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Messages - Sizik

Pages: 1 ... 87 88 [89] 90 91 ... 104
1321
DF Dwarf Mode Discussion / Re: "Looney Tunes" style traps!
« on: August 14, 2009, 09:26:46 pm »
Mod in a new type of stone called "Anvilium", which produces stones called "anvils".

Edit: Add this to matgloss_stone_mineral.txt and regen:

Code: [Select]
[MATGLOSS_STONE:ANVILIUM]
[NAME:anvilium][COLOR:0:7:1][TILE:229]
[STONE_NAME:large anvil]
[ENVIRONMENT:ALL_STONE:CLUSTER:100]
[ITEM_SYMBOL:229]
[SOLID_DENSITY:7850]

1322
It's not the line that's the problem, it's the fact that the people in the line don't get their butts in gear when it comes time for their turn. Either play, or ask to be postponed so that others can go ahead and not have to wait for three months.

Also, when is your camping trip, Barbarossa?

1323
DF Modding / Re: is there such a mod
« on: August 14, 2009, 12:30:39 am »
Just build a Dwaven Atom Smasher!

edit: Reread OP. Try using bridges instead of doors?

1324
There is a line you know.

1325
DF Gameplay Questions / Reclaim flood question
« on: August 13, 2009, 11:30:11 pm »
If you build walls around the edge of the map (using bridges), flood it, and have the only dry land a platform above the water, where would you spawn upon reclaim?

1326
This is what I imagine Spirits of fire look like.

1327
I would really like mrjjames to post even one link to prove any of the what he stated.
Do you really believe they created a hover-chariot?
Or can cut with greater precision than a millionth of a centimeter?

You're confusing smjjames with jamoecw.

1328
Liking it a lot so far. Can I take turn 9? And how do you find out the current date in-game?

Status (z) menu, upper right.

1329
DF Dwarf Mode Discussion / Re: mods that work together
« on: August 13, 2009, 10:24:41 am »
It seems whoever made that mod didn't know or forgot that DF uses a custom temperature scale (Fahrenheit + 9968). According to the wiki, that should be [BOILING_POINT:12133].

1330
DF Dwarf Mode Discussion / Re: Vault Challenge
« on: August 12, 2009, 08:01:31 pm »
Changing init.txt doesn't count as modding the game.
Nope, it even says on the first post that Invasions are off and Cave-Ins are on. Those should be the only things changed when you make your vault.

Are you agreeing or disagreeing with me?

1331
DF Dwarf Mode Discussion / Re: Vault Challenge
« on: August 12, 2009, 04:30:41 pm »
Changing init.txt doesn't count as modding the game.

1332
DF Dwarf Mode Discussion / Re: Vault Challenge
« on: August 12, 2009, 02:56:02 am »
A few notes I thought should give on my vault.
The lever inside will safely open it; if you can access it, the vault's been breached anyway.
Also, I heartily recommend starting with Elf difficulty, then Human, ending with Dwarf, as they get progressively harder.

1333
Light teal is currently not used for non-military professions. Only legendary peasants show up as it.

It's used for the King Consort.

1335
So should we wait, or try to get Lucifer, Viprince, or (most likely) ChazzyBurger to play a turn?

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