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Messages - Sizik

Pages: 1 ... 17 18 [19] 20 21 ... 104
271
I'll put Japa in the voluntarily skipped, so he can jump in at any time.

EmeraldWind's turn.

272
What killed you?

273
DF Gameplay Questions / Re: How does cage?
« on: August 05, 2012, 03:36:26 pm »
Animal stockpile

274
DF Suggestions / Re: Changes to sleeping
« on: August 01, 2012, 09:17:27 am »
If all dwarves were required to sleep for 8 hours each day and be awake for the remaining 16 hours, after they wake up they'd be only able to move 80 squares before falling asleep again.

275
DF General Discussion / Re: Future of the Fortress
« on: July 31, 2012, 05:19:53 pm »
Toady's going to need to make a bigger default tileset sooner or later. The problem, of course, is that under the current system each tile only needs to call up one byte for shape and, what, four bits for color?

Does anybody have any idea how much, if at all, FPS would be affected if the default tileset were 32x32 (thus, four times larger than currently) instead of 16x16?

The big problem with expanding the tile let is that it's designed around ASCII, which only only has 256 values.  This is what allows it to run without graphics on text-only displays (think dfterm).  Adding more tiles breaks the ASCII and would change a LOT of things.  I immagine there is an aweful lot of code where things are defined as char type that would have to be changed to ints.  Code could rely on some of the special things you can do with chars.  I have to imagine that it would be a huge amount of work to change something so fundamental.  It also has a lot of potential to reintroduce bugs all over the codebase.  I agree that it would probably be the single best thing feature in recent memory, but the programmer in me cringes at the thought if doing it.

DF is also designed around terminal displays, which are only 80x25 characters in size. Yet, we still have the ability to resize the window (on the fly, even) to however big we please.

277
DF General Discussion / Re: really long game loading time.
« on: July 30, 2012, 08:10:19 am »
Are you playing the game from a flash drive?
How much memory do you have?

278
Last time we were pretty lucky, what with there being no goblins to siege us.

279
DF General Discussion / Re: Can DF be fooled into multi-threading?
« on: July 27, 2012, 02:33:02 pm »
And a lossless compression algorithm that will compress any file.

Come on, that one's actually impossible.

280
Well, your turn is immediately after this one, so I think that would be a bit too soon.

281
DF General Discussion / Are DF raws regular?
« on: July 26, 2012, 11:57:55 am »
That is, are they a regular language? Or are they context-free, or even more complex? Some types of raws definitely are less complex than others, such as the language raws, which definitely look to be regular.

Disregard the fact that many raw types refer to tokens defined in other files (such as materials and body parts), we'll assume that any appropriate value for those is valid.

282
Also, note to everybody: If you take a turn but can't finish it, at least upload the progress you made so that the time you took wasn't in vain.

283
Ok then, billybobfred.

284
Okay, on to NCommander.

Hate to continue the trend, but I've got limited connectivity and virtually no free time for the next two-ish weeks. Please bump me down a few turns (I may beable to play earlier but can'tsay for certian)

I'll put you down as voluntarily skipped, so you can jump in line at any time you want.

Next is wypie.

285
Okay, on to NCommander.

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