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Messages - eerr

Pages: 1 ... 285 286 [287] 288 289 ... 303
4291
DF Gameplay Questions / Re: How come I'm not getting a duchy
« on: August 27, 2008, 10:28:28 am »
its probably *double* the requirements for a barony- including the jobs performed

4292
DF Bug Reports / toad bone artifacts
« on: August 27, 2008, 10:09:09 am »
trying to manipulate the material of an artifact by forbidding certain materials will result in the dwarf not using the base material "that he takes anyway". Apparently toad bone out of thin air.

4293
DF Gameplay Questions / Re: Aquifer not freezing during winter
« on: August 27, 2008, 09:24:05 am »
to tunnel an aquifer, have your fastest miner dig down as fast as he can
higher layers of aquifer will drain into lower layers without too much spillage
(use up/down stairways)

in my game, a giant lake freezes over, but the amount depends on the biome of the water

also note that water which comes from a warm biome, or happens to be moving like a cave river, may not freeze as well.


once you hit the last layer of aquifer possible, you need a pump system.

4294
DF Bug Reports / Re: [40c][worldgen] disconnected rivers
« on: August 27, 2008, 09:18:27 am »
that also means you need to be "real" careful about digging, because those rivers can freeze miners solid, sometimes your last pick!

4295
DF Bug Reports / Re: [40a OSX] Dwarfs Refuse Refuse Jobs
« on: August 27, 2008, 09:16:48 am »
forbid on combat death counts vermin too

4296
the bags vary based on what hide/cloth they are made out of
usually giant cave spider silk is the most common that you'll see(200 for a no quality bag).

4297
DF Bug Reports / Re: [40c]Dwarf died of thirst for no reason
« on: August 27, 2008, 09:14:38 am »
a tree and a pit blocked my miner off (its usually the miners who die of it) and i didn't realize it till he starved to death
being stuck in "attend meeting" does not mean he can actually reach my mayor.

4298
DF Bug Reports / Re: [40c] Fire doesn't hurt dwarves
« on: August 27, 2008, 09:07:44 am »
it only hurts real bad when the dwarf himself is on fire, or when anything he's carrying is on fire.

4299
completed up to malachite 4th
the economy/baron have already arrived.
a human diplotmat sized us up
will update in detail tommorrow

4300
1st of granite, early spring, "arrival"
"well planned" comes to mind as i examine the architecture of my predecessors. It seems that the fort can withstand the test of time, attested by the numerous dead goblins whoose names have been recorded for future prosperity. Much storage space, and many bins have been placed.
I congradulate them on the amount of space available.
>(formal letter)
>2nd of granite: questions for my predecessors

> Why in the name of Geshud Saved Gravel the Greeness of Searching is there a super double wide bridge to the middle of nowhere?
>Also, close examination reveals  neglect of one important thing:
>the entire left side of the fort is exposed, without even a chokepoint, why?

First order of buisness, goals:
   river grates for the fisherdwarves
It seems the fisherdwarves are in short supply. Fort dwellers seem anxious when asked about the discrepancy. Perhaps the marksmen need new targets? I dare not dwell further on the shortage.
   cooking the large amount of fat, especially unicorn fat to ensure it does not rot. People have complained of a large number of seed-based biscuits lately. I have ordered the fat cooked.
   smelting the excess supply of lignite
lignite is universally considered as an inferior fuel source, however, the halls can still be rid of it easily.
   mining rare gems from the bauxite:
This new-fangled goblin clothing can be reclaimed using studding and encrusting, I fully intend on encrusting many gcs items, though it may not work out.    

a ramp has been commissioned with the masons, to provide a path for marksdwarves to shoot carp in (on the fortress walls)

if only there was sand available on the map, my tomb would be built with blocks of unicorn soap.  Not because its super valuble, but because unicorns are natural enemies of dwarves,  as per some sort of demon horse, complete with horns and a bad attitude.
    a new goblin shooting gallery will soon be established in the archery range, using hatches, levers, and fortifications(sniper goblins will not be given this "preferential treatment")


4301
teaser 2x, a new artifact!
oh dam, at 75k its our most valueble yet... how disapointing.

i wondered why the sieges never took a heavy toll

4302
40c increased dwarf fort speed by at least 3x
(with the right init options)

4303
1st of granite:arrival
more to come


teaser:economy prep is starting soon

4304
DF Suggestions / Re: Artifact magic suggestion
« on: August 26, 2008, 09:59:25 am »
artifact coffins given to nobles to speed their untimely death?

4305
DF Adventure Mode Discussion / Re: Tree Wolves!!!!!!1 WTF?
« on: August 25, 2008, 10:39:48 pm »
they want to leave the tree while still "alive" otherwise they wouldn't have bothered jumping on it
though it still might work safely

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