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DF Gameplay Questions / Re: A few fort gameplay questions
« on: January 05, 2024, 10:54:21 am »
1. There are metal caps and cloth caps. I think adamantine makes both.
2. For sand, you need, small area with some big animals, it only needs one tile exposed if nothing grows on it.
3. There was a type of building made for nobles, with pedestals for artifacts. the first artifact you bring there usually stays, or so I've heard.
4. I don't know if there are any alternatives to making dwarves eat their veggies.
5. I would assume speed is relevant to the raid calculations, and that is affected by encumbrance penalties.
6. Raids seem to work fine without tactician skill, but I don't know any reliable way to get the tactics skill.
7. Could be an underground river, a brook covered by snow, or the place that feeds the river. If not, it might be a bug.
-Any stone can be made into a cut gem, and kaolinite is a stone. No need to fire it.
-If actual ceramic products were bugged, I wouldn't be surprised though.
2. For sand, you need, small area with some big animals, it only needs one tile exposed if nothing grows on it.
3. There was a type of building made for nobles, with pedestals for artifacts. the first artifact you bring there usually stays, or so I've heard.
4. I don't know if there are any alternatives to making dwarves eat their veggies.
5. I would assume speed is relevant to the raid calculations, and that is affected by encumbrance penalties.
6. Raids seem to work fine without tactician skill, but I don't know any reliable way to get the tactics skill.
7. Could be an underground river, a brook covered by snow, or the place that feeds the river. If not, it might be a bug.
-Any stone can be made into a cut gem, and kaolinite is a stone. No need to fire it.
-If actual ceramic products were bugged, I wouldn't be surprised though.