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Messages - eerr

Pages: [1] 2 3 ... 303
1
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 28, 2024, 07:33:23 pm »
200%. Their objective is not to serve you exactly what you want. Their objective is to keep you scrolling and watching on their platform. Outrage keeps you scrolling. Smut keeps you scrolling. Blocking keeps you scrolling. Making 40% to 60% of the content you see something you're not interested in keeps you scrolling for the next thing you are interested in. And if you explicitly say you don't like something, maybe you'll like the exact opposite if it gets shown to you. All at the end of the day so they can say the platform is active based on user#s and time spent, and advertisers are getting their stuff seen so the ad dollars keep flowing.

I just saw something on this the other day. The metrics work out that the best way to keep people scrolling constantly is to keep the density of content they DO want to see below a certain threshold. Users are subconsciously chasing the dopamine release of a thing they like, but almost as important is the anticipation of that dopamine release. It's the exact same methodology casinos use. Most gambling addicts don't keep coming back for the win, that's not what compels them. It's the anticipation and excitement of the win that keeps them addicted. It's analogous to shopping addiction. Shopping addicts aren't addicted to actually acquiring things; most of the stuff they buy remains in boxes once it's delivered. It's the anticipation of acquisition they're addicted to, the pursuit and choice of buying things despite not actually needing or wanting them.

Social media has just adopted that same method to their platforms.
Is google search the same way?

2
General Discussion / Re: what tv shows are you currently watching?
« on: March 27, 2024, 09:08:46 pm »
F in chat for Akira Toriyama, creator of Dragonball.

what's the best way to get all the dragon ball series for watching?

3
DF General Discussion / Re: Future of the Fortress
« on: March 21, 2024, 09:46:04 pm »
Historically, you've played roguelike games, where your score was tallied at the end of the game.
Would a numeric representation of score fit in adventure mode?

4
DF Suggestions / Re: points! Yes, points!
« on: March 21, 2024, 12:15:44 pm »
Score works just fine in nethack.

Score works fine in dungeoneering in runescape too. (comes with a whole cinematic for clearing a dungeon floor that I can't seem to find.)

The game is sorely lacking in juice for adventure mode as it was, though the upcoming music for adventuring might really help.

5
DF Suggestions / Re: points! Yes, points!
« on: March 20, 2024, 09:29:09 pm »
My biggest fear is that such a feature would open up a space for "point farmers" who speed through/skip the story and RP aspects of adventure mode because their only goal is amassing as big a score as possible.
speeding through stuff in adventure mode means death anyway. that's how the system is balanced.

6
DF Suggestions / points! Yes, points!
« on: March 20, 2024, 04:19:01 pm »
I have a, point to make:
adventure mode should have a score! killing bronze colossi should give the player points!
people should be able to compare scores between adventurers in their game, and even other player's games.
I know deep inside dwarf fortress somewhere, achievements are saved, but it is important to show the player the fruits of their labor, in number form.

7
DF Suggestions / Re: Crabapples
« on: March 18, 2024, 03:56:40 pm »
What distinguishes crabapples from apples though?

8
DF Suggestions / dwarfs carrying regular artifacts
« on: March 18, 2024, 03:55:05 pm »
With the villain plots, they can send agents to steal artifacts.
but what if the player could do the opposite, and say 'this artifact will be carried by a designated dwarf in the fortress'
So if they want the artifact, they have to find the dwarf carrying it!

Also dwarves should have the ability to show off their bling, as a thing which is more common than more than one dwarf every hundred years in a 200 pop fortress. especially if that fortress makes piles of crafts.

9
it's possible it's a bug with the tavern, but also maybe you don't have anything for them to eat or drink? that stockpile looks empty...

10
DF General Discussion / new training weapons and toys.
« on: February 14, 2024, 07:17:39 pm »
Simple really, new wooden training weapons base on the weapon types the dwarves can create.

There aren't training hammers or training maces! cudgels too are never found.


There could also be toy bows and arrows for the children. Mini bows, I guess.
Toy wooden darts that won't really do any damage. they would end up strewn around the fortress and in doorways.

Obviously, there wouldn't be training versions of too large human weapons, because no dwarf can make them.

11
DF Gameplay Questions / Re: Can a Dwarf use a bow?
« on: February 08, 2024, 04:48:04 pm »
if you want to kill a bronze colossus in the arena, a big supply of adamantine arrows will do it, but adamantine bolts will not. Lesser materials do nothing.

12
Gripping the sword with two hands increases accuracy, which means you'll deal more damage in total.
Missing or partially missing really lowers your damage.

13
Oh, I think I know exactly what game you might be talking about. It was an edutainment game, right? You solved various math problems to proceed? Your only weapon was an ink shooter that temporarily stunned fish?

If so, it was called Operation Neptune.
That does looked like it.
Yeaaa, though I think it looked way better on the old crt screens.

14
DF Gameplay Questions / Re: Dropping enemies into pit
« on: January 18, 2024, 03:41:51 pm »
note that timing is shorter and more precise with higher quality mechanisms.

15
if you want the dwarven traders to come back with more you need the right stuff.

more goods, to a limited point. Variety is important here, 100 rock salt mugs don't really help, even if they're spicy.
better pack animals. if you somehow sell an improved pack animal to the traders, that drastically increases the max caravan size.
I think, drathalas and yaks count?
Filling the trader's request agreement has a massive effect if you fill more than two or three things, with decent quantities.

if you want something specific, note that if you have a lot of something, the caravan will bring less of it.
including stuff like wood, armor, weapons, trap components, food and booze.

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