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DF Suggestions / Re: My moon is broken! Please fix it.
« on: February 12, 2014, 10:18:05 am »
If the moon orbits the other way around, wouldn't the phases run in reverse?
March 6, 2024: Dwarf Fortress 50.12 has been released.
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The multi-tile trees fall over now when chopped down by a dwarf. I went with having logs from the trunk segments fall down like projectiles, so you get a primitive sort of animation, and the tree doesn't go anywhere it shouldn't be able to. And critters get a chance to dodge out of the way if they end up in the way. You can choose the direction of the fall for larger trees by choosing which tile to chop, but for smaller trees, it'll just be away from wherever the woodcutter ends up, which you can only control indirectly at this point. I also messed around with the new personalities a bit and taught the new dwarven brain how to stand up again, which has been an ongoing issue.
I haven't addressed buildings like raised drawbridges or doors.
I like the idea.
Although I think it should be simply a wall of updown stairs.
The material should be light and cheap and building it significantly faster than normal stairs.
For example have a log give enough scaffolding material to fill four tiles to reduce hauling.
There should, however, also be some drawback. For example you cant use it to make floors or walls and it should not support structures besides more scaffolding.
Lastly moving through scaffolding should be slow so people don't use it instead of actual stairs in other cases.
Scaffolds are not walls of stairs though. They have real walkable areas with stairs on either side and scaffolds would not make good floors because they would always be open spaces and a construction would always be present so workshops could never be put down.like I said more like paving a street not paving floor tiles.
If your game's selling point is its similarity to another, it is doomed to failure because it will always be in the shadow of its predecessor.I (regrettably) call bullshit on that one.
Someone more important than me once said something to the effect of "don't imitate, innovate." Those are words to live by.
The gaming market is CRAWLING with shitty Half-Life/Halo clones. Go to any game shop, go to the unorganized big box with a hundred cheap semi-recent games scattered randomly inside. And there's not a single strategy game. Every single fucking game has screenshots on the back showing some hands holding a weapon. This (blasphemously) includes shooting games with words like "Commandos" or "XCOM" on the title. And the few RPG's are all canned casual-oriented Dragon Ages and Mass Effects, which are all like clones of each other. And of course, you'll find no strategy or tactical games, mind you.
The entire videogame market has been living off copying itself since the PS3 and the 360, and it has spilled onto the PC as well. There are a lot of quality and innovative games, but you have to search hard for them. Especially in the strategy and RPG department (which, for the most part, are the games worth playing). This isn't the 90's anymore.
You know what I'm looking forward to?
The background map on the main Bay12 page, when it shows all those little provinces everywhere.