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Messages - Sizik

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1336
Hey, cut me a little slack.  Nowhere on the first four or last four pages is "hotkey" even used.  Since github refuses to display anything for me, and there's no bugs list on the first page, and this thread is ridiculously long, how was I supposed to check?

Could've used the search bar.

1337
DF General Discussion / Re: How Stones/Gems/Ore/Metals look like
« on: August 11, 2009, 09:38:50 pm »
I used to make smoke rings with the spark lighters in chemistry.

1338
You could have "snap camera to floor" and "aligh camera to grid" options, which would make a psudo-1st person experience.

Also, water should be solid, translucent blocks.

1339
Quote from: Org
What color will the healthcare profession dwarves/etc be?

I imagine they could be like craftsdwarves or mechanics instead, but they are currently purple.

You could make engravers and masons the same color as miners, and move the jewellers in with the craftsdwarves, freeing up white and light green.

Or, have professions that alternate between two colors. For example, white and light red would be a medical dwarf. A legendary doctor would flash between white, light grey, light red, and dark red.

1340
DF General Discussion / Re: Enough talk, get crackin'
« on: August 11, 2009, 09:22:02 pm »
Alpha 5 still crashes on Win 7, worked fine until alpha 4.

Managed to catch what the console window says just as it crashes:
Code: [Select]
Searching for buffer base
With fps,menu
Without fps,menu
Found!

There is also a tiny pure black window that I assume is ordinarily the window where it draws the output.

I get this too. I'm on Vista.

1341
DF Suggestions / Re: Pathing/Avoid orders
« on: August 11, 2009, 05:10:34 pm »
The one-way-tile is an interesting idea, but how would you deal with dwarves attempting to path perpendicular/diagonally to the path?

I was thinking they could work like this:
Code: [Select]
hhh
n^n
lll

So for a tile oriented up, moving upwards in any way acts as if they're high-traffic, sideways is normal, and backwards is low.

1343
I noticed that when a hallway has unrevealed stone above it, no roof is drawn.

Also, it'd be cool to have a mode where you walk can through the fort in a 3rd 1st person view, sort of like what you have now, but with noclip off :P.

1344
DF General Discussion / Re: Enough talk, get crackin'
« on: August 11, 2009, 01:48:53 am »
Here's something I thought up for the iPhone:


(actual size)

Tileset is 6x10 at default grid size. Buttons are context sensitive, and would change the letter displayed depending on what menu you're viewing. Swiping up, down, left, right, or diagonally would function like the arrow keys/numpad. The program would have to keep track of where in the game you are menu-wise so it can display the correct buttons. I was thinking of replacing the ';' key with a "Kbd" key, which brings up the regular iPhone keyboard.

Edit: I didn't include the V key. What happens if you use the visualizer with the remote viewer/controller?

1345
DF Dwarf Mode Discussion / Re: how do you want the magic system to?
« on: August 10, 2009, 02:12:06 am »
Magic should, in my mind, be a lot like the magic from the Lord of the Rings. If you think about it, even Gandalf did very little in the way of big magic. He didn't throw around fireballs and shoot lightning from his fingertips. Magic most definitely existed, but it was mysterious and beyond the ken of pretty much everyone but quasi-immortal characters. It interacted with characters mostly in the form of artifacts (a bit like DF now, though most artifacts aren't especially magical).

One of the things about Lord of the Rings that most people don't know is that there were only five wizards, who were practically demigods.

1346
DF Gameplay Questions / Re: Floodgate stockpiles?
« on: August 09, 2009, 10:55:22 pm »
And since obsidian is solid magma, it's not really magma-proof.

1347
DF General Discussion / Re: What was different about the 2D version?
« on: August 09, 2009, 01:09:16 am »

1348
DF Dwarf Mode Discussion / Re: Vault Challenge
« on: August 08, 2009, 09:07:16 pm »
Finally got this done!

The Stock of the Devil (full deconstruction)

A human, an elf, and a dwarf walk into a bar. The dwarf says, "Hey, you two ever 'ear o' tha' fortress, Kikrostbisek, up in the mountains there, wha' with the disappearin' an' such?"
  The elf bespake, "Yea, that I have, O stout friend of mine! I have overheard strange rumors wherein the inhabitants thereof did verily anger an anciant god of the very volcano they setteled on. This, I eavesdropped, resulted in their rather immediate and unfortunate being set on fire. What do you think old chap?"
  The human said, "I heard that they were under siege from goblins for so long, that they went crazy and jumoed into the volcano!"
  The dwarf interjected, "Yer both wrong! Wha' really happened was tha' they were too greedy for their own good, and dug straigh' for the heart o' the mountain, and unleashed a terrible evil contained within."
  The human said, "I've also heard about a vault that they hid somewhere in the volcano."
  The elf did reply, "Yes, the so-called "Stock of the Devil", eh wot."
  The dwarf drank, "*gulp* Yeah. I 'eard tha' they rose up a second magma pipe to contain it in. Makes me wonder wha's indide o' tha' thing. *hic*"

Save here: http://dffd.wimbli.com/file.php?id=1319

Contains three difficulties, which should be easy to distinguish. 

I unfortunately do not have any screenshots, but just think of a magma pipe with a vault in it. It's the only fort in the world, so it should be easy to find.
 

1349
DF Suggestions / Re: Entertainers
« on: August 08, 2009, 04:58:52 am »
And strippers?  ;D

We already have that. Just make a meeting hall in your barracks and make your wrestlers off-duty.

1350
DF Dwarf Mode Discussion / Re: Encrusted with Magnetite
« on: August 08, 2009, 04:25:49 am »
According to wikipedia, magnetite is a type of spinel.

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