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DF Dwarf Mode Discussion / Re: Vault Challenge
« on: August 18, 2009, 11:58:31 pm »
I wonder how many times he's had to have a fresh start on my vault.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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From what I understand, this upcoming release has been rebuilt from the raws up - and every change in this release is effectively dependent on these new raws. Just like the change to 3D, 40d11, its associated mods and utils, and savegames will all be made redundant. Thus, any updates made to 40d11 are releases for the sake of releasing something to boost morale, which takes Toady's time away from what he's currently working on.
Unfortunately, the nature of the changes mean that everything has to be made recompatible - it's not just a matter of swapping a couple of .txt files; the entire framework of the game is being restructured to suit this stuff.
Additionally, due to the redundancy issue, I get the impression Toady wants to get most of the compatibility-breaking changes done in one hit so that such a thing won't happen again for some time.
DF will not fade away like so many vaporware projects. Armok will not allow it. And if Armok goes all rogue-like and allows it, it will have the community to answer to... in which case we should fear for the God of Blood's safety.
Urf.
Can we please stop calling them "OpenGL version"s?
ALL versions of DF use OpenGL.They are the SDL versions.Spoiler (click to show/hide)
Anyways, any ETA on a d14 version?
I seem to recall a certain very long lived 2D era fortress having moss... also algae, or maybe it was just the algae.
Oh, and now there's algae too?!
Also, the cave-in option in the init file suggests that there will eventually be cave-ins again.
And a question to anyone...Know what to modify to make Constructed Block walls *Not raw Stone, Just block* Engraveable? I'd kind of like to class up the tower im making.