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Topics - eerr

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16
DF Suggestions / The nobles, the mountainhome, but was it worth it?
« on: July 24, 2022, 05:49:31 pm »
See, one problem with becoming the mountain home in the current version, is that there is no mechanically helpful upgrade for achieving it.
In fact, in 47.0 it's actually more of a penalty because you lose the ability to ask for goods from the trade caravan.

These nobles... don't seem to actually perform any mechanical function. If they do, it's invisible to the player, or, hidden behind unlocks that I never see in my forts.

this is a game! achievements should be both intrinsic, and extrinsic rewards!

Becoming the mountainhome should provide a tangible benefit. Of course, migrants would come with everything the player has achieved, and thus might not be the most fulfilling thing.
Bigger trade caravans are interesting and would be a step up. Of course... the trade caravans aren't really that important by the time a fortress is prosperous to become a barony.

but my suggestion is that the fortress is given access to extra troops. aka, what if you could now send an army of 20 dwarves and have their numbers (though probably not their strength) multiplied fourfold, through contacts in your civilization.

or even to send for backup when the goblins are on the map!

17
DF Suggestions / Combining items into a pile & other ideas
« on: February 25, 2021, 01:17:41 pm »
My suggestion, is that if the player can fill a stockpile with 25 or more items, he should be able to 'combine' the items into a 'pile'.
A pile would be a single tile that contains many goods.
stone- rock pile
wood- log pile
tools- tool pile

A pile would hold 25+ items, and only expose the top item for the purposes of building/designating/dwarf use-age.
Possibly, A dwarf cannot walk on a pile, but can take the top item from it while adjacent.

The pile is essentially quantum stockpiles personified. AKA it's an acknowledgement that the game has serious issues with extreme numbers of items, allowing the player a simple solution.

I feel like this could open the door for a few new things.

Yes we have quantum stockpiles, but as an official game feature, people won't feel like they are cheating.
As well, there might be some unconventional things you can do with a stockpile of goods. If the pile only contained building goods, one could designate the whole pile to be used in constructing walls and floors.

Just don't think about the physics of stuffing that many boulders into a single tile.

18
DF Suggestions / vein and gem records.
« on: April 06, 2019, 08:17:13 pm »
In my Dwarf Fortress Exploits, I've found that I need to dig up veins.
The veins are listed once in the logs, then never again?

I'm looking for something to note down all the veins/gems, and if they are dry.

Possibly a UI element, notes extension, or archivist profession.

19
Creative Projects / Dev log: Discord bots and space lasers
« on: January 01, 2019, 08:35:36 pm »
I've been looking to leave a record of my projects. AKA something I can look back on and see all the progress I've made.

This will be a dumping ground for progress on my discord bot. Possibly other game stuff, depending on what I hop around to. We shall see.

Previously, I have hopped around Unity projects, trying to make a platformer, among other things. I've never really settled on something small enough, to make something complete.

At the moment, I work on my discord bot: Bombos.

I built this discord bot using the Csharp tutorial https://www.youtube.com/watch?time_continue=1&v=FSnvT8i7BWE The author of the tutorial has a website located at https://www.sjustein.com/

My goals for Bombos bot are to make a small series of minigames. Discord bots, through discord, allow easy access to text input, online. These messages are sent through a discord server.
Essentially, I have unprecedented easy connectivity to players, and the ability to ship builds of my game with the greatest of ease. No server setup for me, just a few text tokens, a discord account, and the tutorial mentioned above.

Up next:
-mastermind(through discord)
-space shooter(unity)

20
DF Suggestions / Sound cues
« on: August 18, 2018, 08:00:47 pm »
I propose Toady start implementing sound-cues.

Aka the ability to play a short sound bit when certain events happen.
If you, Toady, don't want to find or buy stock sound files I'm sure someone can fill them in for you.

*humanoid fights
*hooved animal fights
*scream
*grass/sand rustle
*humanoid gasp

*traders talking
*on artifact creation

These cues can be filled-in by players, adding audio files
scream1
scream2

ect

Dwarf Fortress really lacks in the sound department! Your game are incredibly compelling while silent.

21
New technologies in gene editing allow huge leaps in science, for a fraction of the time, cost, and expertise required.
We have the technologies to produce genetically modifed humans, within the lifespan of you or I.
We have the technologies to produce cures for many genetic diseases.
We may even develop the technology to extend life near indefinitely.

