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Messages - Bralbaard

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331
Before I start, nobody should take anything here personal, the rules are rather complex, and it's expected that some differences in interpretation of those rules exist. It is helpfull to to have issues with the rules pointed out every now and then to make sure that everyone is treated fairly and that the game can continue to move forward.

About the issue at hand, playing multiple adventurers after each other is not the intention. I think in this case only the story of the plump helmet man was published?
There have been earlier issues with this though,  I know that at some point we also had a case where a new character died, and the player wrote his story from the perspective of an earlier adventurer . This was for roleplay reasons, (it was stated that the old adventurer had found the journal, and that this was the reason the story of the newer adventurer had survived). This was more or less fine as the older adventurer did not have much of an impact on the world, and only travelled to the location and back, but you can imagine that if that older adventurer had gone on to kill the law givers of two civilisations and the last dragon, it would not be ok.  It is clear therefore that you quickly get into grey areas.

The best and most fair solution I think is to just not play multiple characters in succession, at all or to ask when in doubt. It is worth pointing out though that we are always having these discussions after the fact because save games and write ups are mostly completed after the adventure is done. There is no good way to deal with enforcement of rules, and I also do not want to spend my time on that.
I'm happy if stuff moves forward in the general spirit of the rules, there is no way it's all going to be perfect, but having a (short) discussion every now and then helps!

332
General Discussion / Re: Maybe the WWIII thread (soon) (Ukraine)
« on: March 07, 2022, 09:20:28 am »
Also note that all the 'evacuation corridors' lead into Russian territory and Belarus. Refugees are not allowed to go West

I imagine they will ship all the refugees to a refugee camp in the north of Siberia, and have them forcibly settled there. They did similar things to the Crimean Tatars in the past.

333
General Discussion / Re: Maybe the WWIII thread (soon) (Ukraine)
« on: March 07, 2022, 08:03:19 am »
Mined as in created or mined as in collapsed?
Mined as in landmines.

334
Please sign me up for a turn. I've been away from the forums for a long time, but I contributed to the first museum like 9 years ago!

Welcome back!

335
The turn list and map have been updated:
Spoiler (click to show/hide)

It's worth pointing out that a lot of new hillocks have popped up around the new site. Most are inhabited by humans, not dwarves. (for those that have difficulty finding it on the map, it lies close to Monkeycurse)

336
I think it's the power tag that's important, but there is a lot of conflicting infomation out there on age changes.

337
I think the age is usually only checked by the game at the start of the year or month? So it's likely we skipped the ages of power completely.

338
The wiki says the following about the golden age:

The Golden Age
Less than 50% of all civilized creatures are mundane, but there is no single majority.
The Golden Age was a time when various civilized races peopled the world.

That means we skipped a few ages, Kesperan must have been very busy.. I also wonder how far we are from an age of the goblin.


339
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: February 26, 2022, 06:13:46 am »

I've also grouped Bralbaard's tenure as an "active adventurer" under the title "Field worker for the Museum", though I'm open for suggestions of a better title.

I think actually that technically, at this point in time, Bralbaard is dead. We know he will magically reappear when someone visits Falsetower, but that has not happened yet in our current timeline. There are just some "prophecies" from people checking the save game in alternative timelines.

I've also made the interesting but probably useless observation that Pis was generated two people after Kom, QD's first char. This begs the question on why the game thought a demon needed to be generated then and there and if Kom encountered it (though I doubt it). For reference, Bralbaard's horse (of which I had completely forgotten about, I wish LV had a pets category, they have a war buddy category for frak sake) was generated right after Bralbaard, so it's something like that.

I've also made the much more interesting discovery that in the last 150ish years there were generated almost as many creatures are in 8 centuries combined (I'm counting 1 to 7th, plus a time before time). Probably all those purged historical figures in World Generation explain the initial low numbers.


About my horse,  Mestthos Lovermachines: I'm pretty sure that I bought him during character generation, so that would be quite different from whatever caused Pis to appear.

340
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: February 22, 2022, 04:49:06 pm »
Nice!

It's good to hear that my ear is doing fine, while the rest of my body is somewhere in this strange state between life and death.
I've updated the map, and other posts, let me know if I missed anything.
Do you want another turn Maloy?

341
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: February 15, 2022, 02:32:21 pm »
I also gave a warning to save often in the personal message. I think we've been clear enough :P.

342
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: February 15, 2022, 12:20:18 pm »
Some animals are immortal by default, like horses. Weird but true.
I have no idea why you think that, Legends Mode is full of horses who died of old age (and one who has a secret for resurrection for whatever reason)

The immortal horse thing was apparently fixed long ago but I seem to remember people claiming they were immortal more recently. Anyhow, here's a very old wikipage with immortal horses:
https://dwarffortresswiki.org/index.php/40d:Horse


edit: wait what? Did you just say we have a necromancer-horse?

343
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: February 15, 2022, 11:32:17 am »
This sounds similar to the... weird effect I had when healing the Guild Representative Amsir Kupestruslot of the blight. Twice I was successful and twice after he left the fort, he came back with the Blight.

I must have missed this incredible nugget! How could the blight have been cured?! By what secret magicks?

DFhack?

Also, I can't make Bralbaard playable by unretiring and retiring the site.

Ah, the sad thing is by the time you reclaim, they'll die of old age.

Ah well, it's up to Kikrost and Rovod to keep the immortal animals going.
Some animals are immortal by default, like horses. Weird but true.

344
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: February 15, 2022, 10:40:31 am »
Sure!

345
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: February 15, 2022, 10:20:56 am »
I think he is dead currently, and that is what legendsviewer etc. confirm. Due to the bug he is only resurrected when avolitions fortress is loaded, either in adventure mode or after a reclaim. If nobody does that he will just remain dead/inactive.  I would not be surprised if he is playable again when the adventurer or fortress that was used to revive him is retired again. Or did someone check that already?

Anyhow, I had no real plans to play him again, so it would be fine if he remains in this state. 

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