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Messages - Mr.Dwarf

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1
thanks for all your help everyone, happy to report the count has picked up the hammer. He's still picking up various pieces of armour but when he's done i'll let you know if he behaves like normal millitary. one thing that is strange is I cannot make him the leader of a squad, only the second in command at best. strange


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DF Gameplay Questions / A Few questions about equipping the millitary
« on: August 17, 2011, 10:56:30 pm »
So I lucked out and got an Artifact platinum warhammer, and I would like one of my millitary dwarves to put it to use. Ideally, I would like to give it to my Count, who is an Adequate Hammerdwarf at the moment, so my questions are:

a)Does a Dwarf need to be a hammerlord before he will use this weapon?

b)How do I get a dwarf to equip it? I can assign them a warhammer, but platinum does not show up when i try to assign them a specific material

c)If i do need a Hammerlord, by the time the dwarf is a hammerlord, they will have grown attached to their melee weapon. How do I avoid this? do I need to? can you still forbid the weapon in question and get them to drop it?

thanks
Mr.Dwarf

3
DF Community Games & Stories / Re: Research Station Skytorch
« on: February 09, 2011, 08:30:29 pm »
9th Granite, Early Spring, 1052
The Traders came and left in winter, taking with them many stone decorations I had set some of the new arrivals to work crafting, and in return have left us with a plethora of food, ropes, bags, barrels, leathers, and many other useful tools and raw materials. The wall which will make up the base of our tower is nearing completion. The south and west walls are done, with work beginning on the eastern wall now. I have also decided we will dig underground to mirror the tower, thus preventing us from spreading too far out and damaging the natural world, in case we need natural underground formations for future projects. I have also worked about starting a millitia, gathering up some useless dwarves and taking a couple of chaps i had found out had some millitary experience, and setting them to work training while we build them armour and training weapons. Not sure what theyre exactly doing. They always seem to be attending seminars, standing around watching one of them duck and roll or hit a wooden block with his hand. very strange. Hopefully they'll do better when they get some swords and spears in their hands.

4
DF Community Games & Stories / Research Station Skytorch
« on: February 09, 2011, 09:48:36 am »
Hi guys,
decided to post a story about the current fort i'm working on. I always give up on forts in the 3rd or 4th year, but i'm hoping by writing a story, and posting it up here, i'll keep playing, and stretch my literary muscles so to speak. Hope you might enjoy it, and feel free to suggest anything or critique etc.

28th Limestone, Early Autumn, 1051
it was in the summer of 1050 when i was called to the Archalchemist's chambers. As a low ranking Alchemy student, this was an unprecedented honour for me. "Sigun" he greeted me from behind his great stone table, loaded with retorts,evaporators,urns,pestles,and all manner of strange alchemical equipment and ingredients. "Please, have a seat"  he gestured with his hands in front of the table, So  I pulled up a stuffed alligator and sat down.
" You are of course wondering as to why I called you here tonight" he stated.
"Yes, I-" I began to say,
"wondering is of course your duty. All alchemists must constanly question the world, it is the only way to discover, to learn new things, and ultimately, aqcuire for The Theatre!"
The Theatre of Vessels was the name of our dwarven empire, stretching across two continents with many cities and fortressess under their domain. I always thought it sounded strangely foreboding, as if there was something sinister going on behind the scenes. And also very stupid. Still, good money for the philosophers, who can argue the meaning of the name untill the wine runs out. He gabbled on like this for some time, while i politely nodded and occasionally puffed on my pipe for emphasis. Eventually he got down to the purple helmet of the issue.
"Sigun, although it is your duty to ask why, sometimes you must accept that higher ranking alchemists are simply more learned than you, and to understand the answers to your questions you would need decades of focussed knowledge, and sometimes you must do their bidding without initially knowing why. This is one of those occasions."
Oh No
" You have been given a grant from the University in of about 1200 Solars"
Hold on, this sounds promising. 1200 gold coins is a lot of ale,wine,rum,beer, I'm not fussy.
"You will assemble a team of six dwarves"
Still Waiting
" and establish a new Research Station in the Forest sixteen hundred miles from here, to learn the mysteries of the stars"
Outstanding.
"Sir, that is a death sent-"
"A great honour. I know. But one which you are ready for, Sigun."
"No sir, I'm sayin-"
"Why me?"
"Yes sir, exactly, why me? there must be much more qualifi-"
" Our calculations and Haruspications do not lie. You may not feel worthy, My dear Sigun, but the formulae never fail"
"But sir-"
"Go now Sigun. You leave tomorrow. there is a lot of preparation for you to do, and no time to do it"
( The next few pages of the notebook are filled with quickly scribbled calculations for assassination plots, boat expeditions to human settlements,and a flying machine. They all begin with the number 1200 and end in dwarven swearwords)
Well, looks like I'm going. Rushed around all night organising food and supplies, and trying to find skilled dwarves. I found six to come with me straight away, but i've broken the rules that the Archalchemist layed down and hopefully many more will follow when their current work finishes. Its quite overcrowded here so many people are intrigued with the idea of settling. The Archalchemist came to say farewell at the gate, and to tell me the name of the Research Station: Skytorch.
Since then 2 seasons have passed, and I have been much too busy to keep regular entries. A moment of peace before bed now reminded me that i should be keeping a record of the Station. I picked out a secluded section of forest with unthreatening wildlife and a mild climate. They didnt specify where in the forest i had to build, and i wasnt going to make things harder for myself was I? In the 2 seasons that have passed we have received two waves of immigrants, and are up to a population of seventeen. I have spent the 2 seasons building living areas, food storage, crafting areas, the basics of Dwarven civilisation. I was in the process of our second attempt to set up a defensive wall when my first "inspiration" hit me. The first step to studying the stars should be to get as close to them as possible. We shall build a tower to scrape the dome of the sky! Once I'm up there, I will begin my studies. It doesn't sound like the best Idea, but it gives us something to work towards untill I become more well versed in my works. I've resigned myself to this task, and maybe I can actually do something with my life, leave something behind when i shuffle off the mortal coil. We shall see.

