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Messages - Bralbaard

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646
I' ll upload my save this evening, I' m at the start of winter now.
Can old players pick a new character in a new round? It looks like the older players might survive my round, but if he does survive Radipon will still be an inch away from snapping, which seems a bit unfair. Also looking at my save applet is most likely to win, but applet_the_cat might tip over from old age in a few rounds.. how old do DF Cats get anyhow?

647
That might be the best for people that are catching up reading through the thread. But make sure to quote it here, at the end of the thread. We do not want to miss it :)

648
I'm still around (I think we have untill monday?)

And on the topic of artefacts.. well.. ehm

Oh dear...




649
Right. Here's the save: https://dffd.bay12games.com/file.php?id=15237

Thanks for the save game!

Are you going to do a more extensive write up? We love those.

650
Have you had any luck uploading the save, Ionmatrix?

651
This place is a terrible mess! I can not even begin to properly describe how bad it is, but a picture of the sleeping accomodations may adequately illustrate it. Imagine trying to sleep in this muddy hellhole, which also doubles as our meeting hall. That means that it is at all times filled with 30 screaming kids, and various farm animals. I have not slept properly in ages.



What woke me up this particular morning is Radipon, who was beating the living daylights out of some children next to my bed. I will not tolerate this any longer.

RADIPON GET OVER HERE!
You are going on a mission with our military squad. Yes, I know you have no proper weapons or armor. Just remember that the greatest glory can be won on missions with terrible odds. No, stop complaining.
NOW GET OUT OF HERE AND LET ME SLEEP!

---

Radipon! How unexpected, you have returned from your mission! now show me what you’ve got.



Ah EXCELLENT!
Dwarves in this fortress spend far too much time eating, drinking and sleeping and this is all terribly inefficient.
I’m not even talking about all the time it takes to produce all that food. The entire fortress spend the whole last year brewing booze for Armok’s sake. NOW CONSTRUCT A GRAND TEMPLE TO VESH so that everybody may read this slab, and we can leave this terrible inefficiency behind!

NO RADIPON, do not sneak off back to the sleeping pit, I have another mission for you. There’s another slab up for grabs, and this one is also not claimed by any particular person. GO, NOW!

---
While Radipon was gone I had some time to make some observations:
Radipon’s husband’s ghost is haunting the fortress, and scaring everybody in the metalcrafting district, his rotting corpse is in some stockpile near the farms. No wonder that Radipon was about to snap.
Also a planter made an artifact armadillo bone door and has now turned legendary in bonecrafting. This is most useful.

---


Ah Radipon my friend! You are back again! You will love your husbands new coffin, I had it made just to let you know that I appreciate all your efforts here. I see you also brought the second slab! EXCELLENT..

Now let me see your mission report



Wait what? You murdered DWARVES? Where did you get that second slab??
Oh shit.



NOW DON’T LOOK AT ME LIKE THAT! It’s just a minor detail that I overlooked when assigning the mission! I’m hired to produce valuable goods, not to uphold friendly relationships with our neighbours!


---
Migrants have arrived. (aparently minednotches is not from our parent civ.) There is a complete team of medics, they probably expect to have glorious career opportunities in this fortress. Other than that, there is nobody with any relevant skills. On the plus side, they brought no children.

Apparently one of the military dwarves took her baby along on the military missions. The baby learned some bad habits while on the mission; this morning I was ambushed in my sleep by the little critter.



I JUST WANT TO SLEEP PEOPLE.


652
Sounds like there needs to be an exterminatus. Dfhack can theoretically destroy an entire species, but I'm not sure if it would actually work on generated races. Or if they'd just repopulate.

Well, as long as they are content to stay in Heartwhispers there is no real problem. Let's just pray that Toady will not release an update at some point that will unleash them upon the world.


Also, regarding population numbers, according to legends viewer from a couple turns ago, there are almost 5 million Hands of Planegifts in the world, making up over 95% of the site populations in the world.


