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DF Suggestions / Re: Manager job queue suggestions
« on: August 14, 2018, 02:45:40 pm »
Oh hey, thank you! I appreciate it.
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Do you know if that'll change or is he focused on other stuff as per usual right now instead of UI stuff?Looking for some help on perpetual orders and hiding completion spam.Don't use perpetual. Use a fixed quantity and set it to repeat. Perpetual orders never stop, even when you run out of resources.
I'm going to slip this link into here as well...I wanted to make a mod where making weapons was simpler, but I didn't know what to do first and I didn't know where to ask, so I came here.
I want to make 3 new workshops, one makes stone weapon outlines (from stone of course!), one makes synthetic ores from nothing (they are very crappy, but hey! free ore.) and the last one combines the two to make very simple weapons (Based off of a Gameboy Advance game that I still play a lot.) I need some general raw outlines, as help. sry if overpst
That would be a bit of work to pull off. But nothing too big. Usually the easiest way to start modding is by looking at something within the game that is similar to what you want to do, and try to expand off of it.
You are going to need to make a few different things for your mod, which would be the workshops, the ores, the reactions, and the weapon outlines, which I'm guessing would be tools. Here are some pages on the dwarf fortress wiki that may help you:
http://dwarffortresswiki.org/index.php/DF2012:Material_definition_token
http://dwarffortresswiki.org/index.php/DF2012:Inorganic_material_definition_token
http://dwarffortresswiki.org/index.php/DF2012:Reactions
http://dwarffortresswiki.org/index.php/DF2012:Building_token
http://dwarffortresswiki.org/index.php/DF2012:Item_token
