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Messages - Shaostoul

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631
So, with you're utility I've made my favorite place to play... minus a huge waterfall... but I can make one of those, unless I can alter tiles with Dfhack...

Anyways!

I have a 100 z-level cliff that's as shear and symmetrical as they get. I have a total of 279 zlevels to play with. (100 zlevel shear rock face, 30 zlevels of air and 149 z-levels below ground level.)

I'm working on a megaproject and now I've run into the problem of... no visualizer program. I want to see the whole map not that isometric one.

But yeah, thanks for the utility and almost completely my dream fortress.

632
DF Modding / Re: Refusing To Eat
« on: May 16, 2010, 03:19:35 pm »
I'm aware of that, why not just give it a try? There was no entry that was just TEETH_WITH_FANGS.

633
No problem, keep up the good work.  :D

Not only good but the EVIL also hehe. ;-)
Heh, nice. ;) If it's put that way... Do more evil work, no reason to have so much good.

634
Yeah.. I spawned on a one tile sized pillar that was 20 z-levels tall... I was screwed.

-edit-

Oh by the way, sorry about just disappearing earlier, I had to take my dad to the ER, he's okay now though.

Also... Wow, someone voted no for this getting a wiki, I'm curious as to why if that person care to speak up. I'm going to flame you for your opinion, might help better my guide.

635
Alrighty, well I'm going to join the masses and ask a question maybe someone could answer for me.

When you embark... do you always have to embark in the center of your embark square?

636
I believe it was raising the severity of it. Also making sure it affects everything, not just a localized area like the lungs or w/e. I think Deon might be the most help on that one, I think he has the most experience working with that stuff.

637
I didn't know you could do that...

638
That, I don't know. I don't play adventurer mode.

639
@Flaede, the only way I could believe it could happen is either a small amount of magma that'd dry up before the bones went. A fire where the corpse lay in it. Necrosis (but that doesn't remove the tissue, it just makes it pseudo-decay). Or an extremely hot creature to go near the corpse or creature. Or the creature could be made extremely hot, but not be able to withstand the heat and cause it to boil away to nothing but bones. However, that creature would die once it got on the map...

640
Oh... in that case, I don't know. Necrosis is the closest thing I think you could get to what you want at the moment.

641
I didn't see anything wrong with, everything has worked so far. Only crash I've experienced was click on the map in the biome tab.

642
v0.99 because people start complaining about bugs in a v1.0 release? =-P It looks cooler too.

643
Well changing the vanilla shops is (as far as I know) impossible. The only exceptions being the soap_makers and the smelter.

You COULD make custom workshops of your choice, to do what you want and present you the proper product and skill use and all that. However I don't believe you could change milking or something else that requires a live being. I believe thread work is a little specific, but again, you could make the proper reactions to do it the way you want.

Sagus, I really don't know what to tell you. I would assume fire. When cremating a body if you let it burn for only a certain amount of time, the bones won't burn.

However in Dwarf Fortress... presently... I think we're stuck waiting for the new version to come out.

644
All I've got to say is... I love you.

I tried it out and after getting a grasp of how it works, I genned the EXACT location I've been wanting to play on. So yeah.

This is an amazing utility. I'll include it on my guide so I never lose the page.

645
DF Modding / Re: Modding a world after generation
« on: May 15, 2010, 05:35:51 pm »
That's getting into memory editing as far as I know. Good luck with that one... Look into DF Hack for starters.

That's about all I can do for you.

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