I wonder if that would give us an "age of the hand of planegifts" after we've murdered all the megabeasts in the world, or if we'll get an age of the goblin. According to wiki:

Quote
Once there are no powers left in the world, the ages will proceed as follows.

The Age of (Race)
    Less than 50% of all civilized creatures are mundane (i.e. Human, when using unmodded raws), and the majority are of one race.

        The Age of Dwarves was a time when dwarves ruled the world.

653
General Discussion / Re: AmeriPol thread
« on: October 05, 2020, 05:15:42 pm »
It's fine if he gets through with nothing but his ego bruised. The election though: I sincerely hope he will get completely trashed and humiliated out there.
But then, that is unlikely to happen. 

654
This round indeed has high potential to turn into micromanagement optimisation hell.
Just to protect myself from my own ocd, I'll set myself a rule and that is that I will not save scum after I've started my playthrough. This will likely mean that my turn will either end in a devastating tantrum spiral or related mysery.. we will see.

 (I did some science on what kind of stuff might work beforehand though)

655
94% Socialist
93% Green
92% Peace and Freedom
91% Democratic
90% Transhumanist
49% Libertarian
16% Republican
16% Constitution

Yeah, that... isn't a surprise, save maybe that it seems to be suggesting peace and freedom and transhumanist are actual political parties. If they are I hadn't noticed :V
I like how almost every forum member is a green socialist hipie. Until we boot up DF that is. There we rob the first elven caravan, proceed to burn the surface world with magma, and send any migrants we dislike to the atom smasher.

656

This was my secret plan to avoid doing anything with the outside. THANKS FOR RUINING IT, BRALBAARD.

Don't forget to thank me when you' ve obtained some of those sweet forgotten beast bones for decorations ;D

657
Just posting to say that I'll join.
I'll take the legendary stonecrafter as my dwarf.

...
Every other INIT setting is fair game.
...

Are you sure about that list? if [INVADERS:NO] does wat I think it does, it would take a lot of the fun out of the game. It would also make some of the other obligatory init settings pointless.

658
DF Adventure Mode Discussion / Re: Adventurer made sites
« on: October 02, 2020, 03:38:26 pm »
Most of that is working in fortress mode, but not in adventure mode. Sites do not really change after being abandoned but their inhabitants will. If you did build a tavern, it should be functional. 
Time however passes terribly slowly in adventure mode, so I'm not sure if you will see many people move in or out. for any meaningfull progress of time you need to be in fortress mode.

On top of that, I think adventurers are currently missing some tags that they would need to get married and have children, so even if you'd move to fortress mode they would not have children (I'm not sure if you can fix that with dfhack)
You can still retire adventurers and they may stay at the site, but sometimes they will move on and might even take important positions elsewhere.

Recruited adventure companions however will happily get married to eachother, so that might work, it at least happened several times in the museum III adventure game. Getting them to have kids might take a lot of patience though.

659
3. Feel free to post ideas and inspiration for the round scoring item. I probably won't use them verbatim, but I'd like to see what you guys come up with. Also, I already have Round 3's item planned, and it's different.

The possibilities are endless, really.
Now that we have a reanimating biome: the highest number of individually caged undead? (caged for fps reasons)

660
It's currently at 762, lowest it's been was 524, that was at the end of my first turn.
At the start of that turn (and the end of worldgen) it was at 568, but I guess many dwarves were massacred in that massive goblin/elf attack that I observed when I was in Treatyseed. (when the king was also nearly murdered by that elf recruit). Anyhow, the death of those dwarves during my turn was somehow balanced by the death of nearly 1000 elves, so some would say that their sacrifice was not in vain.

Of course those surviving 762 dwarves are nothing compared to the millions of undead that we apparently have in this world. I guess I would have to move to a logarithmic graph to properly depict all populations at once :-), I'm not sure if I can easily extract meaningful numbers for undead though.
Kobolds have been sitting at 51 since 712, and have the highest risk to go extinct.

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