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Messages - Sizik

Pages: 1 ... 96 97 [98] 99 100 ... 104
1456

Spoiler (click to show/hide)

Alternatively, make the opening like this:
Code: [Select]
Top view:
 +++
+++++
+   +
+   +
+   +
+++++

then dig stairs down the area at the top, then channel out the floor and pour magma down, creating an aquifer-free zone!

1457
what if you did something like this:
     ▒
   ▒  ▒
 ▒  @ ▒
 ▒      ▒
 ▒▒▒▒▒

The way lava works it will hit bottom and create something like:
▒▒▒▒▒
▒ @ ▒
▒▒▒▒▒
in obsidian from what I understand. (or it might just cause massive callapsage)

That would collapse into
Code: [Select]
▒   ▒
▒▒▒▒▒
▒▒▒▒▒
not
Code: [Select]
▒▒▒▒▒
▒   ▒
▒▒▒▒▒

1458
The problem is that this:
Code: [Select]
WWW
W W
WWW
collapses to this:
Code: [Select]
W W
WWW
WWW
during the cave in. A less deadly (and less cool) solution would be to use your current setup to create an obsidian pillar rising from the sea, then dig stairs down it.

1459
I've noticed that the turn list in the first post hasn't been updated since March. Added to the end should be me, PTTG??, Dadamh, and Redgaia.

I also suggest that the list of previous turns be colorized to show the status of that turn, sych as lime green for done, yellow for postponed (i.e. completed later in the list), red for skipped/no response, and white for undone/current.

Like this:
Spoiler (click to show/hide)

1460
DF General Discussion / Re: Dwarf logic in RL
« on: June 04, 2009, 07:14:49 pm »
These guys had a miasma problem. They didn't have any magma, so they went with the second best solution: http://www.youtube.com/watch?v=GkZottYDpEE

1461
DF General Discussion / Re: Inspiration's weird source.
« on: May 28, 2009, 05:40:04 pm »
you have a scary avatar sareth...
That's Dr. Rockzo the rock 'n' roll clown. He does cocaine.

1463
DF Dwarf Mode Discussion / Re: What to do with Killer Hippo
« on: May 14, 2009, 09:41:58 pm »
Set up a game of Hungry Hungry Hippo, but with elves instead of balls.

1464
There is only one solution: Magma booze wells.

1465
DF General Discussion / Re: Need some enginearing help!
« on: May 14, 2009, 11:14:54 am »
You could use a floodgate if you have the water exiting horizontally:
Code: [Select]
Side view:
     ------
     |~%% -
 ----|~--~~   
 | X~|~|---   
 | |~|~|   
 | |~|~|     
 | |~~~|
 | -----
 g gg g
--------   

Or better yet, use a door; they open instantly while floodgates take a while.

1466
The only lever I know not to pull is the one in Dadam's office behind the stairs.  There used to be a note there to that effect, if it got deleted.  Other than that, I have no idea how anything works.

Those opened the floodgates between the river and the well water, yes? I removed the lever as it was made of an artifact mechanism, and there is another lever operating those floodgates in the lever room.

inaluct: Most levers have a note on/near them describing their purpose and whether they cause certain death or not.

1467
Edit:  I may just have to replay the past bit.  There are a couple of mechanisms laying on the ground in the water works that have something to do with the dining room waterfall, and I can't help but think that they come from a broken floodgate.  I don't know if the water is stopping or not, but it looks a lot like "not".

Those are from my attempt to extract the artifact floodgate that was separating the river from the waterfall. I discovered that floodgates become permeable to water while they are being removed, thus explaining the redundant floodgates in that area.

1468
The pumps are still running and there's no water left.

Also, for the next guy, un-hiding the refill door at the bottom would be a good idea (the one going to the waterfall system).

1469
I am interested in how long the fountain lasted until all the water evaporated.

1470
It looks like the ramps are keeping it from falling the way you wanted.

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