parent Civ: The Walled Dye, dwarves
   1 dwarf


That one gremlin is one of the eleven that exist in the world that have been properly integrated in dwarven society because it applied for citizenship in Mischieflaws.
A bit more effort will be needed to integrate more gremlins into society, and to get them to marry and multiply.

I'm currently running a game of my own where I have integrated a small number of gremlins into a fortress, and then expelled all the dwarves. Gremlin fortress!
It is a nightmare. The gremlins are too tiny too wield axes or picks so I can't get any work done. They are exceptionally useless at everything. They obviously also can't defend themselves in a fair battle. It is a fun exercise to find other means of survival.
I'll have to go full gremlin on this, lots of traps and levers.. 
Also because of some infuriating bug, the game considers any door a gremlin walks through as "taken by an invader" so I can't close any doors in the fortress.

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