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Messages - eerr

Pages: 1 ... 286 287 [288] 289 290 ... 303
4306
DF Adventure Mode Discussion / epic success
« on: August 25, 2008, 09:56:58 pm »
my hammerdwarf bashed the body of a hoarmy marmot so hard, the body flew off in a bloody arc, leaving all but 1 limb in a pile on the ground

what epic success have your dwarves achieved lately?

4307
DF Adventure Mode Discussion / Re: anyone had this before?
« on: August 25, 2008, 09:18:11 pm »
well now, dwarves don't fly till they're _dead_ and neither do most groundy creatures

4308
DF Dwarf Mode Discussion / Re: How'd I catch on fire?
« on: August 25, 2008, 08:51:22 pm »
imp fat explodes after butchering

4309
soap is a *base* 25, times the modvalue (1 for hoary marmots, 50 for dragons) basically any  really large predator makes 5-10 blocks worth more than platinum blocks

elephants, and many other less fatty animals are decent at 75 per block
unicorn tallow makes 250, which is worth more than platinum
dragon tallow makes 1250, and is one of the few actually worth making a soap industry to exploit

note that soap making requires:
sand(to start), lye(from wood or trade) and tallow

1 tallow and 1 lye make 1 block, but the lye must be moved from a bucket to barrel
(i don't know what task makes em do it)

4310
DF Dwarf Mode Discussion / Re: Magma + river, what am I doing wrong?
« on: August 25, 2008, 06:00:14 pm »
digging such a long trench in a magma pipe drains the top layer
while moving, it can evaporate in any depth

4311
DF Dwarf Mode Discussion / Re: Epic families
« on: August 25, 2008, 05:53:49 pm »
i'd say the birthrate is an indirect efffect, and the marriage rate which has increased

4312
DF Dwarf Mode Discussion / Re: Dwarvish inversion theory
« on: August 25, 2008, 05:50:47 pm »
only if you increase managment for dwarves with 500+dwarves^2
the beginning takes alot, but the end has more workers than you can possibly keep running efficiently, thats why big standing armies become the norm , after initial micro to arm up they're good to sparr forever

4313
DF Dwarf Mode Discussion / Re: I just struck my first raw adamantine
« on: August 25, 2008, 04:25:24 pm »
be sure to ready quarters for the king, royal isn't cheap

4314
DF Gameplay Questions / Re: siege difficulty levels.
« on: August 25, 2008, 04:18:28 pm »
build lots and lots of wealth(5m might get some fantastic sieges)
note that the more effectively you destroy them, the longer it takes them to return

4315
DF Gameplay Questions / Re: damp stone
« on: August 25, 2008, 04:17:22 pm »
i happen to be digging under a giangantic lake, which i suppose i could have waited for it to freeze over before digging under

4316
DF Gameplay Questions / Re: Snatched kids
« on: August 25, 2008, 04:16:23 pm »
while it gives masonry(carpentry) experiance, anyone can do it
great way to get free if you become trapped, see.

4317
DF Gameplay Questions / Re: the ocean just froze over!
« on: August 25, 2008, 04:14:23 pm »
on second examination, its actually a giant inland lake, certain parts freeze earlier while others don't, or not as quickly.
also, the rain, and green level forest and beach might have been a hint...
less obviously the blue tiles indicating my dwarves navigating to the island

4318
its probably been abandoned due to the excessive amount of minerals 90% functionally identical to copper, bronze, iron and steel
or rather, not significantly diffrent.

4319
DF Gameplay Questions / Re: Save the legendary
« on: August 25, 2008, 01:21:00 pm »
perhaps the miner is in an unreachable position

4320
DF Gameplay Questions / Re: Too much stone?
« on: August 25, 2008, 01:20:28 pm »
it only takes a single legendary to strip mine an entire 20x20 layer of mountain in a year(400 stone)
strip mining to flatten stuff is why i have too much stone, its my own damn fault

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