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Messages - Sizik

Pages: 1 ... 38 39 [40] 41 42 ... 104
586
DF Suggestions / Re: interior walls
« on: October 11, 2010, 11:32:39 am »
Perhaps if you build a wall over an already constructed floor it could allow a dwarf to turn a stone floor into a stone wall but would take the same amount of time as deconstructing the floor and then building a wall?
I'd certainly appreciate it.  Especially due to the fickleness of the dwarves.  For example, I'll build an 8x8 square of floor.  Then I'd d->n out the areas I want walls in.  The problem is that when I tell them to construct a wall, they'll half the time cancel the construction because the floor material is still there, blocking construction.

That implies there is a floor there holding the material up, so you didn't need to build a floor there in the first place.

587
DF Dwarf Mode Discussion / Re: Universal SPEED tag edit
« on: October 10, 2010, 06:07:11 pm »
I'm pretty sure you can find the speed using adventure mode. It shows the speed in the lower right. You can play as any creature in the arena to get a baseline.
I think you mean arena mode. And not all are available, actually.

And the displayed speed is inversely related to the raw speed.
http://df.magmawiki.com/index.php/40d:Speed

588
They're upright spears/spikes connected to a lever.

589
Don't worry, I'm not dead yet.

Diary of Sizik II, 1st Galena, 1065
The obsidian generator has been operating at full capacity, which is not very much considering we don't have very skilled miners. Construction is going well.

590
DF General Discussion / Re: Adamantium Spire Redux
« on: October 08, 2010, 10:59:29 pm »
I can start uploading the world-saves and the fortress-saves, if someone could tell me a good upload site? I'll also create a copy, abandon, and go to reclaim to try and figure out where it *is*...

Dwarf Fortress File Depot

591
DF General Discussion / Re: Original Armok Board?
« on: October 08, 2010, 09:18:43 pm »
Yeah, all that miasma was giving me bad thoughts.

592
DF General Discussion / Re: Moody
« on: October 08, 2010, 06:26:34 pm »
I'm guessing a coal chair.

He's not at a carpentry shop.

A coal throne then.

593
DF Announcements / Re: Dwarf Fortress 0.31.16 Released
« on: October 08, 2010, 05:32:44 pm »
Perhaps you have it set to [BLACK_SPACE:NO]?

594
DF Announcements / Re: Dwarf Fortress 0.31.16 Released
« on: October 07, 2010, 06:25:16 pm »
A screenshot would be nice.

Edit: For reference, here's what my DF looks like:

Title screen:


World gen:


Embark:


Dwarf mode:

595
DF Adventure Mode Discussion / Re: Caverns.
« on: October 07, 2010, 02:28:05 pm »
Be warned that when traveling through caves, you will "forget" the layout of caverns outside of the embark tile the entrance is located in, since they're not part of a site and therefore not saved.

596
DF Announcements / Re: Dwarf Fortress 0.31.16 Released
« on: October 07, 2010, 01:36:27 pm »
The confusion arises from the fact that, at the default gridsize of 80x25, curses_800x600 does not result in a resolution of 800x600, but 800x300 (the tiles are 10x12; 10x80=800, 12x25=300). Since pre-SDL DF stretched the tiles to achieve fullscreen resolution, the tiles were stretched to double their size and looked like this:



Now (since one of the 40dXX series) that the game automatically sets the grid size (which would have to have been done manually in 40d), the tiles are not stretched and the grid size is increased instead, resulting in 80x50 tiles filling an 800x600 resolution, looking like this:



Some people complained about this, which resulted in DF being packaged with the default curses_800x600.bmp, but with curses_800x600.png stretched to double its height (10x24 tiles), resulting in the old fullscreen look.

Now, curses_800x600.png is the same size as curses_800x600.bmp, causing the current confusion.

Note: (old) curses_800x600 is just curses_640x300 with a row of pixels added to each side of each tile. (640x300 has 8x12 tiles, 800x600 has 10x12)

597
DF Suggestions / Re: named cheese --moddable?
« on: October 06, 2010, 11:40:31 pm »
Cheese names are defined in the creature's raw file.

598
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 06, 2010, 11:32:49 pm »
I just noticed that curses_800x600.png is back to regular size, with 10x12 tiles instead of 10x24. Yay.

599
DF Dwarf Mode Discussion / Re: what happened to the tile size?
« on: October 06, 2010, 11:31:00 pm »
Note: curses_800x600.png is artificially stretched to from a tilesize of 10x12 to 10x24 to give it that old-fashioned fullscreen look. The bmp version, however, is not. (Double note: apparently this has been changed in 0.31.15; both versions have 10x12 size tiles. Yay.)

600
DF General Discussion / Re: What's in a name?
« on: October 04, 2010, 04:56:28 pm »
Uh, I've always thought of Urist as of Male (because most of my epic urists were males, and almost all people with Urist name in the internetz is a male, since the majority of DF community are male.

Although, the ur-Urist was female...

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