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Messages - Sizik

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601
Your save is located in <Dwarf Fortress folder>/data/save/. Each folder named "region1", "region2", etc. is a different world you've generated.

As for updating, you best bet is to use version 0.28.181.40d16 (found here), which may have a speed increase over regular 40d. The newer versions (0.31.01 and up) are not save compatible with previous saves (0.28.181.40d and below), since Toady decided to lump as many save-breaking changes in one release as he could. You can read up on all the new features here.


602
Diary of Sizik II, 1st Malachite, 1065
With the magma pump stack operating again, the obsidian generator has been put to work again. We're going to need a lot of stone in order to continue expanding this tower upwards.

603
Diary of Sizik II, 1st Hematite, 1065
What a crazy month we had!

First, we decided to test out the gauntlet system. A few brave dwarves were sent down to lure the beast up, and one was killed on the process. The beast followed. Unfortunately, it was then discovered that the trap was set up backwards, and he encountered the war dogs first. They didn't stand a chance.



Then, the beast proceeded to NOT go through the spike traps, but instead to pace back and forth in the corridor. So, we dropped the ceiling on him.



Problem solved.

With that out of the way, architects were immediately dispatched to rebuild the magma pump stack. After they were finished, masons were sent to wall off the pump access shaft, as well as each individual pump. This way, if a forgotten beast happens to get into the shaft, it will be unable to destroy the pumps or access the rest of the fort. With the stack completed, the magma pumps were turned on, then off again while masons were sent to repair holes that had appeared in the stack after many months of disuse.

In other news, the moody dwarf went berserk. He went to the dining hall and started harassing animals and killed a child. Luckily, he stepped onto a nearby cage trap, and is now in the arena stockpile. Hopefully, we'll get some fun battles out of him.



604
Diary of Sizik II, 1st Felsite, 1065
Work is nearly completed on the forgotten beast trap system. When one enters, it will most likely knock down a few of the statues, alerting the dwarves to it's presence. Then a lever is pulled, raising the drawbridges. It then has to go through a gauntlet of spike traps. if it survives, there are a few war dogs to finish it off.


There has been a dwarf standing around in a mason's shop yelling about bones. Since we have plenty of bones, I think he actually wants shells, which we sadly have none of. Also, a few migrants have arrived, which will be handy when he will eventually need to be replaced.

605
So...judging by the signup list, it'll probably be a week or two before reaching the end? I think I'd like to sign up, then.

Depending on how long the turns take.

607
What exactly happened to the pumps??
A forgotten beast destroyed most of them.

608
DF General Discussion / Re: Disregard post. Wrong forum.
« on: September 28, 2010, 01:11:51 pm »
Do I have to?

609
Diary of Sizik II, 1st Slate 1065
Most of the work done during the past month has been on smoothing out the sides of the fortress, removing floors leftover from casting stuck to the sides and such. This month will be spent on preliminary steps to getting the magma pumps back to full operational capacity, along with making sure our fort is sealed off from forgotten beasts, which are increasing in number.

610
DF Dwarf Mode Discussion / Re: Injury bug
« on: September 25, 2010, 03:20:14 pm »
Also, is there any way to get rid of the "Urist McMissingLimb cancels Clean Self: Area Inaccessible" spam? I have several badass amputee champions but they're driving me up the wall.

Forbid all non-hospital soap.

611
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: September 24, 2010, 05:41:35 pm »
The only way I can think that the TrueType implementation would make a difference would be if there was some sort of code that intercepted the text and output a translated version. Causing that to be viable would be a not insignificant amount of work for Baughn, and would have fairly poor results.

TrueType helps because it allows Unicode characters instead of just being limited to Code Page 437 characters.

612
It has 3x more space, and a built-in misting system, using the latest in misting technologies.
i assume u mean the 1-block-of-water-rapidly-cycling-through-pumps technique?
Yep.

613
DF General Discussion / Re: Save compatibility?
« on: September 23, 2010, 09:08:53 pm »

They are not even different versions!  Graphics is more like a config setting.  In fact, that's exactly what it is.  So yes.


Actually, most graphics packs re-assign tiles for quite a few of the objects in the game, so there are often more than a few raw files that get changed, so if you take a save from say, the Ironhand graphics pack and load it up in a vanilla version of the game using vanilla graphics, you will get all kind of strange things for various trees plants soil stone etc instead of the defaults.

Except that the saves package the raws in them so that they'll run fine.

614
DF Gameplay Questions / Re: dfcleanmap on Linux
« on: September 23, 2010, 02:08:11 pm »
Pretty sure they're Windows-only.

615
DF Dwarf Mode Discussion / Re: 31.13: I've 320 z-levels. Wtf?
« on: September 23, 2010, 02:06:06 pm »
The save file has a copy of the raws inside of it. You can upload it on the Dwarf Fortress File Depot

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