5
DF Gameplay Questions / Re: I Must Have Body Parts!
« on: April 27, 2010, 09:29:00 pm »
aaaaahhhhhh...(as in sudden enlightenment rather than blood curdling fear) that makes sense. a question related to this: I brought 50 cave lobsters on embark, but when eaten, they left behind no shell. do they need to be cleaned at a fishery first now?

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DF Gameplay Questions / I Must Have Body Parts!
« on: April 27, 2010, 09:14:33 pm »
so one of my metalsmiths got my first DF2010 strange mood. He's gone fey in a forge, demanding rock bars and body parts. I know rock bars means metal bars, read that in the wiki, but i have no idea what body parts is about. He's not macabre. has anyone else run into this? what do i get him?

7
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: April 15, 2010, 06:21:56 am »
Quote
This is more technical, but how can I increase the resolution and grid count properly?
If you use the latest versions, you can:
1) mouse-drag the window edge to change its size.
2) use mouse wheel to zoom out.
3) press ctlr-F10 and use mouse wheel to zoom in (it changes modes)


I tried all of these methods for resizing and none of them worked. Any pointers? I have tried changing window mode font and resolution but it never changes the actual size of the window.

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DF Gameplay Questions / Re: The Little Questions Thread
« on: April 15, 2010, 06:14:56 am »
Quote
This is more technical, but how can I increase the resolution and grid count properly?
If you use the latest versions, you can:
1) mouse-drag the window edge to change its size.
2) use mouse wheel to zoom out.
3) press ctlr-F10 and use mouse wheel to zoom in (it changes modes)

There's plenty of trees on my embark site, yet no river, and it rarely rains..
Does this mean there SHOULD be an underground river somewhere?
Or will I just have to do without water?
There's no way of knowing whether you have an underground river at your site unless you checked with the site finder on embark
Well there is a way to know if there's NO underground features.

  Currently all the main features (except for rare magma pools in plains) are in mountain regions. So if you haven't got a mountain as a part of your embark rectangle, you don't have any water.
  If you have a mountain tile or a few in your embark rectangle, the features like UG water/pool may be only under those tiles, so it limits the area of exploration drastically.

i tried all your methods to resize the window, and none of them worked.

EDIT:
apparently this is no longer a DF2010 thread. my apologies

9
DF Dwarf Mode Discussion / Re: What's worse than Carp?
« on: February 05, 2010, 10:04:21 pm »
If we're going to include modded creatures, skeletal crossbowwhales.

sigged

10
DF Suggestions / Re: Thief of the Fortress
« on: February 05, 2010, 09:04:11 am »
I understand why a lot of people are saying they dont like the OP's rules.The constant push for sim rather than RPG in dwarf fortress i think is actually very cool. we're already seeing the beginnings of emergent stories and i say the more work done on that the better. however there will need to be shortcuts, so I suggest this mix-and-match approach.

Procedural crime
poor dwarves, desperate dwarves, dwarves with grudges, all try either sneaking at night or pickpocketing by day, to steal items they feel they need. other crimes eventually,with the highest level of grudge between dwarves with certain personalities, can lead to murder. All of the Fortress Guard now get the job: gathering evidence, interviewing witness, etc. which can be either a series of mini games for the player or maybe just automated jobs.
when the procedurality gets complex enough maybe you could see the natural rise of organised crime in a dwarf fort, e.g Noble bans production of barrels. Dwarves run out of booze. A group of profit minded, non law abiding dwarves decide to build barrels at night and sell them surreptitiously to the brewer, therefore gaining a lot of money to begin their set up as an organised crime ring. but for now it will probably need to be more gamey, untill the simulation becomes a lot more complex.

Master Thief/ Crime Syndicate
you get either a Master Thief or a small crime syndicate clan, in your first emigration after you reach 100 dwarves, with a certain (high) wealth. They will not come if you have less than 100 dwarves, or low wealth, because they need a high population to have any hope of blending in, and because they wouldnt risk coming out to one of these forts unless it has plenty of haul-able loot.


11
DF Modding / Re: Installing 3D games over 2D?
« on: February 04, 2010, 09:05:09 pm »
What is Wizard Fortress? :o

12
DF Modding / Re: Help me save this Baby!
« on: February 04, 2010, 12:11:32 pm »
good lord. so he's trapped in the cage, and now grown to child. I want to get him out the cage. i try building the cage and deconstructing it. nothing. I try building it and unassigning him from the cage, nothing. i tried dumping the cage, nothing. what usually works?

Edit: nevermind he got out somehow. thanks again everyone.

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DF Modding / Re: Help me save this Baby!
« on: February 04, 2010, 06:59:59 am »
Hey i did the amputation trick and that worked. shame i couldnt get companion running. Oh well. Thanks to everyone that helped. I havent caught the baby yet but now i can heal him it shouldnt be too bad. thanks everyone!

14
DF Modding / Re: Help me save this Baby!
« on: February 03, 2010, 07:52:50 pm »
i'm using v0.28.181.40d
i used the exe download that gumball pointed out on the wiki and am using dwarf companion v0.17
what am i doing wrong?

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DF Modding / Re: Help me save this Baby!
« on: February 03, 2010, 06:11:00 am »
Oh man I can't believe i missed that!
ok i'll try it out right now!
downloading version 0.17c now!

EDIT: A SHORT TIME LATER....
nope didnt work.... do i need an older version of df? i'm using the most current version now. (semptember 2008)

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