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Messages - Sizik

Pages: 1 ... 16 17 [18] 19 20 ... 104
256
DF Community Games & Stories / Re: Skyscrapes 2: Scrape Harder! (succession)
« on: September 13, 2012, 10:37:51 pm »
How are you doing?

257
DF Dwarf Mode Discussion / Re: Strange kidnapping
« on: September 08, 2012, 03:48:08 pm »
Look six lines above that one.

258
DF Community Games & Stories / Re: Skyscrapes 2: Scrape Harder! (succession)
« on: September 08, 2012, 03:35:44 pm »
bump

259
Next up is MarcAFK.

260
How goes it?

261
DF Adventure Mode Discussion / Re: Training Qs
« on: August 26, 2012, 08:34:34 am »
If you really don't want to lose him, just backup the save or kill the process instead of quitting normally when you die.

262
Seems like he's crashed and burned. You can go ahead.

Quick list of things that are necessary for further survival:
1. There is a cage on the second floor or so, with one of the necromancers downstairs assigned to it. Cancel this assignment.
2. Get a closable entrance; wall it off if you have to. A siege w/ demon leader shows up shortly after the next human caravan arrives.
3. Atom smash all of the corpses, and make slabs for the deceased.

263
Also, some merchants arrive, followed closely by a few waves of goblins, including a demon. I think we might want to get a front door.

264
Downloaded the save to see what I can do with it. Apparently one of the caged necromancers in the stockpile downstairs is assigned to the cage on the first floor, so a dwarf eventually comes along, lets him out of his cage, and leads him to the new cage. I'm pretty sure this is a bad idea.

265
By crippled, he means the bugs that were introduced around 40d16, such as the game locking up when you die so you have to kill the process, not the lack of later-added features.

The "crippled" adventure mode in 40d is not a bug. That's just what there was before DF2010. Get the latest version, it's the most stable and runs fastest.

I want to play a little bit of 40d again

266
Daenyth passes, on to Bastus.

267
Alright, on to Daenyth.

268
DF General Discussion / Re: Future of the Fortress
« on: August 13, 2012, 05:43:23 am »
They're mostly randomly generated.

269
Just play standard 0.28.181.40d then.

270
DF General Discussion / Re: Future of the Fortress
« on: August 11, 2012, 10:13:52 pm »
Quote
Townspeople will no longer no the exact locations of every monster's lair.

This pretty much makes adventure mode an entirely different game.

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