Genetically modified foods are herbicide and pesiticide resistant.
Genetically modified animals show unheralded characteristics such as flouresence, fast growth, and see through skin.
Children with three genetic parents exist, (replaced mitochondria)

Genetic engineering takes time, money and expertise. However, with the revolutionary new technology known as Crispr-CAS9 we can now effectively edit the majority of bacteria, plants, animals, and humans. Experiments may now only take three months, require one hundred times less the amount of money, and can be run by an intelligent high schooler with a lab.

https://www.youtube.com/watch?v=jAhjPd4uNFY

A new genetically engineered breed of Mosquitoes has the potential to wipe out the genes of the existing mosquitoes, and as designed, end the spread of Malaria through Mosquitoes.
Gene drive, based on CAS-9 is a gene that writes itself to the opposite chromosome. This process turns the hetero zygotes produced in Mendelian genetics into homo zygotes.
This new gene is not just dominant, but overwrites all children to have the desired trait on both chromosomes.
The takeaway is this: Scientists have the potential to over-write the genes of an entire population of fastbreeding species, like Mosquito, within a year.
We can end the dominance of malaria, but so too do we have the power to genetically modify an entire species for good, or ill.

It took twenty years to engineer a mosquito that doesn't transmit Malaria. It then took only four years to engineer a Mosquito with this gene drive.

https://www.ted.com/talks/jennifer_kahn_gene_editing_can_now_change_an_entire_species_forever?language=en

Genetic engineering is scary powerful.
Genetic engineering of babies is largely prohibited.
Genetic engineering could see a major advancement every four years.(my opinion)

22
Life Advice / Macbook mike Skype
« on: February 21, 2016, 04:06:15 pm »
It seems When other people are talking in skype, my mike is super quiet. Can anyone tell me how to fix that?

The relatively old macbook doesn't seem to have useful microphone settings.

23
Life Advice / Tub Buildup
« on: May 05, 2015, 08:26:14 pm »
A yellow and or white build up happens on the side of my tub but I can't see it in the light.
As such I can't really scrub it.
Does anyone have advice for revealing this stuff?

24
Creative Projects / Building Game
« on: November 15, 2014, 08:05:49 pm »
Hello bay12
I am making a game about building to reach the top. Fighting imps on the way, you must find a pattern of building that doesn't result in imps flying into your face.
It's beatable, though a bit hard to understand.
Future versions may be animated or have sound- but this version does not.

https://dl.dropboxusercontent.com/u/19360805/BuildingGame.exe
Windows only, under the .net framework(Csharp)

Not a bug: you can't build in the bottom or top rows.
:standing still when clicking the character.
:the game is hard, especially with no feedback like sounds or animations.

25
Creative Projects / Videogame project
« on: October 27, 2014, 08:13:19 am »
newest message:http://www.bay12forums.com/smf/index.php?topic=145143.msg5803628#msg5803628

old stuff:
Spoiler (click to show/hide)

26
Life Advice / Electronics.
« on: September 19, 2014, 07:58:46 pm »
I am in search of a high frequency oscillator circuit.
The higher the frequency and power the better.

I need it to make a wire vibrate as loudly as possible.

Could someone please find one for me?

27
Life Advice / Fancy powder
« on: September 02, 2014, 11:12:58 pm »
I'm looking for a powder that gives extremely good grip when wet.
I know it's out there and probably hydrophobic, but I don't know the name.

I do know it has a hand on the bottle.

Can anyone tell me what it is called?

28
Life Advice / Help w joke mouth device.
« on: February 20, 2014, 09:07:00 am »
I currently have a device somewhere in my mouth that is being used to fuck with me hard.

But I can't figure out how to get doctors to acknowledge it might exist.

29
Life Advice / Bad tooth extension.
« on: December 25, 2013, 03:09:51 am »
I got this stuff on my teeth that won't come off with anything short of acetone.

It's mucus based or some shit, and doesn't respond to anything I know of other than acetone.

I know If I dry it out I can remove them, but I don't have time.

Yeah someone stuck a radio device to my teeth.

I need to remove it so I can sleep :\

30
DF Dwarf Mode Discussion / Vampire queen
« on: August 18, 2013, 12:32:32 am »
So apparently, my queen, who just arrived, is a vampire


Said queen has eight thousand kills, with about three thousand humans from one human town, and another five thousand from twenty assorted dwarf sites.

What I do?

Killing her is lame, but I don't want to sacrifice dwarves.

I could keep her around or perhaps make her military?

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