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1457
DF Dwarf Mode Discussion / Re: Dwarven obsidian diving bell test (videos)
« on: June 05, 2009, 08:34:35 pm »1458
DF Dwarf Mode Discussion / Re: Dwarven obsidian diving bell test (videos)
« on: June 05, 2009, 08:23:48 pm »1459
DF Community Games & Stories / Re: The Eternal Halls - An Endless Succession Game
« on: June 05, 2009, 07:37:34 pm »
I've noticed that the turn list in the first post hasn't been updated since March. Added to the end should be me, PTTG??, Dadamh, and Redgaia.
I also suggest that the list of previous turns be colorized to show the status of that turn, sych as lime green for done, yellow for postponed (i.e. completed later in the list), red for skipped/no response, and white for undone/current.
Like this:
I also suggest that the list of previous turns be colorized to show the status of that turn, sych as lime green for done, yellow for postponed (i.e. completed later in the list), red for skipped/no response, and white for undone/current.
Like this:
Spoiler (click to show/hide)
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DF General Discussion / Re: Dwarf logic in RL
« on: June 04, 2009, 07:14:49 pm »
These guys had a miasma problem. They didn't have any magma, so they went with the second best solution: http://www.youtube.com/watch?v=GkZottYDpEE
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DF General Discussion / Re: Inspiration's weird source.
« on: May 28, 2009, 05:40:04 pm »you have a scary avatar sareth...That's Dr. Rockzo the rock 'n' roll clown. He does cocaine.
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DF Dwarf Mode Discussion / Re: Things dorfs don't mind doing...
« on: May 14, 2009, 09:47:52 pm »1463
DF Dwarf Mode Discussion / Re: What to do with Killer Hippo
« on: May 14, 2009, 09:41:58 pm »
Set up a game of Hungry Hungry Hippo, but with elves instead of balls.
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DF Dwarf Mode Discussion / Re: Well drinking speed vs. booze drinking speed.
« on: May 14, 2009, 09:40:06 pm »
There is only one solution: Magma booze wells.
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DF General Discussion / Re: Need some enginearing help!
« on: May 14, 2009, 11:14:54 am »
You could use a floodgate if you have the water exiting horizontally:
Or better yet, use a door; they open instantly while floodgates take a while.
Code: [Select]
Side view:
------
|~%% -
----|~--~~
| X~|~|---
| |~|~|
| |~|~|
| |~~~|
| -----
g gg g
-------- Or better yet, use a door; they open instantly while floodgates take a while.
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DF Community Games & Stories / Re: The Eternal Halls - An Endless Succession Game
« on: May 09, 2009, 06:41:50 pm »The only lever I know not to pull is the one in Dadam's office behind the stairs. There used to be a note there to that effect, if it got deleted. Other than that, I have no idea how anything works.
Those opened the floodgates between the river and the well water, yes? I removed the lever as it was made of an artifact mechanism, and there is another lever operating those floodgates in the lever room.
inaluct: Most levers have a note on/near them describing their purpose and whether they cause certain death or not.
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DF Community Games & Stories / Re: The Eternal Halls - An Endless Succession Game
« on: April 30, 2009, 12:57:27 pm »Edit: I may just have to replay the past bit. There are a couple of mechanisms laying on the ground in the water works that have something to do with the dining room waterfall, and I can't help but think that they come from a broken floodgate. I don't know if the water is stopping or not, but it looks a lot like "not".
Those are from my attempt to extract the artifact floodgate that was separating the river from the waterfall. I discovered that floodgates become permeable to water while they are being removed, thus explaining the redundant floodgates in that area.
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DF Community Games & Stories / Re: The Eternal Halls - An Endless Succession Game
« on: April 28, 2009, 09:05:32 pm »
The pumps are still running and there's no water left.
Also, for the next guy, un-hiding the refill door at the bottom would be a good idea (the one going to the waterfall system).
Also, for the next guy, un-hiding the refill door at the bottom would be a good idea (the one going to the waterfall system).
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DF Community Games & Stories / Re: The Eternal Halls - An Endless Succession Game
« on: April 27, 2009, 07:22:25 pm »
I am interested in how long the fountain lasted until all the water evaporated.
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DF Dwarf Mode Discussion / Re: Dwarven engineering problem (support related)
« on: April 24, 2009, 12:14:04 pm »
It looks like the ramps are keeping it from falling the way you wanted.
