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Messages - Sizik

Pages: 1 ... 86 87 [88] 89 90 ... 104
1306
DF Dwarf Mode Discussion / Re: Vault Challenge
« on: August 18, 2009, 11:58:31 pm »
I wonder how many times he's had to have a fresh start on my vault.

1307
DF General Discussion / Re: Bay 12 Recorded Call #2: Your Questions!
« on: August 18, 2009, 11:44:36 pm »
Why do the temperatures in the raws have such high numbers? Is there any special reason for water to freeze at 10,000 degrees?

Also,
What, approximately, would the Number be right now if you had kept track of it.



1308
DF General Discussion / Re: On Sep 6: One year since a DF release
« on: August 18, 2009, 11:22:16 pm »
From what I understand, this upcoming release has been rebuilt from the raws up - and every change in this release is effectively dependent on these new raws. Just like the change to 3D, 40d11, its associated mods and utils, and savegames will all be made redundant. Thus, any updates made to 40d11 are releases for the sake of releasing something to boost morale, which takes Toady's time away from what he's currently working on.
Unfortunately, the nature of the changes mean that everything has to be made recompatible - it's not just a matter of swapping a couple of .txt files; the entire framework of the game is being restructured to suit this stuff.
Additionally, due to the redundancy issue, I get the impression Toady wants to get most of the compatibility-breaking changes done in one hit so that such a thing won't happen again for some time.
DF will not fade away like so many vaporware projects. Armok will not allow it. And if Armok goes all rogue-like and allows it, it will have the community to answer to... in which case we should fear for the God of Blood's safety.

You keep using that word. I do not think it means what you think it means.

Edited for clarity.

1309
Urf.
Can we please stop calling them "OpenGL version"s?
ALL versions of DF use OpenGL.
Spoiler (click to show/hide)
They are the SDL versions.

Anyways, any ETA on a d14 version?

In about 4 days ago.

1311
DF General Discussion / Re: MOSS?!
« on: August 18, 2009, 02:00:17 am »
I seem to recall a certain very long lived 2D era fortress having moss... also algae, or maybe it was just the algae.

Oh, and now there's algae too?!

Before you know it, we'll be hearing about lichen and mold.

1312
DF General Discussion / Re: Bay 12 Recorded Call #2: Your Questions!
« on: August 18, 2009, 12:37:49 am »
Do you ever correct mistakes on the wiki (either just happening to find them or deliberately looking for them)?

1313
DF Dwarf Mode Discussion / Re: The Mysterious Vanishing Underground Pool
« on: August 18, 2009, 12:35:53 am »
Could it be a circular cave?

1314
DF Gameplay Questions / Re: question about pressure plates
« on: August 17, 2009, 07:03:20 am »
Those set the minimum and maximum size for creatures that trigger the plate.

1315
DF Gameplay Questions / Re: DF incorrectly running in turbo mode
« on: August 16, 2009, 08:31:30 pm »
The max for the intro vids is 100 fps.

1316
DF Gameplay Questions / Re: Wierd save issue
« on: August 16, 2009, 08:22:24 pm »
Are you using Vista, and if so, is your DF folder in Program Files?

1318
DF Gameplay Questions / Re: tunneling upwards possible?
« on: August 16, 2009, 02:11:10 am »
Also of note is digging upward ramps. It works like upside-down channeling, clearing out the tile above instead of below.

1319
Also, the cave-in option in the init file suggests that there will eventually be cave-ins again.

That's for the current cave-in system.

1320
DF Dwarf Mode Discussion / Re: Smoothing OCD?
« on: August 15, 2009, 01:10:30 am »
And a question to anyone...Know what to modify to make Constructed Block walls *Not raw Stone, Just block* Engraveable? I'd kind of like to class up the tower im making.

Best you can get is making the whole thing out of cast obsidian.

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