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Messages - eerr

Pages: 1 ... 259 260 [261] 262 263 ... 303
3901
DF Suggestions / Re: A suggestion on poop handling
« on: May 23, 2009, 12:26:44 am »
Toady Will not Handle Poop for You.

That is all.

3902
DF Modding / Re: Builder Mod
« on: May 21, 2009, 11:55:26 pm »
certain programs exist, but the closest I remember off the top of my head is
the DF heightmap importer

3903
combination dogs/ cave-in is a great warmup, even vs superior foes

3904
DF Suggestions / Re: Ships & Boats
« on: May 21, 2009, 05:32:22 pm »
Why are we trying so hard to build a system of blocks based on ships?

We should make ships, then, if necessary!, cast them into blocks by measuring wether or not the block is within the ship.
honestly some minimally better graphics would work much better though.

Collisions would be handled via sides of the boat and nearby squares, turning would be very slow, and cause less than 1 block  of movement at both ends.

3905
Toady barely has immigration working.
Any goblins you see are randomly generated.

3906
DF Dwarf Mode Discussion / Re: SERIOUSLY?????
« on: May 21, 2009, 03:47:46 pm »
Raccoonman merchants to open the doors, orc snipers to catch the runaways, and orc wrestlers to tear the rest limb from limb.

I swear, I'm thinking of making these things weaker so I have a chance when they outnumber me 3 to 1, but then that would remove the challenge of it.

So, any ideas on how to more quickly clean up after the siege ends, assuming I'm still alive?  I'm sick of sitting here for 10 minutes micromanaging because everyone's too busy picking up orcish iron to do anything else.
lava trap?

you could drop a mountain on the stuff, but that still might not throw off your dwarves.
you could outright forbid the stuff

note that the more dwarves you specialize the less menial tasks will get done.

3907
DF Dwarf Mode Discussion / Integral of user interface vs time
« on: May 19, 2009, 11:53:54 pm »
Toady, I must know. Will you make some User interface before I become an old man?
(before everyone in this form is, say, 20 years older?)

I know how you've dedicated your life to this game, but I sure wish you would hurry up a little bit, as you may never produce a UI in the frame of time I use the game. For which I consider 10 years large, but not an unreasonable prospect.

Any general thoughts about time?

3908
Creative Projects / Re: DF MUD Development Thread
« on: May 18, 2009, 01:58:47 pm »
with seperate files, it allows much ineritance

though I suppose mappings are worth the extra work(copying a page of typing, vs 3 layers of digging)
also, that makes the form of creation run sort of like this?:
player types "forge iron hammer"
the parser daemon calls


canforge(int mat, weapon s){
if(s.chkvalidmaterial(mat)) then
{return true;}
else {return false;}
}
and the weapon will take form;

int material
int reqsharp = 3

create(int mat){
material=mat;
set power = materialmap[1][power];
}
chkvalidmaterial(int mat){
if(materialmap[1][sharp]>=mat)then
{return true;}
else {return false;}
}


or I suppose we could just type out makes sword=true it by hand, how many weapons from DF will we use.
also,  inform me on any LPC grammer mistakes.

3909
Creative Projects / Re: DF MUD Development Thread
« on: May 18, 2009, 01:08:22 pm »

I think i'm set to upload V1 for material_properties.h
Code: [Select]
My current ideas for accessing the material system are somewhat developed, however, I have a vague idea of how I will sort them sorted.

possible Properties of Materials(most of which should be the same for items produced from it):
Material_Type.h

organization-types, weapon power, properties,

isstone=false
isore=false
ismetal=false
isflux=false //steel requires flux, iron, and carbon heat

isorganic=false //organic materials rot in their original form, well, eventually
isfood=false //food rots outside of containers, by default, well, eventually
isbone=false
iswood=false
iscloth=false


traps=0 //deffered untill we think about traps
sharp=0  //obsidian is 1, most metals are 5+, allows shorter or longer blades of the given type- note that certain metals aren't suitable for greatswords irl
hard =0 //lead, and most materials can't make blunt weapons, stone is excluded for this and might allow the possiblity of crude hammers or maces,
protective =0 //0 means it makes no armour, 10 means it makes all? armour
boltsmade=0 //0 for false, if greater than 0 then you can make bolts, it's open to change if you're feeling a new system


burnsat= 500000
burnrate=0 (if the item releases heat, like wood)

meltingpoint= 500000 //some default values, note that melting points are the same as freezing points,
//and probably only adamantine, iron, steel, nickel, nickel silver, and platinum will resist melting.
vaporizepoint=600000 //the wood gets technical

//material->isore-<makes metal x>, metal per

//inheritance tree
//"Material_Type.h"-> Material_Type.c-> Material.c
//under this system, adamantine would obtain a really high melting point, and the easiest+,most effective way to define adamantine thread is from adamantium
//Material_Type.h->metal.c->adamantine.c->adamantine_thread.c
//obsidian would gain the sharp property, allowing bladed weapons of obsidian

there will be alot of inheritance!
with that said, I will avoid setting damage properties (which may matter) untill wood, stone, ect.
because It requires research, therefore breaking my maximum standard for work.

3910
Creative Projects / Re: School kills creativity?
« on: May 12, 2009, 10:50:46 am »
Because some of us don't have a brain wired for math.
the brain isn't hard wired, its hand built, and easy to change if you know right were to change it(by thinking).

not that school would teach you anything remotely useful like that.

3911
Creative Projects / Re: Anime-styled drawings
« on: May 12, 2009, 10:40:34 am »

3912
Creative Projects / Re: DF MUD Development Thread
« on: May 11, 2009, 11:40:36 pm »
when will you be on?

3913
Other Games / Re: Nethack
« on: May 10, 2009, 10:47:34 pm »
the key to nethack is to avoid tempting fate.

and pray fate isn't gonna be a bitch.(or rather, pray "when" fate is a bitch)

in fact, prepare for your fate like it's nearly inevitable, only tempting it to escape it.


I'd tell all about my adventure, but I stopped playing nethack over a year ago.

my keyboard doesn't have enough keys for nethack or DF.


keys are the key to beating nethack! muahahah


3914
bonus points if he's tough enough to move around somewhat afterwards

3915
Life Advice / Re: I'm a creative failure
« on: April 25, 2009, 04:15:11 pm »
It's alright Moondancer.

I had a little spurt of creativity today, and I thought I would would try to write my thoughts down in "creative projects".

I wrote an introduction, explaining how I was trying to overcome my neurosis' and try to write something.

That took 10 minutes by itself.

Then I got to the title, and froze.

Then got upset after awhile and just exited out.

I can't help be feel hopeless.

I'll try again, in the future.

P.S. Sorry for the fragmented sentences.

could we look at an exact copy of the essay?

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